From a221d253f3afcbd822f87e385c33906e388e8705 Mon Sep 17 00:00:00 2001 From: omar Date: Mon, 15 Jan 2018 19:09:40 +0100 Subject: [PATCH] Nav: Comment. --- imgui_internal.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui_internal.h b/imgui_internal.h index 1f39a6625..0c8f4088c 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -583,7 +583,7 @@ struct ImGuiContext ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest) ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. - ImGuiWindow* NavWindowingTarget; + ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. float NavWindowingDisplayAlpha; bool NavWindowingToggleLayer; int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.