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MultiSelect: Box-Select: added scroll support.
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imgui.h
1
imgui.h
@ -2734,6 +2734,7 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to use same code/logic is desired, but may not be very useful.
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ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to set RequestSelectAll
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ImGuiMultiSelectFlags_BoxSelect = 1 << 2, // Enable box-selection. Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
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ImGuiMultiSelectFlags_NoBoxSelectScroll = 1 << 3, // Disable scrolling when box-selecting near edges of scope.
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ImGuiMultiSelectFlags_ClearOnEscape = 1 << 4, // Clear selection when pressing Escape while scope is focused.
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ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 5, // Clear selection when clicking on empty location within scope.
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ImGuiMultiSelectFlags_ScopeWindow = 1 << 6, // Scope for _ClearOnClickVoid and _BoxSelect is whole window (Default). Use if (use if BeginMultiSelect() covers a whole window.
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@ -3362,6 +3362,7 @@ static void ShowDemoWindowMultiSelect()
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_SingleSelect", &flags, ImGuiMultiSelectFlags_SingleSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoSelectAll", &flags, ImGuiMultiSelectFlags_NoSelectAll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_BoxSelect", &flags, ImGuiMultiSelectFlags_BoxSelect);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_NoBoxSelectScroll", &flags, ImGuiMultiSelectFlags_NoBoxSelectScroll);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnEscape", &flags, ImGuiMultiSelectFlags_ClearOnEscape);
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ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ClearOnClickVoid", &flags, ImGuiMultiSelectFlags_ClearOnClickVoid);
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if (ImGui::CheckboxFlags("ImGuiMultiSelectFlags_ScopeWindow", &flags, ImGuiMultiSelectFlags_ScopeWindow) && (flags & ImGuiMultiSelectFlags_ScopeWindow))
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@ -490,6 +490,7 @@ static inline int ImModPositive(int a, int b)
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static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
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static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
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static inline float ImLinearRemapClamp(float s0, float s1, float d0, float d1, float x) { return ImSaturate((x - s0) / (s1 - s0)) * (d1 - d0) + d0; }
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static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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static inline bool ImIsFloatAboveGuaranteedIntegerPrecision(float f) { return f <= -16777216 || f >= 16777216; }
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static inline float ImExponentialMovingAverage(float avg, float sample, int n) { avg -= avg / n; avg += sample / n; return avg; }
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@ -7105,6 +7105,7 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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//-------------------------------------------------------------------------
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// - DebugLogMultiSelectRequests() [Internal]
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// - BoxSelectStart() [Internal]
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// - BoxSelectScrollWithMouseDrag() [Internal]
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// - BeginMultiSelect()
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// - EndMultiSelect()
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// - SetNextItemSelectionUserData()
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@ -7133,6 +7134,23 @@ static void BoxSelectStart(ImGuiMultiSelectState* storage, ImGuiSelectionUserDat
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storage->BoxSelectStartPosRel = storage->BoxSelectEndPosRel = ImGui::WindowPosAbsToRel(g.CurrentWindow, g.IO.MousePos);
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}
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static void BoxSelectScrollWithMouseDrag(ImGuiWindow* window, const ImRect& r)
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{
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ImGuiContext& g = *GImGui;
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for (int n = 0; n < 2; n++)
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{
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float dist = (g.IO.MousePos[n] > r.Max[n]) ? g.IO.MousePos[n] - r.Max[n] : (g.IO.MousePos[n] < r.Min[n]) ? g.IO.MousePos[n] - r.Min[n] : 0.0f;
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if (dist == 0.0f || (dist < 0.0f && window->Scroll[n] < 0.0f) || (dist > 0.0f && window->Scroll[n] >= window->ScrollMax[n]))
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continue;
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float speed_multiplier = ImLinearRemapClamp(g.FontSize, g.FontSize * 5.0f, 1.0f, 4.0f, ImAbs(dist)); // x1 to x4 depending on distance
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float scroll_step = IM_ROUND(g.FontSize * 35.0f * speed_multiplier * ImSign(dist) * g.IO.DeltaTime);
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if (n == 0)
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ImGui::SetScrollX(window, window->Scroll[n] + scroll_step);
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else
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ImGui::SetScrollY(window, window->Scroll[n] + scroll_step);
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}
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}
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// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
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ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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{
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@ -7142,6 +7160,8 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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IM_ASSERT(g.CurrentMultiSelect == NULL); // No recursion allowed yet (we could allow it if we deem it useful)
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IM_STATIC_ASSERT(offsetof(ImGuiMultiSelectTempData, IO) == 0); // Clear() relies on that.
