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ColorEdit4: support ImGuiColorEditFlags_NoSliders to display only a button (wip #346)
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f8fede1d8b
commit
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16
imgui.cpp
16
imgui.cpp
@ -8525,15 +8525,20 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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const float w_full = CalcItemWidth();
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const float square_sz_with_spacing = (flags & ImGuiColorEditFlags_NoColorSquare) ? 0.0f : (g.FontSize + style.FramePadding.y * 2.0f + style.ItemInnerSpacing.x);
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// If no mode is specified default to RGB
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// If no mode is specified, defaults to RGB
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if (!(flags & ImGuiColorEditFlags_ModeMask_))
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flags |= ImGuiColorEditFlags_RGB;
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// If we're not showing any slider there's no point in querying color mode, nor showing the options menu, nor doing any HSV conversions
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if (flags & ImGuiColorEditFlags_NoSliders)
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flags = (flags & (~ImGuiColorEditFlags_ModeMask_)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
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// Read back edit mode from persistent storage
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if (!(flags & ImGuiColorEditFlags_NoOptions))
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flags = (flags & (~ImGuiColorEditFlags_ModeMask_)) | (g.ColorEditModeStorage.GetInt(id, (flags & ImGuiColorEditFlags_ModeMask_)) & ImGuiColorEditFlags_ModeMask_);
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags_ModeMask_))); // Check that exactly one of RGB/HSV/HEX is set
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// Check that exactly one of RGB/HSV/HEX is set
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags_ModeMask_))); //
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float f[4] = { col[0], col[1], col[2], col[3] };
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if (flags & ImGuiColorEditFlags_HSV)
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@ -8548,7 +8553,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGui::BeginGroup();
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ImGui::PushID(label);
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if (flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV))
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if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoSliders) == 0)
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{
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// RGB/HSV 0..255 Sliders
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const float w_items_all = w_full - square_sz_with_spacing;
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@ -8577,7 +8582,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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}
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else if (flags & ImGuiColorEditFlags_HEX)
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else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoSliders) == 0)
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{
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// RGB Hexadecimal Input
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const float w_slider_all = w_full - square_sz_with_spacing;
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@ -8607,7 +8612,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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bool picker_active = false;
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if (!(flags & ImGuiColorEditFlags_NoColorSquare))
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{
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ImGui::SameLine(0, style.ItemInnerSpacing.x);
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if (!(flags & ImGuiColorEditFlags_NoSliders))
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ImGui::SameLine(0, style.ItemInnerSpacing.x);
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const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
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if (ImGui::ColorButton(col_display))
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2
imgui.h
2
imgui.h
@ -620,7 +620,7 @@ enum ImGuiColorEditFlags_
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ImGuiColorEditFlags_NoPicker = 1 << 4, // ColorEdit: Disable picker when clicking on colored square
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ImGuiColorEditFlags_NoOptions = 1 << 5, // ColorEdit: Disable toggling options menu when right-clicking colored square
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ImGuiColorEditFlags_NoColorSquare = 1 << 6, // ColorEdit: Disable colored square
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ImGuiColorEditFlags_NoSliders = 1 << 7, // ColorPicker: Disable RGB/HSV/HEX sliders
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ImGuiColorEditFlags_NoSliders = 1 << 7, // ColorEdit: Disable sliders, show only a button. ColorPicker: Disable all RGB/HSV/HEX sliders.
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ImGuiColorEditFlags_ModeMask_ = ImGuiColorEditFlags_RGB|ImGuiColorEditFlags_HSV|ImGuiColorEditFlags_HEX
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};
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