Merge branch 'vulkan_fix_master' into vulkan_fix_docking

This commit is contained in:
omar 2019-04-05 20:28:42 +02:00
commit 9c364b16ff
11 changed files with 86 additions and 81 deletions

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@ -113,6 +113,8 @@ Other Changes:
- GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419) - GetMouseDragDelta(): also returns the delta on the mouse button released frame. (#2419)
- GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero. - GetMouseDragDelta(): verify that mouse positions are valid otherwise returns zero.
- Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood] - Inputs: Also add support for horizontal scroll with Shift+Mouse Wheel. (#2424, #1463) [@LucaRood]
- Misc: Added IM_MALLOC/IM_FREE macros mimicking IM_NEW/IM_DELETE so user doesn't need to revert
to using the ImGui::MemAlloc()/MemFree() calls directly.
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized - Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
GL function loaders early, and help users understand what they are missing. (#2421) GL function loaders early, and help users understand what they are missing. (#2421)
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop. - Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.

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@ -2,9 +2,9 @@
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app. // You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h. // Read comments in imgui_impl_vulkan.h.
@ -40,7 +40,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_WindowData; static ImGui_ImplVulkanH_Window g_MainWindowData;
static int g_MinImageCount = 2; static int g_MinImageCount = 2;
static bool g_SwapChainRebuild = false; static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0; static int g_SwapChainResizeWidth = 0;
@ -193,6 +193,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
} }
} }
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{ {
wd->Surface = surface; wd->Surface = surface;
@ -241,11 +243,7 @@ static void CleanupVulkan()
static void CleanupVulkanWindow() static void CleanupVulkanWindow()
{ {
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers, ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
} }
static void FrameRender(ImGui_ImplVulkanH_Window* wd) static void FrameRender(ImGui_ImplVulkanH_Window* wd)
@ -365,7 +363,7 @@ int main(int, char**)
int w, h; int w, h;
glfwGetFramebufferSize(window, &w, &h); glfwGetFramebufferSize(window, &w, &h);
glfwSetFramebufferSizeCallback(window, glfw_resize_callback); glfwSetFramebufferSizeCallback(window, glfw_resize_callback);
ImGui_ImplVulkanH_Window* wd = &g_WindowData; ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
SetupVulkanWindow(wd, surface, w, h); SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context // Setup Dear ImGui context
@ -470,8 +468,8 @@ int main(int, char**)
{ {
g_SwapChainRebuild = false; g_SwapChainRebuild = false;
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount); ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
g_WindowData.FrameIndex = 0; g_MainWindowData.FrameIndex = 0;
} }
// Start the Dear ImGui frame // Start the Dear ImGui frame

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@ -2,9 +2,9 @@
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app. // You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h. // Read comments in imgui_impl_vulkan.h.
@ -32,7 +32,7 @@ static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_WindowData; static ImGui_ImplVulkanH_Window g_MainWindowData;
static uint32_t g_MinImageCount = 2; static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false; static bool g_SwapChainRebuild = false;
static int g_SwapChainResizeWidth = 0; static int g_SwapChainResizeWidth = 0;
@ -185,6 +185,8 @@ static void SetupVulkan(const char** extensions, uint32_t extensions_count)
} }
} }
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
{ {
wd->Surface = surface; wd->Surface = surface;
@ -233,11 +235,7 @@ static void CleanupVulkan()
static void CleanupVulkanWindow() static void CleanupVulkanWindow()
{ {
// In a normal engine/app integration, you wouldn't use the ImGui_ImplVulkanH_Window helpers, ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
// however you would instead need to call ImGui_ImplVulkan_DestroyFrameRenderBuffers() on each
// ImGui_ImplVulkan_FrameRenderBuffers structure that you own.
ImGui_ImplVulkanH_Window* wd = &g_WindowData;
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
} }
static void FrameRender(ImGui_ImplVulkanH_Window* wd) static void FrameRender(ImGui_ImplVulkanH_Window* wd)
@ -351,7 +349,7 @@ int main(int, char**)
// Create Framebuffers // Create Framebuffers
int w, h; int w, h;
SDL_GetWindowSize(window, &w, &h); SDL_GetWindowSize(window, &w, &h);
ImGui_ImplVulkanH_Window* wd = &g_WindowData; ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
SetupVulkanWindow(wd, surface, w, h); SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context // Setup Dear ImGui context
@ -467,8 +465,8 @@ int main(int, char**)
{ {
g_SwapChainRebuild = false; g_SwapChainRebuild = false;
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_WindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount); ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
g_WindowData.FrameIndex = 0; g_MainWindowData.FrameIndex = 0;
} }
// Start the Dear ImGui frame // Start the Dear ImGui frame

