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Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing an explicit dockspace id if desired. (#7611)
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@ -73,6 +73,11 @@ Other changes:
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Docking+Viewports Branch:
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- Docking: *BREAKING* changed signature of DockSpaceOverViewport() to allow passing
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an explicit dockspace id if desired. (#7611)
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Before: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
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After: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
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Simply add a leading 0 to your existing calls to DockSpaceOverViewport() if you have any.
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- Tables: resizing border hit-rect scales according to current monitor dpi scale.
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41
imgui.cpp
41
imgui.cpp
@ -438,6 +438,9 @@ CODE
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- likewise io.MousePos and GetMousePos() will use OS coordinates.
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If you query mouse positions to interact with non-imgui coordinates you will need to offset them, e.g. subtract GetWindowViewport()->Pos.
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- 2024/05/21 (1.90.7) - docking: changed signature of DockSpaceOverViewport() to add explicit dockspace id if desired. pass 0 to use old behavior. (#7611)
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- old: DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
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- new: DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, ...);
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- 2024/05/16 (1.90.7) - inputs: on macOS X, Cmd and Ctrl keys are now automatically swapped by io.AddKeyEvent() as this naturally align with how macOS X uses those keys.
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- it shouldn't really affect you unless you had custom shortcut swapping in place for macOS X apps.
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- removed ImGuiMod_Shortcut which was previously dynamically remapping to Ctrl or Cmd/Super. It is now unnecessary to specific cross-platform idiomatic shortcuts. (#2343, #4084, #5923, #456)
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@ -18488,7 +18491,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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// The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors.
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// DockSpace() needs to be submitted _before_ any window they can host. If you use a dockspace, submit it early in your app.
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// When ImGuiDockNodeFlags_KeepAliveOnly is set, nothing is submitted in the current window (function may be called from any location).
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ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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ImGuiID ImGui::DockSpace(ImGuiID dockspace_id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindowRead();
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@ -18504,16 +18507,16 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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window = GetCurrentWindow(); // call to set window->WriteAccessed = true;
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IM_ASSERT((flags & ImGuiDockNodeFlags_DockSpace) == 0);
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IM_ASSERT(id != 0);
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ImGuiDockNode* node = DockContextFindNodeByID(&g, id);
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if (!node)
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IM_ASSERT(dockspace_id != 0);
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ImGuiDockNode* node = DockContextFindNodeByID(&g, dockspace_id);
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if (node == NULL)
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{
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", id);
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node = DockContextAddNode(&g, id);
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X created\n", dockspace_id);
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node = DockContextAddNode(&g, dockspace_id);
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node->SetLocalFlags(ImGuiDockNodeFlags_CentralNode);
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}
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if (window_class && window_class->ClassId != node->WindowClass.ClassId)
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", id, node->WindowClass.ClassId, window_class->ClassId);
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IMGUI_DEBUG_LOG_DOCKING("[docking] DockSpace: dockspace node 0x%08X: setup WindowClass 0x%08X -> 0x%08X\n", dockspace_id, node->WindowClass.ClassId, window_class->ClassId);
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node->SharedFlags = flags;
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node->WindowClass = window_class ? *window_class : ImGuiWindowClass();
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@ -18523,7 +18526,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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{
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IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID");
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node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
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return id;
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return dockspace_id;
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}
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node->SetLocalFlags(node->LocalFlags | ImGuiDockNodeFlags_DockSpace);
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@ -18531,7 +18534,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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if (flags & ImGuiDockNodeFlags_KeepAliveOnly)
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{
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node->LastFrameAlive = g.FrameCount;
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return id;
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return dockspace_id;
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}
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const ImVec2 content_avail = GetContentRegionAvail();
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@ -18556,7 +18559,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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window_flags |= ImGuiWindowFlags_NoBackground;
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char title[256];
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, id);
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ImFormatString(title, IM_ARRAYSIZE(title), "%s/DockSpace_%08X", window->Name, dockspace_id);
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PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
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Begin(title, NULL, window_flags);
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@ -18585,22 +18588,23 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
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ImRect bb(node->Pos, node->Pos + size);
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ItemSize(size);
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ItemAdd(bb, id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
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ItemAdd(bb, dockspace_id, NULL, ImGuiItemFlags_NoNav); // Not a nav point (could be, would need to draw the nav rect and replicate/refactor activation from BeginChild(), but seems like CTRL+Tab works better here?)
