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Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
This is expected to clear the noise so next commit can be cleared to read. (#7325)
Last renamed in b3ea01d86
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parent
725f91922d
commit
9877941775
17
imgui.cpp
17
imgui.cpp
@ -6463,7 +6463,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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PushFocusScope((flags & ImGuiWindowFlags_NavFlattened) ? g.CurrentFocusScopeId : window->ID);
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window->NavRootFocusScopeId = g.CurrentFocusScopeId;
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// Add to popup stack
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// Add to popup stacks: update OpenPopupStack[] data, push to BeginPopupStack[]
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupData& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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@ -10774,7 +10774,7 @@ void ImGui::OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags)
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ImGuiPopupData popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.BackupNavWindow = g.NavWindow; // When popup closes focus may be restored to NavWindow (depend on window type).
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popup_ref.RestoreNavWindow = g.NavWindow; // When popup closes focus may be restored to NavWindow (depend on window type).
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popup_ref.OpenFrameCount = g.FrameCount;
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popup_ref.OpenParentId = parent_window->IDStack.back();
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popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
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@ -10823,6 +10823,7 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to
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return;
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// Don't close our own child popup windows.
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//IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupsOverWindow(\"%s\") restore_under=%d\n", ref_window ? ref_window->Name : "<NULL>", restore_focus_to_window_under_popup);
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int popup_count_to_keep = 0;
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if (ref_window)
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{
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@ -10879,17 +10880,17 @@ void ImGui::ClosePopupsExceptModals()
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void ImGui::ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup)
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{
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ImGuiContext& g = *GImGui;
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IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_focus_to_window_under_popup=%d\n", remaining, restore_focus_to_window_under_popup);
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IMGUI_DEBUG_LOG_POPUP("[popup] ClosePopupToLevel(%d), restore_under=%d\n", remaining, restore_focus_to_window_under_popup);
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IM_ASSERT(remaining >= 0 && remaining < g.OpenPopupStack.Size);
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// Trim open popup stack
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ImGuiWindow* popup_window = g.OpenPopupStack[remaining].Window;
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ImGuiWindow* popup_backup_nav_window = g.OpenPopupStack[remaining].BackupNavWindow;
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ImGuiPopupData prev_popup = g.OpenPopupStack[remaining];
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g.OpenPopupStack.resize(remaining);
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if (restore_focus_to_window_under_popup)
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{
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ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : popup_backup_nav_window;
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ImGuiWindow* popup_window = prev_popup.Window;
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ImGuiWindow* focus_window = (popup_window && popup_window->Flags & ImGuiWindowFlags_ChildMenu) ? popup_window->ParentWindow : prev_popup.RestoreNavWindow;
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if (focus_window && !focus_window->WasActive && popup_window)
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FocusTopMostWindowUnderOne(popup_window, NULL, NULL, ImGuiFocusRequestFlags_RestoreFocusedChild); // Fallback
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else
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@ -14454,9 +14455,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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{
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// As it's difficult to interact with tree nodes while popups are open, we display everything inline.
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ImGuiWindow* window = popup_data.Window;
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BulletText("PopupID: %08x, Window: '%s' (%s%s), BackupNavWindow '%s', ParentWindow '%s'",
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BulletText("PopupID: %08x, Window: '%s' (%s%s), RestoreNavWindow '%s', ParentWindow '%s'",
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popup_data.PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? "Child;" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? "Menu;" : "",
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popup_data.BackupNavWindow ? popup_data.BackupNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL");
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popup_data.RestoreNavWindow ? popup_data.RestoreNavWindow->Name : "NULL", window && window->ParentWindow ? window->ParentWindow->Name : "NULL");
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}
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TreePop();
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}
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@ -1292,7 +1292,7 @@ struct ImGuiPopupData
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{
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ImGuiID PopupId; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* BackupNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
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ImGuiWindow* RestoreNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
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int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
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int OpenFrameCount; // Set on OpenPopup()
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ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
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