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@ -13,9 +13,9 @@
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app. // You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h. // Read comments in imgui_impl_vulkan.h.
@ -246,7 +246,7 @@ static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory
VkResult err; VkResult err;
if (buffer != VK_NULL_HANDLE) if (buffer != VK_NULL_HANDLE)
vkDestroyBuffer(v->Device, buffer, v->Allocator); vkDestroyBuffer(v->Device, buffer, v->Allocator);
if (buffer_memory) if (buffer_memory != VK_NULL_HANDLE)
vkFreeMemory(v->Device, buffer_memory, v->Allocator); vkFreeMemory(v->Device, buffer_memory, v->Allocator);
VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment; VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / g_BufferMemoryAlignment + 1) * g_BufferMemoryAlignment;
@ -293,7 +293,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
{ {
wrb->Index = 0; wrb->Index = 0;
wrb->Count = v->ImageCount; wrb->Count = v->ImageCount;
wrb->FrameRenderBuffers = new ImGui_ImplVulkanH_FrameRenderBuffers[wrb->Count]; wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count); memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
} }
IM_ASSERT(wrb->Count == v->ImageCount); IM_ASSERT(wrb->Count == v->ImageCount);
@ -874,8 +874,6 @@ void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
#include <stdlib.h> // malloc
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space) VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
{ {
IM_ASSERT(request_formats != NULL); IM_ASSERT(request_formats != NULL);
@ -1016,8 +1014,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
} }
delete[] wd->Frames; IM_FREE(wd->Frames);
delete[] wd->FrameSemaphores; IM_FREE(wd->FrameSemaphores);
wd->Frames = NULL; wd->Frames = NULL;
wd->FrameSemaphores = NULL; wd->FrameSemaphores = NULL;
wd->ImageCount = 0; wd->ImageCount = 0;
@ -1073,8 +1071,8 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
check_vk_result(err); check_vk_result(err);
IM_ASSERT(wd->Frames == NULL); IM_ASSERT(wd->Frames == NULL);
wd->Frames = new ImGui_ImplVulkanH_Frame[wd->ImageCount]; wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
wd->FrameSemaphores = new ImGui_ImplVulkanH_FrameSemaphores[wd->ImageCount]; wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount); memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount); memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
for (uint32_t i = 0; i < wd->ImageCount; i++) for (uint32_t i = 0; i < wd->ImageCount; i++)
@ -1179,8 +1177,8 @@ void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator); ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator); ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
} }
delete[] wd->Frames; IM_FREE(wd->Frames);
delete[] wd->FrameSemaphores; IM_FREE(wd->FrameSemaphores);
wd->Frames = NULL; wd->Frames = NULL;
wd->FrameSemaphores = NULL; wd->FrameSemaphores = NULL;
vkDestroyRenderPass(device, wd->RenderPass, allocator); vkDestroyRenderPass(device, wd->RenderPass, allocator);
@ -1224,7 +1222,7 @@ void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVul
{ {
for (uint32_t n = 0; n < buffers->Count; n++) for (uint32_t n = 0; n < buffers->Count; n++)
ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator); ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
delete[] buffers->FrameRenderBuffers; IM_FREE(buffers->FrameRenderBuffers);
buffers->FrameRenderBuffers = NULL; buffers->FrameRenderBuffers = NULL;
buffers->Index = 0; buffers->Index = 0;
buffers->Count = 0; buffers->Count = 0;
@ -1261,8 +1259,8 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res); vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
if (res != VK_TRUE) if (res != VK_TRUE)
{ {
fprintf(stderr, "Error no WSI support on physical device 0\n"); IM_ASSERT(0); // Error: no WSI support on physical device
exit(-1); return;
} }
// Select Surface Format // Select Surface Format

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@ -13,9 +13,9 @@
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app. // You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. // the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h. // Read comments in imgui_impl_vulkan.h.

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@ -1344,7 +1344,7 @@ void ImStrncpy(char* dst, const char* src, size_t count)
char* ImStrdup(const char* str) char* ImStrdup(const char* str)
{ {
size_t len = strlen(str); size_t len = strlen(str);
void* buf = ImGui::MemAlloc(len + 1); void* buf = IM_ALLOC(len + 1);
return (char*)memcpy(buf, (const void*)str, len + 1); return (char*)memcpy(buf, (const void*)str, len + 1);
} }
@ -1354,8 +1354,8 @@ char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* src)
size_t src_size = strlen(src) + 1; size_t src_size = strlen(src) + 1;
if (dst_buf_size < src_size) if (dst_buf_size < src_size)
{ {
ImGui::MemFree(dst); IM_FREE(dst);
dst = (char*)ImGui::MemAlloc(src_size); dst = (char*)IM_ALLOC(src_size);
if (p_dst_size) if (p_dst_size)
*p_dst_size = src_size; *p_dst_size = src_size;
} }
@ -1571,7 +1571,7 @@ FILE* ImFileOpen(const char* filename, const char* mode)
} }
// Load file content into memory // Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree() // Memory allocated with IM_ALLOC(), must be freed by user using IM_FREE() == ImGui::MemFree()
void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes) void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
{ {
IM_ASSERT(filename && file_open_mode); IM_ASSERT(filename && file_open_mode);
@ -1590,7 +1590,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
} }
size_t file_size = (size_t)file_size_signed; size_t file_size = (size_t)file_size_signed;
void* file_data = ImGui::MemAlloc(file_size + padding_bytes); void* file_data = IM_ALLOC(file_size + padding_bytes);
if (file_data == NULL) if (file_data == NULL)
{ {
fclose(f); fclose(f);
@ -1599,7 +1599,7 @@ void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_
if (fread(file_data, 1, file_size, f) != file_size) if (fread(file_data, 1, file_size, f) != file_size)
{ {
fclose(f); fclose(f);
ImGui::MemFree(file_data); IM_FREE(file_data);
return NULL; return NULL;
} }
if (padding_bytes > 0) if (padding_bytes > 0)
@ -3024,6 +3024,7 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
return ImMax(wrap_pos_x - pos.x, 1.0f); return ImMax(wrap_pos_x - pos.x, 1.0f);
} }
// IM_ALLOC() == ImGui::MemAlloc()
void* ImGui::MemAlloc(size_t size) void* ImGui::MemAlloc(size_t size)
{ {
if (ImGuiContext* ctx = GImGui) if (ImGuiContext* ctx = GImGui)
@ -3031,6 +3032,7 @@ void* ImGui::MemAlloc(size_t size)
return GImAllocatorAllocFunc(size, GImAllocatorUserData); return GImAllocatorAllocFunc(size, GImAllocatorUserData);
} }
// IM_FREE() == ImGui::MemFree()
void ImGui::MemFree(void* ptr) void ImGui::MemFree(void* ptr)
{ {
if (ptr) if (ptr)
@ -9791,7 +9793,7 @@ void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
if (!file_data) if (!file_data)
return; return;
LoadIniSettingsFromMemory(file_data, (size_t)file_data_size); LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
ImGui::MemFree(file_data); IM_FREE(file_data);
} }
ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name) ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
@ -9815,7 +9817,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy.. // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
if (ini_size == 0) if (ini_size == 0)
ini_size = strlen(ini_data); ini_size = strlen(ini_data);
char* buf = (char*)ImGui::MemAlloc(ini_size + 1); char* buf = (char*)IM_ALLOC(ini_size + 1);
char* buf_end = buf + ini_size; char* buf_end = buf + ini_size;
memcpy(buf, ini_data, ini_size); memcpy(buf, ini_data, ini_size);
buf[ini_size] = 0; buf[ini_size] = 0;
@ -9862,7 +9864,7 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
entry_handler->ReadLineFn(&g, entry_handler, entry_data, line); entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
} }
} }
ImGui::MemFree(buf); IM_FREE(buf);
g.SettingsLoaded = true; g.SettingsLoaded = true;
DockContextOnLoadSettings(&g); DockContextOnLoadSettings(&g);
} }

