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Nav: shallow tidying up.
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@ -4443,9 +4443,9 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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if (g.NavDisableMouseHover && !g.NavDisableHighlight && !(flags & ImGuiHoveredFlags_NoNavOverride))
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{
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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if (g.LastItemData.ID == g.NavId && g.NavId != 0) // IsItemFocused()
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return false;
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if (!IsItemFocused())
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if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
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return false;
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if (flags & ImGuiHoveredFlags_ForTooltip)
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@ -5784,9 +5784,7 @@ bool ImGui::IsItemDeactivatedAfterEdit()
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bool ImGui::IsItemFocused()
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{
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ImGuiContext& g = *GImGui;
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if (g.NavId != g.LastItemData.ID || g.NavId == 0)
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return false;
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return true;
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return g.NavId == g.LastItemData.ID && g.NavId != 0;
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}
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// Important: this can be useful but it is NOT equivalent to the behavior of e.g.Button()!
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@ -906,7 +906,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED]
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//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held
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ImGuiButtonFlags_NoKeyModsAllowed = 1 << 16, // disable mouse interaction if a key modifier is held
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ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
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ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used every time an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.InFlags)
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ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
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@ -561,7 +561,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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// Process initial action
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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if (!(flags & ImGuiButtonFlags_NoKeyModsAllowed) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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if (mouse_button_clicked != -1 && g.ActiveId != id)
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{
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@ -6604,7 +6604,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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else
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{
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if (window != g.HoveredWindow || !is_mouse_x_over_arrow)
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button_flags |= ImGuiButtonFlags_NoKeyModifiers;
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button_flags |= ImGuiButtonFlags_NoKeyModsAllowed;
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}
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bool hovered, held;
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