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Renamed ImDrawList::PathFill() to ImDrawList::PathFillConvex() for clarity. (breaking API)
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@ -152,6 +152,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/05/01 (1.50) - Renamed ImDrawList::PathFill() to ImDrawList::PathFillConvex() for clarity.
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- 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
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- 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
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- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
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- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
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- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
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- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
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@ -4284,7 +4285,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize));
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window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize));
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window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size));
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window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size));
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3);
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window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3);
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window->DrawList->PathFill(resize_col);
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window->DrawList->PathFillConvex(resize_col);
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}
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}
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// Borders
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// Borders
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2
imgui.h
2
imgui.h
@ -1212,7 +1212,7 @@ struct ImDrawList
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inline void PathClear() { _Path.resize(0); }
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inline void PathClear() { _Path.resize(0); }
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inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
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inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
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inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
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inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path[_Path.Size-1], &pos, 8) != 0) _Path.push_back(pos); }
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
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inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
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inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
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inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
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@ -823,7 +823,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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if (rounding > 0.0f)
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if (rounding > 0.0f)
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{
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{
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PathRect(a, b, rounding, rounding_corners_flags);
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PathRect(a, b, rounding, rounding_corners_flags);
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PathFill(col);
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PathFillConvex(col);
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}
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}
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else
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else
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{
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{
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@ -868,7 +868,7 @@ void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c
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PathLineTo(b);
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PathLineTo(b);
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PathLineTo(c);
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PathLineTo(c);
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PathLineTo(d);
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PathLineTo(d);
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PathFill(col);
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PathFillConvex(col);
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}
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}
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void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
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void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
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@ -890,7 +890,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
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PathLineTo(a);
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PathLineTo(a);
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PathLineTo(b);
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PathLineTo(b);
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PathLineTo(c);
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PathLineTo(c);
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PathFill(col);
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PathFillConvex(col);
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}
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}
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
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void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
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@ -910,7 +910,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathArcTo(centre, radius, 0.0f, a_max, num_segments);
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PathFill(col);
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PathFillConvex(col);
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}
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}
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void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
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void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
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