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Inputs, Shortcut: fixes some edge cases for GetKeyChordName(), clarify that it is aimed at display. (#456)
Rename IsNamedKeyOrModKey() to IsNamedKeyOrMod() for consistency. Fixed GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending on IMGUI_DISABLE_OBSOLETE_KEYIO. See "inputs_keychord_name" in imgui_test_suite.
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@ -60,6 +60,8 @@ Other changes:
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- e.g. Drags/Sliders now use Cmd+Click to input a value. (#4084)
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- Some shortcuts still uses Ctrl on Mac: e.g. Ctrl+Tab to switch windows. (#4828)
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- Inputs: (OSX) Ctrl+Left Click alias as a Right click. (#2343) [@haldean, @ocornut]
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- Inputs: Fixed ImGui::GetKeyName(ImGuiKey_None) from returning "N/A" or "None" depending
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on value of IMGUI_DISABLE_OBSOLETE_KEYIO. It always returns "None".
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- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
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- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
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52
imgui.cpp
52
imgui.cpp
@ -1491,7 +1491,7 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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if (key == ImGuiKey_None || !AppAcceptingEvents)
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return;
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ImGuiContext& g = *Ctx;
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IM_ASSERT(ImGui::IsNamedKeyOrModKey(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
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IM_ASSERT(ImGui::IsNamedKeyOrMod(key)); // Backend needs to pass a valid ImGuiKey_ constant. 0..511 values are legacy native key codes which are not accepted by this API.
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IM_ASSERT(ImGui::IsAliasKey(key) == false); // Backend cannot submit ImGuiKey_MouseXXX values they are automatically inferred from AddMouseXXX() events.
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// MacOS: swap Cmd(Super) and Ctrl
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@ -8250,6 +8250,8 @@ ImGuiID ImGui::GetID(const void* ptr_id)
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//-----------------------------------------------------------------------------
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// [SECTION] INPUTS
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//-----------------------------------------------------------------------------
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// - GetModForModKey() [Internal]
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// - FixupKeyChord() [Internal]
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// - GetKeyData() [Internal]
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// - GetKeyIndex() [Internal]
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// - GetKeyName()
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@ -8311,21 +8313,25 @@ ImGuiID ImGui::GetID(const void* ptr_id)
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// - Shortcut() [Internal]
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//-----------------------------------------------------------------------------
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static ImGuiKeyChord GetModForModKey(ImGuiKey key)
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{
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if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
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return ImGuiMod_Ctrl;
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if (key == ImGuiKey_LeftShift || key == ImGuiKey_RightShift)
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return ImGuiMod_Shift;
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if (key == ImGuiKey_LeftAlt || key == ImGuiKey_RightAlt)
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return ImGuiMod_Alt;
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if (key == ImGuiKey_LeftSuper || key == ImGuiKey_RightSuper)
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return ImGuiMod_Super;
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return ImGuiMod_None;
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}
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ImGuiKeyChord ImGui::FixupKeyChord(ImGuiKeyChord key_chord)
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{
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// Add ImGuiMod_XXXX when a corresponding ImGuiKey_LeftXXX/ImGuiKey_RightXXX is specified.
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ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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if (IsModKey(key))
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{
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if (key == ImGuiKey_LeftCtrl || key == ImGuiKey_RightCtrl)
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key_chord |= ImGuiMod_Ctrl;
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if (key == ImGuiKey_LeftShift || key == ImGuiKey_RightShift)
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key_chord |= ImGuiMod_Shift;
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if (key == ImGuiKey_LeftAlt || key == ImGuiKey_RightAlt)
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key_chord |= ImGuiMod_Alt;
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if (key == ImGuiKey_LeftSuper || key == ImGuiKey_RightSuper)
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key_chord |= ImGuiMod_Super;
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}
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key_chord |= GetModForModKey(key);
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return key_chord;
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}
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@ -8386,8 +8392,10 @@ IM_STATIC_ASSERT(ImGuiKey_NamedKey_COUNT == IM_ARRAYSIZE(GKeyNames));
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const char* ImGui::GetKeyName(ImGuiKey key)
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{
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if (key == ImGuiKey_None)
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return "None";
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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IM_ASSERT((IsNamedKeyOrModKey(key) || key == ImGuiKey_None) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
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IM_ASSERT(IsNamedKeyOrMod(key) && "Support for user key indices was dropped in favor of ImGuiKey. Please update backend and user code.");
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#else
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ImGuiContext& g = *GImGui;
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if (IsLegacyKey(key))
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@ -8398,8 +8406,6 @@ const char* ImGui::GetKeyName(ImGuiKey key)
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key = (ImGuiKey)g.IO.KeyMap[key];
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}
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#endif
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if (key == ImGuiKey_None)
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return "None";
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if (key & ImGuiMod_Mask_)
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key = ConvertSingleModFlagToKey(key);
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if (!IsNamedKey(key))
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@ -8408,16 +8414,24 @@ const char* ImGui::GetKeyName(ImGuiKey key)
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return GKeyNames[key - ImGuiKey_NamedKey_BEGIN];
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}
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// Return untranslated names: on macOS, Cmd key will show as Ctrl, Ctrl key will show as super.