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if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) && IsWindowChildOf(g.HoveredWindow, host_window, false, true)) // To fullfill IsItemHovered(), similar to EndChild()
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g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
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return id;
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return dockspace_id;
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}
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// Tips: Use with ImGuiDockNodeFlags_PassthruCentralNode!
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// The limitation with this call is that your window won't have a menu bar.
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// The limitation with this call is that your window won't have a local menu bar, but you can also use BeginMainMenuBar().
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// Even though we could pass window flags, it would also require the user to be able to call BeginMenuBar() somehow meaning we can't Begin/End in a single function.
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// But you can also use BeginMainMenuBar(). If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
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ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
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// If you really want a menu bar inside the same window as the one hosting the dockspace, you will need to copy this code somewhere and tweak it.
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ImGuiID ImGui::DockSpaceOverViewport(ImGuiID dockspace_id, const ImGuiViewport* viewport, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class)
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{
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if (viewport == NULL)
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viewport = GetMainViewport();
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// Submit a window filling the entire viewport
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SetNextWindowPos(viewport->WorkPos);
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SetNextWindowSize(viewport->WorkSize);
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SetNextWindowViewport(viewport->ID);
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@ -18612,7 +18616,7 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
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host_window_flags |= ImGuiWindowFlags_NoBackground;
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char label[32];
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ImFormatString(label, IM_ARRAYSIZE(label), "DockSpaceViewport_%08X", viewport->ID);
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ImFormatString(label, IM_ARRAYSIZE(label), "WindowOverViewport_%08X", viewport->ID);
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PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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@ -18620,8 +18624,11 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
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Begin(label, NULL, host_window_flags);
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PopStyleVar(3);
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ImGuiID dockspace_id = GetID("DockSpace");
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// Submit the dockspace
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if (dockspace_id == 0)
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dockspace_id = GetID("DockSpace");
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DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags, window_class);
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End();
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return dockspace_id;
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6
imgui.h
6
imgui.h
@ -848,14 +848,14 @@ namespace ImGui
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// - Drag from window menu button (upper-left button) to undock an entire node (all windows).
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// - When io.ConfigDockingWithShift == true, you instead need to hold SHIFT to enable docking.
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// About dockspaces:
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// - Use DockSpaceOverViewport() to create an explicit dock node covering the screen or a specific viewport.
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// - Use DockSpaceOverViewport() to create a window covering the screen or a specific viewport + a dockspace inside it.
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// This is often used with ImGuiDockNodeFlags_PassthruCentralNode to make it transparent.
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// - Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details.
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// - Important: Dockspaces need to be submitted _before_ any window they can host. Submit it early in your frame!
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// - Important: Dockspaces need to be kept alive if hidden, otherwise windows docked into it will be undocked.
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// e.g. if you have multiple tabs with a dockspace inside each tab: submit the non-visible dockspaces with ImGuiDockNodeFlags_KeepAliveOnly.
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IMGUI_API ImGuiID DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API ImGuiID DockSpaceOverViewport(const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API ImGuiID DockSpace(ImGuiID dockspace_id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API ImGuiID DockSpaceOverViewport(ImGuiID dockspace_id = 0, const ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL);
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IMGUI_API void SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0); // set next window dock id
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IMGUI_API void SetNextWindowClass(const ImGuiWindowClass* window_class); // set next window class (control docking compatibility + provide hints to platform backend via custom viewport flags and platform parent/child relationship)
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IMGUI_API ImGuiID GetWindowDockID();
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@ -8450,7 +8450,7 @@ void ShowExampleAppDockSpace(bool* p_open)
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// If we remove all options we are showcasing, this demo would become:
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// void ShowExampleAppDockSpace()
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// {
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// ImGui::DockSpaceOverViewport(ImGui::GetMainViewport());
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// ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport());
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// }
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// In most cases you should be able to just call DockSpaceOverViewport() and ignore all the code below!
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// In this specific demo, we are not using DockSpaceOverViewport() because:
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