33
imgui.h
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@ -13,6 +13,7 @@ Index of this file:
// Forward declarations and basic types // Forward declarations and basic types
// ImGui API (Dear ImGui end-user API) // ImGui API (Dear ImGui end-user API)
// Flags & Enumerations // Flags & Enumerations
// Memory allocations macros
// ImVector<> // ImVector<>
// ImGuiStyle // ImGuiStyle
// ImGuiIO // ImGuiIO
@ -1255,6 +1256,22 @@ enum ImGuiCond_
#endif #endif
}; };
//-----------------------------------------------------------------------------
// Helpers: Memory allocations macros
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
//-----------------------------------------------------------------------------
struct ImNewDummy {};
inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
#define IM_ALLOC(_SIZE) ImGui::MemAlloc(_SIZE)
#define IM_FREE(_PTR) ImGui::MemFree(_PTR)
#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Helper: ImVector<> // Helper: ImVector<>
// Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug). // Lightweight std::vector<>-like class to avoid dragging dependencies (also, some implementations of STL with debug enabled are absurdly slow, we bypass it so our code runs fast in debug).
@ -1280,7 +1297,7 @@ struct ImVector
inline ImVector() { Size = Capacity = 0; Data = NULL; } inline ImVector() { Size = Capacity = 0; Data = NULL; }
inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); } inline ImVector(const ImVector<T>& src) { Size = Capacity = 0; Data = NULL; operator=(src); }
inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; } inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
inline ~ImVector() { if (Data) ImGui::MemFree(Data); } inline ~ImVector() { if (Data) IM_FREE(Data); }
inline bool empty() const { return Size == 0; } inline bool empty() const { return Size == 0; }
inline int size() const { return Size; } inline int size() const { return Size; }
@ -1289,7 +1306,7 @@ struct ImVector
inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; } inline T& operator[](int i) { IM_ASSERT(i < Size); return Data[i]; }
inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; } inline const T& operator[](int i) const { IM_ASSERT(i < Size); return Data[i]; }
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } } inline void clear() { if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } }
inline T* begin() { return Data; } inline T* begin() { return Data; }
inline const T* begin() const { return Data; } inline const T* begin() const { return Data; }
inline T* end() { return Data + Size; } inline T* end() { return Data + Size; }
@ -1303,7 +1320,7 @@ struct ImVector
inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; } inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; } inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; } inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)ImGui::MemAlloc((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); ImGui::MemFree(Data); } Data = new_data; Capacity = new_capacity; } inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } inline void push_back(const T& v) { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; }
@ -1639,16 +1656,6 @@ typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
// Helpers // Helpers
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Helper: IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE() macros to call MemAlloc + Placement New, Placement Delete + MemFree
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.
// Defining a custom placement new() with a dummy parameter allows us to bypass including <new> which on some platforms complains when user has disabled exceptions.
struct ImNewDummy {};
inline void* operator new(size_t, ImNewDummy, void* ptr) { return ptr; }
inline void operator delete(void*, ImNewDummy, void*) {} // This is only required so we can use the symmetrical new()
#define IM_PLACEMENT_NEW(_PTR) new(ImNewDummy(), _PTR)
#define IM_NEW(_TYPE) new(ImNewDummy(), ImGui::MemAlloc(sizeof(_TYPE))) _TYPE
template<typename T> void IM_DELETE(T* p) { if (p) { p->~T(); ImGui::MemFree(p); } }
// Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame. // Helper: Execute a block of code at maximum once a frame. Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
// Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame"); // Usage: static ImGuiOnceUponAFrame oaf; if (oaf) ImGui::Text("This will be called only once per frame");
struct ImGuiOnceUponAFrame struct ImGuiOnceUponAFrame

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@ -130,8 +130,8 @@ namespace IMGUI_STB_NAMESPACE
#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) #ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) #define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) #define STBTT_free(x,u) ((void)(u), IM_FREE(x))
#define STBTT_assert(x) IM_ASSERT(x) #define STBTT_assert(x) IM_ASSERT(x)
#define STBTT_fmod(x,y) ImFmod(x,y) #define STBTT_fmod(x,y) ImFmod(x,y)
#define STBTT_sqrt(x) ImSqrt(x) #define STBTT_sqrt(x) ImSqrt(x)
@ -1465,7 +1465,7 @@ void ImFontAtlas::ClearInputData()
for (int i = 0; i < ConfigData.Size; i++) for (int i = 0; i < ConfigData.Size; i++)
if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
{ {
ImGui::MemFree(ConfigData[i].FontData); IM_FREE(ConfigData[i].FontData);
ConfigData[i].FontData = NULL; ConfigData[i].FontData = NULL;
} }
@ -1486,9 +1486,9 @@ void ImFontAtlas::ClearTexData()
{ {
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
if (TexPixelsAlpha8) if (TexPixelsAlpha8)
ImGui::MemFree(TexPixelsAlpha8); IM_FREE(TexPixelsAlpha8);
if (TexPixelsRGBA32) if (TexPixelsRGBA32)
ImGui::MemFree(TexPixelsRGBA32); IM_FREE(TexPixelsRGBA32);
TexPixelsAlpha8 = NULL; TexPixelsAlpha8 = NULL;
TexPixelsRGBA32 = NULL; TexPixelsRGBA32 = NULL;
} }
@ -1534,7 +1534,7 @@ void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
GetTexDataAsAlpha8(&pixels, NULL, NULL); GetTexDataAsAlpha8(&pixels, NULL, NULL);
if (pixels) if (pixels)
{ {
TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
const unsigned char* src = pixels; const unsigned char* src = pixels;
unsigned int* dst = TexPixelsRGBA32; unsigned int* dst = TexPixelsRGBA32;
for (int n = TexWidth * TexHeight; n > 0; n--) for (int n = TexWidth * TexHeight; n > 0; n--)
@ -1566,7 +1566,7 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
new_font_cfg.DstFont = Fonts.back(); new_font_cfg.DstFont = Fonts.back();
if (!new_font_cfg.FontDataOwnedByAtlas) if (!new_font_cfg.FontDataOwnedByAtlas)
{ {
new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
new_font_cfg.FontDataOwnedByAtlas = true; new_font_cfg.FontDataOwnedByAtlas = true;
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
} }
@ -1651,7 +1651,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
{ {
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); unsigned char* buf_decompressed_data = (unsigned char *)IM_ALLOC(buf_decompressed_size);
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
@ -1663,10 +1663,10 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
{ {
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
ImGui::MemFree(compressed_ttf); IM_FREE(compressed_ttf);
return font; return font;
} }
@ -1966,7 +1966,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
// 7. Allocate texture // 7. Allocate texture
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
spc.pixels = atlas->TexPixelsAlpha8; spc.pixels = atlas->TexPixelsAlpha8;
spc.height = atlas->TexHeight; spc.height = atlas->TexHeight;

