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Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts. Extra comments about KeyMap and ImGuiKeys
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@ -77,7 +77,8 @@ Breaking changes:
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- always uses style.FramePadding for padding, to be consistent with other buttons. You may use PushStyleVar() to alter this.
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- As always we are keeping a redirection function available (will obsolete later).
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- Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)'. (#1057)
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Must always pass a pointer value explicitly, NULL is ok.
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Must always pass a pointer value explicitly, NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
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If you used TreePush() replace with TreePush((void*)NULL);
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- Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): (#3361)
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4()
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- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4()
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20
imgui.cpp
20
imgui.cpp
@ -393,7 +393,7 @@ CODE
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the ImGuiKey_ModXXX were introduced in 1.87 and mostly used by backends.
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the ImGuiModFlags_XXX have been exposed in imgui.h but not really used by any public api only by third-party extensions.
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exceptionally commenting out the older ImGuiKeyModFlags_XXX names ahead of obsolescence schedule to reduce confusion and because they were not meant to be used anyway.
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- 2022/09/12 (1.89) - removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)', always pass a pointer value explicitly, NULL is ok.
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- 2022/09/12 (1.89) - removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)', always pass a pointer value explicitly. NULL/nullptr is ok but require cast, e.g. TreePush((void*)nullptr);
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- 2022/09/05 (1.89) - commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020):
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(): For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
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- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(): For old signatures ending with (..., const char* format, float power = 1.0f) -> use (..., format ImGuiSliderFlags_Logarithmic) if power != 1.0f.
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@ -3731,6 +3731,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return true;
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}
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// FIXME: This is inlined/duplicated in ItemAdd()
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bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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@ -5342,7 +5343,7 @@ bool ImGui::IsAnyItemFocused()
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bool ImGui::IsItemVisible()
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{
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ImGuiContext& g = *GImGui;
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return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect);
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return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) != 0;
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}
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bool ImGui::IsItemEdited()
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@ -8664,12 +8665,21 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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#endif
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// Clipping test
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const bool is_clipped = IsClippedEx(bb, id);
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if (is_clipped)
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return false;
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// (FIXME: This is a modified copy of IsClippedEx() so we can reuse the is_rect_visible value)
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//const bool is_clipped = IsClippedEx(bb, id);
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//if (is_clipped)
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// return false;
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const bool is_rect_visible = bb.Overlaps(window->ClipRect);
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if (!is_rect_visible)
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if (id == 0 || (id != g.ActiveId && id != g.NavId))
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if (!g.LogEnabled)
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return false;
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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if (is_rect_visible)
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Visible;
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect;
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return true;
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6
imgui.h
6
imgui.h
@ -1344,8 +1344,9 @@ enum ImGuiSortDirection_
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ImGuiSortDirection_Descending = 2 // Descending = 9->0, Z->A etc.
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};
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// Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87)
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// Keys value >= 512 are named keys (>= 1.87)
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// A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
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// All our named keys are >= 512. Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87)
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// Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
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enum ImGuiKey : int
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{
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// Keyboard
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@ -2000,6 +2001,7 @@ struct ImGuiIO
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// Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame.
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// This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent().
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// Old (<1.87): ImGui::IsKeyPressed(ImGui::GetIO().KeyMap[ImGuiKey_Space]) --> New (1.87+) ImGui::IsKeyPressed(ImGuiKey_Space)
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
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bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
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@ -798,6 +798,7 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
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ImGuiItemStatusFlags_FocusedByTabbing = 1 << 8, // Set when the Focusable item just got focused by Tabbing (FIXME: to be removed soon)
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ImGuiItemStatusFlags_Visible = 1 << 9, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode)
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@ -1751,7 +1751,7 @@ bool ImGui::BeginComboPreview()
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiComboPreviewData* preview_data = &g.ComboPreviewData;
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if (window->SkipItems || !window->ClipRect.Overlaps(g.LastItemData.Rect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result
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if (window->SkipItems || !(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible))
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return false;
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IM_ASSERT(g.LastItemData.Rect.Min.x == preview_data->PreviewRect.Min.x && g.LastItemData.Rect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag?
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if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional)
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@ -7205,7 +7205,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
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pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f));
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PopStyleVar();
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RenderText(text_pos, label);
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if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
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RenderText(text_pos, label);
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window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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}
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else
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@ -7219,17 +7220,20 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
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float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
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RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
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if (icon_w > 0.0f)
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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if (shortcut_w > 0.0f)
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if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible)
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{
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PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false);
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PopStyleColor();
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RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
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if (icon_w > 0.0f)
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RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
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if (shortcut_w > 0.0f)
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{
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PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
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RenderText(pos + ImVec2(offsets->OffsetShortcut + stretch_w, 0.0f), shortcut, NULL, false);
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PopStyleColor();
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}
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if (selected)
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RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
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}
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if (selected)
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RenderCheckMark(window->DrawList, pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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if (!enabled)
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