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Docking: Add support for split_outer in DockContextCalcDropPosForDocking().
Misc: Add FIXME regarding behavior of some window fields.
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parent
81e0b18e38
commit
b17bfdd6f4
16
imgui.cpp
16
imgui.cpp
@ -6207,6 +6207,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update contents size from last frame for auto-fitting (or use explicit size)
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CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal);
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// FIXME: These flags are decremented before they are used. This means that in order to have these fields produce their intended behaviors
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// for one frame we must set them to at least 2, which is counter-intuitive. HiddenFramesCannotSkipItems is a more complicated case because
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// it has a single usage before this code block and may be set below before it is finally checked.
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if (window->HiddenFramesCanSkipItems > 0)
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window->HiddenFramesCanSkipItems--;
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if (window->HiddenFramesCannotSkipItems > 0)
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@ -12892,12 +12896,10 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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// This is mostly used for automation.
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bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos)
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{
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if (split_outer)
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{
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IM_ASSERT(0);
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}
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else
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{
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// In DockNodePreviewDockSetup() for a root central node instead of showing both "inner" and "outer" drop rects
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// (which would be functionally identical) we only show the outer one. Reflect this here.
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if (target_node && target_node->ParentNode == NULL && target_node->IsCentralNode() && split_dir != ImGuiDir_None)
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split_outer = true;
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ImGuiDockPreviewData split_data;
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DockNodePreviewDockSetup(target, target_node, payload, &split_data, false, split_outer);
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if (split_data.DropRectsDraw[split_dir+1].IsInverted())
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@ -12905,8 +12907,6 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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*out_pos = split_data.DropRectsDraw[split_dir+1].GetCenter();
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Docking: ImGuiDockNode
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