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g.CurrentMultiSelect = ms;
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if ((flags & (ImGuiMultiSelectFlags_ScopeWindow | ImGuiMultiSelectFlags_ScopeRect)) == 0)
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flags |= ImGuiMultiSelectFlags_ScopeWindow;
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// FIXME: BeginFocusScope()
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const ImGuiID id = window->IDStack.back();
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@ -7257,6 +7277,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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IM_ASSERT(ms->FocusScopeId == g.CurrentFocusScopeId);
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IM_ASSERT(g.CurrentMultiSelect != NULL && storage->Window == g.CurrentWindow);
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const ImRect scope_rect = (ms->Flags & ImGuiMultiSelectFlags_ScopeRect) ? ImRect(ms->ScopeRectMin, ImMax(window->DC.CursorMaxPos, ms->ScopeRectMin)) : window->InnerClipRect;
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if (ms->IsFocused)
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{
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// We currently don't allow user code to modify RangeSrcItem by writing to BeginIO's version, but that would be an easy change here.
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@ -7272,25 +7293,30 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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storage->NavIdSelected = -1;
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}
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// Box-select: render selection rectangle
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// FIXME-MULTISELECT: Scroll on box-select
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if ((ms->Flags & ImGuiMultiSelectFlags_BoxSelect) && storage->BoxSelectActive)
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{
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// Box-select: render selection rectangle
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ms->Storage->BoxSelectEndPosRel = WindowPosAbsToRel(window, g.IO.MousePos);
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window->DrawList->AddRectFilled(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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window->DrawList->AddRect(ms->BoxSelectRectCurr.Min, ms->BoxSelectRectCurr.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
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ImRect box_select_r = ms->BoxSelectRectCurr;
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box_select_r.ClipWith(scope_rect);
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window->DrawList->AddRectFilled(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_SeparatorHovered, 0.30f)); // FIXME-MULTISELECT: Styling
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window->DrawList->AddRect(box_select_r.Min, box_select_r.Max, GetColorU32(ImGuiCol_NavHighlight)); // FIXME-MULTISELECT: Styling
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// Box-select: scroll
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ImRect scroll_r = scope_rect;
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scroll_r.Expand(g.Style.FramePadding);
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if ((ms->Flags & ImGuiMultiSelectFlags_ScopeWindow) && (ms->Flags & ImGuiMultiSelectFlags_NoBoxSelectScroll) == 0 && !scroll_r.Contains(g.IO.MousePos))
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BoxSelectScrollWithMouseDrag(window, scroll_r);
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}
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}
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if (ms->IsEndIO == false)
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ms->IO.Requests.resize(0);
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const ImRect scope_rect(ms->ScopeRectMin, ImMax(window->DC.CursorMaxPos, ms->ScopeRectMin));
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const bool scope_hovered = (ms->Flags & ImGuiMultiSelectFlags_ScopeRect) ? IsMouseHoveringRect(scope_rect.Min, scope_rect.Max) : IsWindowHovered();
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// Clear selection when clicking void?
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// We specifically test for IsMouseDragPastThreshold(0) == false to allow box-selection!
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if (scope_hovered && g.HoveredId == 0)
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const bool scope_hovered = (ms->Flags & ImGuiMultiSelectFlags_ScopeRect) ? scope_rect.Contains(g.IO.MousePos) : IsWindowHovered();
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if (scope_hovered && g.HoveredId == 0 && g.ActiveId == 0)
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{
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if (ms->Flags & ImGuiMultiSelectFlags_BoxSelect)
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if (!storage->BoxSelectActive && !storage->BoxSelectStarting && g.IO.MouseClickedCount[0] == 1)
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