mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-12 20:19:02 +08:00
Viewport: Made it possible for the moving window to detach and recreate its own Viewport (used by Docking)
This commit is contained in:
parent
140ece0aeb
commit
9dea27b273
40
imgui.cpp
40
imgui.cpp
@ -5536,6 +5536,11 @@ static void FindHoveredWindow()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
||||
// Special handling for the window being moved: Ignore the mouse viewport check (because it may reset/lose its viewport during the undocking frame)
|
||||
ImGuiViewportP* moving_window_viewport = g.MovingWindow ? g.MovingWindow->Viewport : NULL;
|
||||
if (g.MovingWindow)
|
||||
g.MovingWindow->Viewport = g.MouseRefViewport;
|
||||
|
||||
ImGuiWindow* hovered_window = NULL;
|
||||
ImGuiWindow* hovered_window_ignoring_moving_window = NULL;
|
||||
if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
|
||||
@ -5568,6 +5573,9 @@ static void FindHoveredWindow()
|
||||
g.HoveredWindow = hovered_window;
|
||||
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
|
||||
g.HoveredWindowUnderMovingWindow = hovered_window_ignoring_moving_window;
|
||||
|
||||
if (g.MovingWindow)
|
||||
g.MovingWindow->Viewport = moving_window_viewport;
|
||||
}
|
||||
|
||||
// Test if mouse cursor is hovering given rectangle
|
||||
@ -6764,16 +6772,19 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
||||
window->ViewportId = 0;
|
||||
}
|
||||
|
||||
// By default inherit from parent window
|
||||
if (window->Viewport == NULL && window->ParentWindow)
|
||||
window->Viewport = window->ParentWindow->Viewport;
|
||||
|
||||
// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file
|
||||
if (window->Viewport == NULL && window->ViewportId != 0)
|
||||
if (!g.NextWindowData.ViewportCond)
|
||||
{
|
||||
window->Viewport = FindViewportByID(window->ViewportId);
|
||||
if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX)
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_NoDecoration);
|
||||
// By default inherit from parent window
|
||||
if (window->Viewport == NULL && window->ParentWindow)
|
||||
window->Viewport = window->ParentWindow->Viewport;
|
||||
|
||||
// Attempt to restore saved viewport id (= window that hasn't been activated yet), try to restore the viewport based on saved 'window->ViewportPos' restored from .ini file
|
||||
if (window->Viewport == NULL && window->ViewportId != 0)
|
||||
{
|
||||
window->Viewport = FindViewportByID(window->ViewportId);
|
||||
if (window->Viewport == NULL && window->ViewportPos.x != FLT_MAX && window->ViewportPos.y != FLT_MAX)
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->ViewportPos, window->Size, ImGuiViewportFlags_NoDecoration);
|
||||
}
|
||||
}
|
||||
|
||||
if (g.NextWindowData.ViewportCond)
|
||||
@ -6795,10 +6806,13 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
|
||||
{
|
||||
// Transition to our own viewport when leaving our host boundaries + set the NoInputs flag (which will be cleared in UpdateMovingWindow when releasing the mouse)
|
||||
// If we are already in our own viewport, if need to set the NoInputs flag.
|
||||
bool own_viewport = window->Viewport->Window == window; // We test window->Viewport->Window because window->ViewportOwned is not valid during this function.
|
||||
bool leave_host_viewport = !own_viewport && !window->Viewport->GetRect().Contains(window->Rect());
|
||||
bool move_from_own_viewport = own_viewport && !(window->Viewport->Flags & ImGuiViewportFlags_NoInputs);
|
||||
if (leave_host_viewport || move_from_own_viewport)
|
||||
// If we have no viewport (which happens when detaching a docked node) immediately create one.
|
||||
// We test for 'window->Viewport->Window == window' instead of 'window->ViewportOwned' because ViewportOwned is not valid during this function.
|
||||
bool has_viewport = (window->Viewport != NULL);
|
||||
bool own_viewport = has_viewport && (window->Viewport->Window == window);
|
||||
bool leave_host_viewport = has_viewport && !own_viewport && !window->Viewport->GetRect().Contains(window->Rect());
|
||||
bool move_from_own_viewport = has_viewport && own_viewport && !(window->Viewport->Flags & ImGuiViewportFlags_NoInputs);
|
||||
if (!has_viewport || leave_host_viewport || move_from_own_viewport)
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing | ImGuiViewportFlags_NoInputs);
|
||||
}
|
||||
else if (GetWindowAlwaysWantOwnViewport(window))
|
||||
|
Loading…
Reference in New Issue
Block a user