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Added GetGlyphRangesVietnamese() helper. (#2403)
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@ -85,6 +85,7 @@ Other Changes:
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- Log/Capture: Fixed LogXXX functions 'auto_open_depth' parameter being treated as an absolute
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tree depth instead of a relative one.
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- Log/Capture: Fixed CollapsingHeader trailing ascii representation being "#" instead of "##".
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- ImFont: Added GetGlyphRangesVietnamese() helper. (#2403)
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- Misc: Asserting in NewFrame() if style.WindowMinSize is zero or smaller than (1.0f,1.0f).
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- Demo: Using GetBackgroundDrawList() and GetForegroundDrawList() in "Custom Rendering" demo.
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- Examples: OpenGL: Fix to be able to run on ES 2.0 / WebGL 1.0. [@rmitton, @gabrielcuvillier]
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1
imgui.h
1
imgui.h
@ -2047,6 +2047,7 @@ struct ImFontAtlas
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IMGUI_API const ImWchar* GetGlyphRangesChineseSimplifiedCommon();// Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
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IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
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IMGUI_API const ImWchar* GetGlyphRangesThai(); // Default + Thai characters
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IMGUI_API const ImWchar* GetGlyphRangesVietnamese(); // Default + Vietname characters
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//-------------------------------------------
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// Custom Rectangles/Glyphs API
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@ -2346,6 +2346,23 @@ const ImWchar* ImFontAtlas::GetGlyphRangesThai()
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return &ranges[0];
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}
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const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
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{
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static const ImWchar ranges[] =
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{
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0x0020, 0x00FF, // Basic Latin
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0x0102, 0x0103,
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0x0110, 0x0111,
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0x0128, 0x0129,
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0x0168, 0x0169,
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0x01A0, 0x01A1,
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0x01AF, 0x01B0,
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0x1EA0, 0x1EF9,
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0,
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};
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return &ranges[0];
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}
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontGlyphRangesBuilder
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//-----------------------------------------------------------------------------
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