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28
imgui.cpp
28
imgui.cpp
@ -2836,9 +2836,9 @@ ImVec2 ImGui::GetMousePos()
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ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
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{
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ImGuiState& g = *GImGui;
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if (g.CurrentPopupStack.Size > 0)
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return g.OpenedPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
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return g.IO.MousePos;
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if (g.CurrentPopupStack.Size > 0)
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return g.OpenedPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
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return g.IO.MousePos;
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}
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ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
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@ -4409,7 +4409,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond
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// Set
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if (size.x > 0.0f)
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{
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window->AutoFitFramesX = 0;
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window->AutoFitFramesX = 0;
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window->SizeFull.x = size.x;
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}
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else
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@ -4419,7 +4419,7 @@ static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCond
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}
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if (size.y > 0.0f)
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{
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window->AutoFitFramesY = 0;
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window->AutoFitFramesY = 0;
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window->SizeFull.y = size.y;
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}
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else
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@ -7636,7 +7636,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
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if (*current_item >= 0 && *current_item < items_count)
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@ -7662,7 +7662,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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}
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else
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{
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FocusWindow(window);
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FocusWindow(window);
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ImGui::OpenPopup(label);
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menu_toggled = true;
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}
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@ -8931,13 +8931,13 @@ void ImGui::ShowMetricsWindow(bool* opened)
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Basic state"))
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{
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ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredID: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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if (ImGui::TreeNode("Basic state"))
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{
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ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredID: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::TreePop();
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}
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g.DisableHideTextAfterDoubleHash--;
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4
imgui.h
4
imgui.h
@ -398,7 +398,7 @@ namespace ImGui
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IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
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IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
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IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
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IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve backup of mouse positioning at the time of opening popup we have BeginPopup() into
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IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
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IMGUI_API void ResetMouseDragDelta(int button = 0); //
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IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
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@ -1065,7 +1065,7 @@ struct ImDrawList
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ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
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ImVector<ImVec4> _ClipRectStack; // [Internal]
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ImVector<ImTextureID> _TextureIdStack; // [Internal]
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ImVector<ImVec2> _Path; // [Internal] current path building
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ImVector<ImVec2> _Path; // [Internal] current path building
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int _ChannelCurrent; // [Internal] current channel number (0)
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ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API
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@ -81,7 +81,7 @@ int ImTextCountCharsFromUtf8(const char* in_text, const char* in
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int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string as UTF-8 code-points
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// Helpers: Misc
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ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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bool ImLoadFileToMemory(const char* filename, const char* file_open_mode, void** out_file_data, int* out_file_size = NULL, int padding_bytes = 0);
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bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c);
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static inline bool ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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@ -305,7 +305,7 @@ struct ImGuiPopupRef
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
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};
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