diff --git a/imgui.h b/imgui.h index 0389269ce..b66204903 100644 --- a/imgui.h +++ b/imgui.h @@ -1286,15 +1286,6 @@ struct ImFontAtlas // ImFontAtlas automatically loads a default embedded font for you when you call GetTexDataAsAlpha8() or GetTexDataAsRGBA32(). struct ImFont { - // Members: Settings - float FontSize; // // Height of characters, set during loading (don't change after loading) - float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() - ImVec2 DisplayOffset; // = (0.0f,1.0f) // Offset font rendering by xx pixels - ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() - ImFontConfig* ConfigData; // // Pointer within ImFontAtlas->ConfigData - int ConfigDataCount; // - - // Members: Runtime data struct Glyph { ImWchar Codepoint; @@ -1302,13 +1293,23 @@ struct ImFont float X0, Y0, X1, Y1; float U0, V0, U1, V1; // Texture coordinates }; - float Ascent, Descent; // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] - ImFontAtlas* ContainerAtlas; // What we has been loaded into - ImVector Glyphs; + + // Members: Hot ~62/78 bytes + float FontSize; // // Height of characters, set during loading (don't change after loading) + float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() + ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels + ImVector Glyphs; // // All glyphs. + ImVector IndexXAdvance; // // Sparse. Glyphs->XAdvance in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI). + ImVector IndexLookup; // // Sparse. Index glyphs by Unicode code-point. const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) - float FallbackXAdvance; // - ImVector IndexXAdvance; // Sparse. Glyphs->XAdvance directly indexable (more cache-friendly that reading from Glyphs, for CalcTextSize functions which are often bottleneck in large UI) - ImVector IndexLookup; // Sparse. Index glyphs by Unicode code-point. + float FallbackXAdvance; // == FallbackGlyph->XAdvance + ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar() + + // Members: Cold ~18/26 bytes + short ConfigDataCount; // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont. + ImFontConfig* ConfigData; // // Pointer within ContainerAtlas->ConfigData + ImFontAtlas* ContainerAtlas; // // What we has been loaded into + float Ascent, Descent; // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize] // Methods IMGUI_API ImFont(); diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 1dab652ee..c3aec55dd 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1725,7 +1725,7 @@ const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const { const int i = IndexLookup[c]; if (i != -1) - return &Glyphs[i]; + return &Glyphs.Data[i]; } return FallbackGlyph; }