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// Lifetime of return value: valid until next call to same function.
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const char* ImGui::GetKeyChordName(ImGuiKeyChord key_chord)
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{
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ImGuiContext& g = *GImGui;
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key_chord = FixupKeyChord(key_chord);
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// Return "Ctrl+LeftShift" instead of "Ctrl+Shift+LeftShift"
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const ImGuiKey key = (ImGuiKey)(key_chord & ~ImGuiMod_Mask_);
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if (IsModKey(key))
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key_chord &= ~GetModForModKey(key);
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ImFormatString(g.TempKeychordName, IM_ARRAYSIZE(g.TempKeychordName), "%s%s%s%s%s",
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(key_chord & ImGuiMod_Ctrl) ? "Ctrl+" : "",
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(key_chord & ImGuiMod_Shift) ? "Shift+" : "",
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(key_chord & ImGuiMod_Alt) ? "Alt+" : "",
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(key_chord & ImGuiMod_Super) ? "Super+" : "",
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GetKeyName((ImGuiKey)(key_chord & ~ImGuiMod_Mask_)));
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(key != ImGuiKey_None || key_chord == ImGuiKey_None) ? GetKeyName(key) : "");
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if (key == ImGuiKey_None && key_chord != 0 && g.TempKeychordName[0]) // Remove trailing '+'
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g.TempKeychordName[strlen(g.TempKeychordName) - 1] = 0;
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return g.TempKeychordName;
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}
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@ -9524,7 +9538,7 @@ void ImGui::UpdateInputEvents(bool trickle_fast_inputs)
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ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
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{
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if (!IsNamedKeyOrModKey(key))
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if (!IsNamedKeyOrMod(key))
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return ImGuiKeyOwner_None;
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ImGuiContext& g = *GImGui;
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@ -9544,7 +9558,7 @@ ImGuiID ImGui::GetKeyOwner(ImGuiKey key)
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// All paths are also testing for key not being locked, for the rare cases that key have been locked with using ImGuiInputFlags_LockXXX flags.
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bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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{
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if (!IsNamedKeyOrModKey(key))
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if (!IsNamedKeyOrMod(key))
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return true;
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ImGuiContext& g = *GImGui;
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@ -9578,7 +9592,7 @@ bool ImGui::TestKeyOwner(ImGuiKey key, ImGuiID owner_id)
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void ImGui::SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(IsNamedKeyOrModKey(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
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IM_ASSERT(IsNamedKeyOrMod(key) && (owner_id != ImGuiKeyOwner_Any || (flags & (ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease)))); // Can only use _Any with _LockXXX flags (to eat a key away without an ID to retrieve it)
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IM_ASSERT((flags & ~ImGuiInputFlags_SupportedBySetKeyOwner) == 0); // Passing flags not supported by this function!
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//IMGUI_DEBUG_LOG("SetKeyOwner(%s, owner_id=0x%08X, flags=%08X)\n", GetKeyName(key), owner_id, flags);
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@ -3209,14 +3209,14 @@ namespace ImGui
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// Inputs
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// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
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inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
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inline bool IsNamedKeyOrModKey(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
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inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
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inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
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inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
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inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
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inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
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inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
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inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
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inline bool IsNamedKeyOrMod(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
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inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
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inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
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inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
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inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
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inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
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inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
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ImGuiKeyChord FixupKeyChord(ImGuiKeyChord key_chord);
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inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
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{
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