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@ -3571,7 +3571,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0; const int ib = state->HasSelection() ? ImMin(state->Stb.select_start, state->Stb.select_end) : 0;
const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW; const int ie = state->HasSelection() ? ImMax(state->Stb.select_start, state->Stb.select_end) : state->CurLenW;
const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1; const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
char* clipboard_data = (char*)MemAlloc(clipboard_data_len * sizeof(char)); char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char));
ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie); ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
SetClipboardText(clipboard_data); SetClipboardText(clipboard_data);
MemFree(clipboard_data); MemFree(clipboard_data);
@ -3590,7 +3590,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{ {
// Filter pasted buffer // Filter pasted buffer
const int clipboard_len = (int)strlen(clipboard); const int clipboard_len = (int)strlen(clipboard);
ImWchar* clipboard_filtered = (ImWchar*)MemAlloc((clipboard_len+1) * sizeof(ImWchar)); ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len+1) * sizeof(ImWchar));
int clipboard_filtered_len = 0; int clipboard_filtered_len = 0;
for (const char* s = clipboard; *s; ) for (const char* s = clipboard; *s; )
{ {

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@ -398,7 +398,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024; const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
int buf_bitmap_current_used_bytes = 0; int buf_bitmap_current_used_bytes = 0;
ImVector<unsigned char*> buf_bitmap_buffers; ImVector<unsigned char*> buf_bitmap_buffers;
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE)); buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
// 4. Gather glyphs sizes so we can pack them in our virtual canvas. // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
// 8. Render/rasterize font characters into the texture // 8. Render/rasterize font characters into the texture
@ -440,7 +440,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE) if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
{ {
buf_bitmap_current_used_bytes = 0; buf_bitmap_current_used_bytes = 0;
buf_bitmap_buffers.push_back((unsigned char*)ImGui::MemAlloc(BITMAP_BUFFERS_CHUNK_SIZE)); buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
} }
// Blit rasterized pixels to our temporary buffer and keep a pointer to it. // Blit rasterized pixels to our temporary buffer and keep a pointer to it.
@ -493,7 +493,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
// 7. Allocate texture // 7. Allocate texture
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
// 8. Copy rasterized font characters back into the main texture // 8. Copy rasterized font characters back into the main texture
@ -557,7 +557,7 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
// Cleanup // Cleanup
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++) for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
ImGui::MemFree(buf_bitmap_buffers[buf_i]); IM_FREE(buf_bitmap_buffers[buf_i]);
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
src_tmp_array[src_i].~ImFontBuildSrcDataFT(); src_tmp_array[src_i].~ImFontBuildSrcDataFT();
@ -567,8 +567,8 @@ bool ImFontAtlasBuildWithFreeType(FT_Library ft_library, ImFontAtlas* atlas, uns
} }
// Default memory allocators // Default memory allocators
static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return ImGui::MemAlloc(size); } static void* ImFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); ImGui::MemFree(ptr); } static void ImFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
// Current memory allocators // Current memory allocators
static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc; static void* (*GImFreeTypeAllocFunc)(size_t size, void* user_data) = ImFreeTypeDefaultAllocFunc;

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@ -29,7 +29,7 @@ namespace ImGuiFreeType
IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0); IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
// By default ImGuiFreeType will use ImGui::MemAlloc()/MemFree(). // By default ImGuiFreeType will use IM_ALLOC()/IM_FREE().
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired: // However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired:
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL); IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
} }