mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-27 16:29:02 +08:00
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
This commit is contained in:
parent
3cc9d2051a
commit
9c16976749
@ -38,6 +38,8 @@ Other changes:
|
||||
|
||||
- Tables: Fixed a regression in 1.89.6 leading to the first column of tables with either
|
||||
ScrollX or ScrollY flags from being impossible to resize. (#6503)
|
||||
- Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra
|
||||
comments. Currently mainly for inspecting Docking .ini data, but makes saving slower.
|
||||
- Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. (#6375, #6508) [@jsm174]
|
||||
- Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value.
|
||||
This seems to happens on some Windows setup when peripherals disconnect, and is likely
|
||||
|
17
imgui.cpp
17
imgui.cpp
@ -983,7 +983,6 @@ CODE
|
||||
// Debug options
|
||||
#define IMGUI_DEBUG_NAV_SCORING 0 // Display navigation scoring preview when hovering items. Display last moving direction matches when holding CTRL
|
||||
#define IMGUI_DEBUG_NAV_RECTS 0 // Display the reference navigation rectangle for each window
|
||||
#define IMGUI_DEBUG_INI_SETTINGS 0 // Save additional comments in .ini file (particularly helps for Docking, but makes saving slower)
|
||||
|
||||
// When using CTRL+TAB (or Gamepad Square+L/R) we delay the visual a little in order to reduce visual noise doing a fast switch.
|
||||
static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the highlight and screen dimming starts fading in
|
||||
@ -12947,12 +12946,13 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
#if !IMGUI_DEBUG_INI_SETTINGS
|
||||
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
// Preserve the full string when IMGUI_DEBUG_INI_SETTINGS is set to make .ini inspection easier.
|
||||
if (const char* p = strstr(name, "###"))
|
||||
name = p;
|
||||
#endif
|
||||
if (g.IO.ConfigDebugIniSettings == false)
|
||||
{
|
||||
// Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
// Preserve the full string when ConfigDebugVerboseIniSettings is set to make .ini inspection easier.
|
||||
if (const char* p = strstr(name, "###"))
|
||||
name = p;
|
||||
}
|
||||
const size_t name_len = strlen(name);
|
||||
|
||||
// Allocate chunk
|
||||
@ -13813,11 +13813,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
Text("\"%s\"", g.IO.IniFilename);
|
||||
else
|
||||
TextUnformatted("<NULL>");
|
||||
Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
|
||||
Text("SettingsDirtyTimer %.2f", g.SettingsDirtyTimer);
|
||||
if (TreeNode("SettingsHandlers", "Settings handlers: (%d)", g.SettingsHandlers.Size))
|
||||
{
|
||||
for (int n = 0; n < g.SettingsHandlers.Size; n++)
|
||||
BulletText("%s", g.SettingsHandlers[n].TypeName);
|
||||
BulletText("\"%s\"", g.SettingsHandlers[n].TypeName);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("SettingsWindows", "Settings packed data: Windows: %d bytes", g.SettingsWindows.size()))
|
||||
|
2
imgui.h
2
imgui.h
@ -1961,6 +1961,8 @@ struct ImGuiIO
|
||||
// - backends may have other side-effects on focus loss, so this will reduce side-effects but not necessary remove all of them.
|
||||
// - consider using e.g. Win32's IsDebuggerPresent() as an additional filter (or see ImOsIsDebuggerPresent() in imgui_test_engine/imgui_te_utils.cpp for a Unix compatible version).
|
||||
bool ConfigDebugIgnoreFocusLoss; // = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
|
||||
// - tools to audit ini data
|
||||
bool ConfigDebugIniSettings; // = false // Save .ini data with extra comments (particularly helpful for Docking, but makes saving slower)
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Platform Functions
|
||||
|
@ -471,6 +471,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::SameLine(); HelpMarker("Some calls to Begin()/BeginChild() will return false.\n\nWill cycle through window depths then repeat. Windows should be flickering while running.");
|
||||
ImGui::Checkbox("io.ConfigDebugIgnoreFocusLoss", &io.ConfigDebugIgnoreFocusLoss);
|
||||
ImGui::SameLine(); HelpMarker("Option to deactivate io.AddFocusEvent(false) handling. May facilitate interactions with a debugger when focus loss leads to clearing inputs data.");
|
||||
ImGui::Checkbox("io.ConfigDebugIniSettings", &io.ConfigDebugIniSettings);
|
||||
ImGui::SameLine(); HelpMarker("Option to save .ini data with extra comments (particularly helpful for Docking, but makes saving slower).");
|
||||
|
||||
ImGui::TreePop();
|
||||
ImGui::Spacing();
|
||||
|
Loading…
Reference in New Issue
Block a user