Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing an explicit dockspace id if desired. (#7611)

This commit is contained in:
ocornut 2024-05-21 19:00:25 +02:00
parent b39fc84f89
commit 9ebab255d2
4 changed files with 33 additions and 21 deletions

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@ -73,6 +73,11 @@ Other changes:
Docking+Viewports Branch:
- Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing
an explicit dockspace id if desired. (#7611)
Before: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
After: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
Simply add a leading 0 to your existing calls to DockSpaceOverViewport() if you have any.
- Tables: resizing border hit-rect scales according to current monitor dpi scale.

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@ -438,6 +438,9 @@ CODE
- likewise io.MousePos and GetMousePos() will use OS coordinates.
If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
- 2024/05/21 (1.90.7) - docking: changed signature of DockSpaceOverViewport() to add explicit dockspace id if desired. pass 0 to use old behavior. (#7611)
- old: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
- new: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
- 2024/05/16 (1.90.7) - inputs: on macOS X, Cmd and Ctrl keys are now automatically swapped by io.AddKeyEvent() as this naturally align with how macOS X uses those keys.
- it shouldn't really affect you unless you had custom shortcut swapping in place for macOS X apps.
- removed ImGuiMod_Shortcut which was previously dynamically remapping to Ctrl or Cmd/Super. It is now unnecessary to specific cross-platform idiomatic shortcuts. (#2343, #4084, #5923, #456)
@ -18488,7 +18491,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
// When ImGuiDockNodeFlags_KeepAliveOnly is set, nothing is submitted in the current window (function may be called from any location).
ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
ImGuiID ImGui::DockSpace(ImGuiID dockspace_id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindowRead();
@ -18504,16 +18507,16 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
window = GetCurrentWindow(); // call to set window->WriteAccessed = true;
IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
IM_ASSERT(id != 0);
ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
if (!node)
IM_ASSERT(dockspace_id != 0);
ImGuiDockNode* node = DockContextFindNodeByID(&g, dockspace_id);
if (node == NULL)
{
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
node = DockContextAddNode(&g, id);
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", dockspace_id);
node = DockContextAddNode(&g, dockspace_id);
node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
}
if (window_class && window_class->ClassId != node->WindowClass.ClassId)
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId);
IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", dockspace_id, node->WindowClass.ClassId, window_class->ClassId);
node->SharedFlags = flags;
node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
@ -18523,7 +18526,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
{
IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
return id;
return dockspace_id;
}
node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
@ -18531,7 +18534,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
{
node->LastFrameAlive = g.FrameCount;
return id;
return dockspace_id;
}
const ImVec2 content_avail = GetContentRegionAvail();
@ -18556,7 +18559,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
window_flags |= ImGuiWindowFlags_NoBackground;
char title[256];
ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id);
ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, dockspace_id);
PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
Begin(title, NULL, window_flags);
@ -18585,22 +18588,23 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
ImRect bb(node->Pos, node->Pos + size);
ItemSize(size);
ItemAdd(bb, id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
ItemAdd(bb, dockspace_id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && IsWindowChildOf(g.HoveredWindow, host_window, false, true)) // To fullfill IsItemHovered(), similar to EndChild()
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
return id;
return dockspace_id;
}
// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode!
// The limitation with this call is that your window won't have a menu bar.
// The limitation with this call is that your window won't have a local menu bar, but you can also use BeginMainMenuBar().
// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function.
// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
// If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
ImGuiID ImGui::DockSpaceOverViewport(ImGuiID dockspace_id, const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
{
if (viewport == NULL)
viewport = GetMainViewport();
// Submit a window filling the entire viewport
SetNextWindowPos(viewport->WorkPos);
SetNextWindowSize(viewport->WorkSize);
SetNextWindowViewport(viewport->ID);
@ -18612,7 +18616,7 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
host_window_flags |= ImGuiWindowFlags_NoBackground;
char label[32];
ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID);
ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", viewport->ID);
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@ -18620,8 +18624,11 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
Begin(label, NULL, host_window_flags);
PopStyleVar(3);
ImGuiID dockspace_id = GetID("DockSpace");
// Submit the dockspace
if (dockspace_id == 0)
dockspace_id = GetID("DockSpace");
DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class);
End();
return dockspace_id;

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@ -848,14 +848,14 @@ namespace ImGui
// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to enable docking.
// About dockspaces:
// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
// - Use DockSpaceOverViewport() to create a window covering the screen or a specific viewport + a dockspace inside it.
// This is often used with ImGuiDockNodeFlags_PassthruCentralNode to make it transparent.
// - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame!
// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked.
// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly.
IMGUI_API ImGuiID DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
IMGUI_API ImGuiID DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
IMGUI_API ImGuiID DockSpace(ImGuiID dockspace_id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id
IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship)
IMGUI_API ImGuiID GetWindowDockID();

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@ -8450,7 +8450,7 @@ void ShowExampleAppDockSpace(bool* p_open)
// If we remove all options we are showcasing, this demo would become:
// void ShowExampleAppDockSpace()
// {
// ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
// ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
// }
// In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below!
// In this specific demo, we are not using DockSpaceOverViewport() because: