mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 05:19:02 +08:00
Demo tweaks. Moved Tabs to Widgets section. Added to Tables demo. Increased version following 00b35c08
.
This commit is contained in:
parent
00b35c081e
commit
b0db741770
4
imgui.h
4
imgui.h
@ -59,7 +59,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.80 WIP"
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#define IMGUI_VERSION_NUM 17910
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#define IMGUI_VERSION_NUM 17911
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -692,7 +692,7 @@ namespace ImGui
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// Headers are required to perform: reordering, sorting, and opening the context menu (but context menu can also be available in columns body using ImGuiTableFlags_ContextMenuInBody).
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// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in some advanced cases (e.g. adding custom widgets in header row).
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// - Use TableSetupScrollFreeze() to lock columns (from the right) or rows (from the top) so they stay visible when scrolled.
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IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = -1.0f, ImU32 user_id = 0);
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IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImU32 user_id = 0);
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IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled.
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IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu
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IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
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347
imgui_demo.cpp
347
imgui_demo.cpp
@ -1352,9 +1352,149 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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// Plot/Graph widgets are currently fairly limited.
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// Consider writing your own plotting widget, or using a third-party one
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// (for third-party Plot widgets, see 'Wiki->Useful Widgets' or https://github.com/ocornut/imgui/labels/plot%2Fgraph)
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// Tabs
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if (ImGui::TreeNode("Tabs"))
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{
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if (ImGui::TreeNode("Basic"))
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{
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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if (ImGui::BeginTabItem("Avocado"))
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{
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ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Advanced & Close Button"))
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{
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// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
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if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
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tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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// Tab Bar
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const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
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static bool opened[4] = { true, true, true, true }; // Persistent user state
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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{
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if (n > 0) { ImGui::SameLine(); }
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ImGui::Checkbox(names[n], &opened[n]);
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}
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// Passing a bool* to BeginTabItem() is similar to passing one to Begin():
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// the underlying bool will be set to false when the tab is closed.
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None))
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{
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ImGui::Text("This is the %s tab!", names[n]);
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if (n & 1)
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ImGui::Text("I am an odd tab.");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
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{
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static ImVector<int> active_tabs;
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static int next_tab_id = 0;
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if (next_tab_id == 0) // Initialize with some default tabs
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for (int i = 0; i < 3; i++)
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active_tabs.push_back(next_tab_id++);
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// TabItemButton() and Leading/Trailing flags are distinct features which we will demo together.
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// (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags...
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// but they tend to make more sense together)
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static bool show_leading_button = true;
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static bool show_trailing_button = true;
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ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
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ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
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// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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// Demo a Leading TabItemButton(): click the "?" button to open a menu
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if (show_leading_button)
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if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
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ImGui::OpenPopup("MyHelpMenu");
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if (ImGui::BeginPopup("MyHelpMenu"))
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{
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ImGui::Selectable("Hello!");
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ImGui::EndPopup();
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}
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// Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+")
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// Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end.
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if (show_trailing_button)
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if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
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active_tabs.push_back(next_tab_id++); // Add new tab
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// Submit our regular tabs
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for (int n = 0; n < active_tabs.Size; )
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{
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bool open = true;
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char name[16];
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snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
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if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
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{
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ImGui::Text("This is the %s tab!", name);
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ImGui::EndTabItem();
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}
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if (!open)
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active_tabs.erase(active_tabs.Data + n);
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else
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n++;
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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// Plot/Graph widgets are not very good.
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// Consider writing your own, or using a third-party one, see:
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// - ImPlot https://github.com/epezent/implot
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// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets
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if (ImGui::TreeNode("Plots Widgets"))
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{
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static bool animate = true;
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@ -2378,144 +2518,6 @@ static void ShowDemoWindowLayout()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Tabs"))
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{
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if (ImGui::TreeNode("Basic"))
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{
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_None;
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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if (ImGui::BeginTabItem("Avocado"))
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{
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ImGui::Text("This is the Avocado tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Broccoli"))
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{
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ImGui::Text("This is the Broccoli tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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if (ImGui::BeginTabItem("Cucumber"))
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{
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ImGui::Text("This is the Cucumber tab!\nblah blah blah blah blah");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Advanced & Close Button"))
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{
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// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
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if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
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tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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// Tab Bar
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const char* names[4] = { "Artichoke", "Beetroot", "Celery", "Daikon" };
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static bool opened[4] = { true, true, true, true }; // Persistent user state
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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{
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if (n > 0) { ImGui::SameLine(); }
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ImGui::Checkbox(names[n], &opened[n]);
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}
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// Passing a bool* to BeginTabItem() is similar to passing one to Begin():
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// the underlying bool will be set to false when the tab is closed.
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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for (int n = 0; n < IM_ARRAYSIZE(opened); n++)
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if (opened[n] && ImGui::BeginTabItem(names[n], &opened[n], ImGuiTabItemFlags_None))
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{
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ImGui::Text("This is the %s tab!", names[n]);
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if (n & 1)
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ImGui::Text("I am an odd tab.");
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ImGui::EndTabItem();
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("TabItemButton & Leading/Trailing flags"))
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{
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static ImVector<int> active_tabs;
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static int next_tab_id = 0;
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if (next_tab_id == 0) // Initialize with some default tabs
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for (int i = 0; i < 3; i++)
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active_tabs.push_back(next_tab_id++);
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// TabItemButton() and Leading/Trailing flags are distinct features which we will demo together.
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// (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags...
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// but they tend to make more sense together)
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static bool show_leading_button = true;
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static bool show_trailing_button = true;
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ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button);
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ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button);
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// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
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if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
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tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
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if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
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{
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// Demo a Leading TabItemButton(): click the "?" button to open a menu
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if (show_leading_button)
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if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip))
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ImGui::OpenPopup("MyHelpMenu");
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if (ImGui::BeginPopup("MyHelpMenu"))
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{
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ImGui::Selectable("Hello!");
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ImGui::EndPopup();
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}
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// Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+")
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// Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end.
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if (show_trailing_button)
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if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip))
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active_tabs.push_back(next_tab_id++); // Add new tab
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// Submit our regular tabs
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for (int n = 0; n < active_tabs.Size; )
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{
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bool open = true;
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char name[16];
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snprintf(name, IM_ARRAYSIZE(name), "%04d", active_tabs[n]);
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if (ImGui::BeginTabItem(name, &open, ImGuiTabItemFlags_None))
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{
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ImGui::Text("This is the %s tab!", name);
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ImGui::EndTabItem();
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}
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if (!open)
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active_tabs.erase(active_tabs.Data + n);
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else
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n++;
