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BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. (#915, #3091)
# Conflicts: # imgui.cpp
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@ -127,6 +127,10 @@ Other Changes:
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would attempt to focus it and close other popups. (#2880)
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- Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. (#1636)
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- Popups: Clarified some of the comments and function prototypes.
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- Modals: BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will
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not always be auto-centered. Note that modals are more similar to regular windows than they are to
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popups, so api and behavior may evolve further toward embracing this. (#915, #3091)
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Enforce centering using e.g. SetNextWindowPos(io.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f,0.5f)).
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- Metrics: Added a "Settings" section with some details about persistent ini settings.
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- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
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BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
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10
imgui.cpp
10
imgui.cpp
@ -6191,7 +6191,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window_just_activated_by_user)
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{
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window->AutoPosLastDirection = ImGuiDir_None;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos()
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window->Pos = g.BeginPopupStack.back().OpenPopupPos;
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}
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@ -8547,6 +8547,7 @@ void ImGui::CloseCurrentPopup()
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window->DC.NavHideHighlightOneFrame = true;
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}
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// Attention! BeginPopup() adds default flags which BeginPopupEx()!
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -8595,15 +8596,16 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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return false;
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}
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// Center modal windows by default
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// Center modal windows by default for increased visibility
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// (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves)
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// FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window.
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
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{
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ImGuiViewportP* viewport = window->WasActive ? window->Viewport : (ImGuiViewportP*)GetMainViewport(); // FIXME-VIEWPORT: What may be our reference viewport?
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SetNextWindowPos(viewport->GetMainRect().GetCenter(), ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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SetNextWindowPos(viewport->GetMainRect().GetCenter(), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
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}
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flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoDocking;
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flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDocking;
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const bool is_open = Begin(name, p_open, flags);
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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{
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@ -2922,6 +2922,10 @@ static void ShowDemoWindowPopups()
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if (ImGui::Button("Delete.."))
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ImGui::OpenPopup("Delete?");
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// Always center this window when appearing
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ImVec2 center(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f);
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
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