mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-29 01:19:02 +08:00
Removed extraneous calls to GetCurrentWindowRead() when we already have a ImGuiContext. Internal RenderXXX functions also don't need to write into the Accessed field at all.
This commit is contained in:
parent
335c8dd159
commit
acb6f12d2c
42
imgui.cpp
42
imgui.cpp
@ -1937,12 +1937,12 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
|
||||
// Advance cursor given item size for layout.
|
||||
void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
// Always align ourselves on pixel boundaries
|
||||
ImGuiContext& g = *GImGui;
|
||||
const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
|
||||
const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
|
||||
//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
|
||||
@ -2034,7 +2034,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
|
||||
bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (!bb.Overlaps(window->ClipRect))
|
||||
if (!id || *id != g.ActiveId)
|
||||
if (clip_even_when_logged || !g.LogEnabled)
|
||||
@ -2893,7 +2893,7 @@ void ImGui::LogText(const char* fmt, ...)
|
||||
static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (!text_end)
|
||||
text_end = ImGui::FindRenderedTextEnd(text, text_end);
|
||||
@ -2945,7 +2945,7 @@ static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
|
||||
void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Hide anything after a '##' string
|
||||
const char* text_display_end;
|
||||
@ -2972,7 +2972,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
|
||||
void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (!text_end)
|
||||
text_end = text + strlen(text); // FIXME-OPT
|
||||
@ -2997,7 +2997,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Perform CPU side clipping for single clipped element to avoid using scissor state
|
||||
ImVec2 pos = pos_min;
|
||||
@ -3030,8 +3030,8 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
|
||||
// Render a rectangle shaped with optional rounding and borders
|
||||
void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
|
||||
if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
|
||||
{
|
||||
@ -3042,7 +3042,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
|
||||
|
||||
void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->Flags & ImGuiWindowFlags_ShowBorders)
|
||||
{
|
||||
window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
|
||||
@ -3054,7 +3055,7 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
|
||||
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
const float h = g.FontSize * 1.00f;
|
||||
const float r = h * 0.40f * scale;
|
||||
@ -3080,14 +3081,15 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
|
||||
|
||||
void ImGui::RenderBullet(ImVec2 pos)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
|
||||
}
|
||||
|
||||
void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
|
||||
float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
|
||||
float bx = pos.x + 0.5f + start_x + rem_third;
|
||||
@ -3132,7 +3134,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
|
||||
void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
// If logging is active, do not perform any clipping
|
||||
@ -3184,7 +3186,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
|
||||
bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
// Clip
|
||||
ImRect rect_clipped(r_min, r_max);
|
||||
@ -3382,7 +3384,7 @@ bool ImGui::IsItemActive()
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.ActiveId)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
return g.ActiveId == window->DC.LastItemId;
|
||||
}
|
||||
return false;
|
||||
@ -5947,7 +5949,7 @@ void ImGui::LogToTTY(int max_depth)
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
g.LogEnabled = true;
|
||||
g.LogFile = stdout;
|
||||
@ -5962,7 +5964,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
if (!filename)
|
||||
{
|
||||
@ -5989,7 +5991,7 @@ void ImGui::LogToClipboard(int max_depth)
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.LogEnabled)
|
||||
return;
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
g.LogEnabled = true;
|
||||
g.LogFile = NULL;
|
||||
@ -10175,7 +10177,7 @@ static float GetDraggedColumnOffset(int column_index)
|
||||
// Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
|
||||
// window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindowRead();
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
|
||||
IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user