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}
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ImGui::EndTabBar();
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}
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ImGui::Separator();
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Groups"))
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{
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HelpMarker(
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@ -4180,16 +4182,44 @@ static void ShowDemoWindowTables()
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Columns widths"))
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{
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HelpMarker("Using TableSetupColumn() to setup explicit width.");
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HelpMarker("Using TableSetupColumn() to setup default width.");
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static ImGuiTableFlags flags = ImGuiTableFlags_None;
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static ImGuiTableFlags flags1 = ImGuiTableFlags_Borders | ImGuiTableFlags_NoBordersInBodyUntilResize;
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PushStyleCompact();
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags, ImGuiTableFlags_BordersInnerV);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags, ImGuiTableFlags_BordersOuterV);
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ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize);
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PopStyleCompact();
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if (ImGui::BeginTable("##table1", 3, flags1))
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{
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// We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
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ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f
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ImGui::TableSetupColumn("two", ImGuiTableColumnFlags_WidthFixed, 200.0f); // Default to 200.0f
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ImGui::TableSetupColumn("three", ImGuiTableColumnFlags_WidthFixed); // Default to auto
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ImGui::TableHeadersRow();
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for (int row = 0; row < 4; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableSetColumnIndex(column);
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if (row == 0)
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ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x);
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else
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ImGui::Text("Hello %d,%d", column, row);
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}
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}
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ImGui::EndTable();
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}
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if (ImGui::BeginTable("##table1", 4, flags))
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HelpMarker("Using TableSetupColumn() to setup explicit width.\n\nUnless _NoKeepColumnsVisible is set, fixed columns with set width may still be shrunk down if there's not enough space in the host.");
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static ImGuiTableFlags flags2 = ImGuiTableFlags_None;
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PushStyleCompact();
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags2, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV);
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ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV);
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PopStyleCompact();
|
||||
if (ImGui::BeginTable("##table2", 4, flags2))
|
||||
{
|
||||
// We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f);
|
||||
@ -4203,8 +4233,9 @@ static void ShowDemoWindowTables()
|
||||
{
|
||||
ImGui::TableSetColumnIndex(column);
|
||||
if (row == 0)
|
||||
ImGui::Text("(%.2f)", ImGui::GetContentRegionAvail().x);
|
||||
ImGui::Text("Hello %d,%d", column, row);
|
||||
ImGui::Text("(w: %5.1f)", ImGui::GetContentRegionAvail().x);
|
||||
else
|
||||
ImGui::Text("Hello %d,%d", column, row);
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
@ -4742,10 +4773,10 @@ static void ShowDemoWindowTables()
|
||||
// - ImGuiTableColumnFlags_DefaultSort
|
||||
// - ImGuiTableColumnFlags_NoSort / ImGuiTableColumnFlags_NoSortAscending / ImGuiTableColumnFlags_NoSortDescending
|
||||
// - ImGuiTableColumnFlags_PreferSortAscending / ImGuiTableColumnFlags_PreferSortDescending
|
||||
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_ID);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Name);
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Action);
|
||||
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, -1.0f, MyItemColumnID_Quantity);
|
||||
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_ID);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name);
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action);
|
||||
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending | ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Quantity);
|
||||
ImGui::TableSetupScrollFreeze(0, 1); // Make row always visible
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
@ -4948,11 +4979,11 @@ static void ShowDemoWindowTables()
|
||||
// Declare columns
|
||||
// We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
|
||||
// This is so our sort function can identify a column given our own identifier. We could also identify them based on their index!
|
||||
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, -1.0f, MyItemColumnID_ID);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Name);
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, -1.0f, MyItemColumnID_Action);
|
||||
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, -1.0f, MyItemColumnID_Quantity);
|
||||
ImGui::TableSetupColumn("Description", ImGuiTableColumnFlags_WidthStretch, -1.0f, MyItemColumnID_Description);
|
||||
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort | ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoHide, 0.0f, MyItemColumnID_ID);
|
||||
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name);
|
||||
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action);
|
||||
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity);
|
||||
ImGui::TableSetupColumn("Description", ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description);
|
||||
ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort);
|
||||
ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows);
|
||||
|
||||
|
@ -1313,7 +1313,8 @@ void ImGui::EndTable()
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
}
|
||||
|
||||
// See "COLUMN SIZING POLICIES" comments at the top of this file
|
||||
// See "COLUMN SIZING POLICIES" comments at the top of this file
|
||||
// If (init_width_or_weight <= 0.0f) it is ignored
|
||||
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1341,8 +1342,6 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
flags = column->Flags;
|
||||
|
||||
// Initialize defaults
|
||||
if (flags & ImGuiTableColumnFlags_WidthStretch)
|
||||
IM_ASSERT(init_width_or_weight != 0.0f && "Need to provide a valid weight!");
|
||||
column->InitStretchWeightOrWidth = init_width_or_weight;
|
||||
if (table->IsInitializing)
|
||||
{
|
||||
|
@ -6233,6 +6233,11 @@ bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(v
|
||||
// - PlotLines()
|
||||
// - PlotHistogram()
|
||||
//-------------------------------------------------------------------------
|
||||
// Plot/Graph widgets are not very good.
|
||||
// Consider writing your own, or using a third-party one, see:
|
||||
// - ImPlot https://github.com/epezent/implot
|
||||
// - others https://github.com/ocornut/imgui/wiki/Useful-Widgets
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user