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https://github.com/ocornut/imgui.git
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Refactor: Internals: Moved Popup functions in imgui.cpp in their own section. (part 1) (#2036)
This commit is contained in:
parent
a58e4dfd0f
commit
b1f263b34b
308
imgui.cpp
308
imgui.cpp
@ -4709,132 +4709,6 @@ void ImGui::EndTooltip()
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End();
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}
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// Mark popup as open (toggle toward open state).
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// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
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void ImGui::OpenPopupEx(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.ParentWindow = parent_window;
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popup_ref.OpenFrameCount = g.FrameCount;
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popup_ref.OpenParentId = parent_window->IDStack.back();
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
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//printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id);
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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{
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g.OpenPopupStack.push_back(popup_ref);
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}
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else
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{
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// Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui
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// would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing
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// situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand.
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if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1)
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{
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g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount;
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}
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else
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{
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// Close child popups if any, then flag popup for open/reopen
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g.OpenPopupStack.resize(current_stack_size + 1);
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g.OpenPopupStack[current_stack_size] = popup_ref;
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}
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// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow().
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// This is equivalent to what ClosePopupToLevel() does.
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//if (g.OpenPopupStack[current_stack_size].PopupId == id)
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// FocusWindow(parent_window);
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}
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}
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void ImGui::OpenPopup(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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OpenPopupEx(g.CurrentWindow->GetID(str_id));
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}
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void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.empty())
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return;
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// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
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// Don't close our own child popup windows.
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int n = 0;
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if (ref_window)
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{
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for (n = 0; n < g.OpenPopupStack.Size; n++)
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{
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ImGuiPopupRef& popup = g.OpenPopupStack[n];
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if (!popup.Window)
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continue;
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IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
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if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
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continue;
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// Trim the stack if popups are not direct descendant of the reference window (which is often the NavWindow)
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bool has_focus = false;
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for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow);
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if (!has_focus)
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break;
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}
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}
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if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the block below
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ClosePopupToLevel(n);
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}
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ImGuiWindow* ImGui::GetFrontMostPopupModal()
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{
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ImGuiContext& g = *GImGui;
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for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
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if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window)
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if (popup->Flags & ImGuiWindowFlags_Modal)
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return popup;
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return NULL;
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}
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void ImGui::ClosePopupToLevel(int remaining)
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{
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IM_ASSERT(remaining >= 0);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
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if (g.NavLayer == 0)
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focus_window = NavRestoreLastChildNavWindow(focus_window);
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FocusWindow(focus_window);
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focus_window->DC.NavHideHighlightOneFrame = true;
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g.OpenPopupStack.resize(remaining);
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}
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void ImGui::ClosePopup(ImGuiID id)
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{
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if (!IsPopupOpen(id))
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return;
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ImGuiContext& g = *GImGui;
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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ClosePopupToLevel(popup_idx);
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}
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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{
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ImGuiContext& g = *GImGui;
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@ -4868,18 +4742,6 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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}
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bool ImGui::IsPopupOpen(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -4904,7 +4766,6 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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ClosePopup(id);
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return false;
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}
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return is_open;
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}
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@ -4920,19 +4781,6 @@ void ImGui::EndPopup()
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End();
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}
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bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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{
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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OpenPopupEx(id);
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return true;
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}
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return false;
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}
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// This is a helper to handle the simplest case of associating one named popup to one given widget.
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// You may want to handle this on user side if you have specific needs (e.g. tweaking IsItemHovered() parameters).
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// You can pass a NULL str_id to use the identifier of the last item.
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@ -5010,7 +4858,6 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
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SetActiveID(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item
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g.ActiveIdSource = ImGuiInputSource_Nav;
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}
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return ret;
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}
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@ -7761,6 +7608,161 @@ void ImGui::Unindent(float indent_w)
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window->DC.CursorPos.x = window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x;
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}
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//-----------------------------------------------------------------------------
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// POPUPS
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//-----------------------------------------------------------------------------
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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}
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bool ImGui::IsPopupOpen(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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ImGuiWindow* ImGui::GetFrontMostPopupModal()
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{
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ImGuiContext& g = *GImGui;
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for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
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if (ImGuiWindow* popup = g.OpenPopupStack.Data[n].Window)
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if (popup->Flags & ImGuiWindowFlags_Modal)
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return popup;
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return NULL;
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}
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void ImGui::OpenPopup(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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OpenPopupEx(g.CurrentWindow->GetID(str_id));
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}
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// Mark popup as open (toggle toward open state).
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// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
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void ImGui::OpenPopupEx(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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popup_ref.ParentWindow = parent_window;
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popup_ref.OpenFrameCount = g.FrameCount;
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popup_ref.OpenParentId = parent_window->IDStack.back();
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popup_ref.OpenMousePos = g.IO.MousePos;
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popup_ref.OpenPopupPos = NavCalcPreferredRefPos();
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//printf("[%05d] OpenPopupEx(0x%08X)\n", g.FrameCount, id);
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if (g.OpenPopupStack.Size < current_stack_size + 1)
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{
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g.OpenPopupStack.push_back(popup_ref);
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}
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else
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{
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// Gently handle the user mistakenly calling OpenPopup() every frame. It is a programming mistake! However, if we were to run the regular code path, the ui
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// would become completely unusable because the popup will always be in hidden-while-calculating-size state _while_ claiming focus. Which would be a very confusing
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// situation for the programmer. Instead, we silently allow the popup to proceed, it will keep reappearing and the programming error will be more obvious to understand.
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if (g.OpenPopupStack[current_stack_size].PopupId == id && g.OpenPopupStack[current_stack_size].OpenFrameCount == g.FrameCount - 1)
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{
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g.OpenPopupStack[current_stack_size].OpenFrameCount = popup_ref.OpenFrameCount;
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}
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else
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{
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// Close child popups if any, then flag popup for open/reopen
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g.OpenPopupStack.resize(current_stack_size + 1);
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g.OpenPopupStack[current_stack_size] = popup_ref;
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}
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// When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by ClosePopupsOverWindow().
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// This is equivalent to what ClosePopupToLevel() does.
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//if (g.OpenPopupStack[current_stack_size].PopupId == id)
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// FocusWindow(parent_window);
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}
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}
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bool ImGui::OpenPopupOnItemClick(const char* str_id, int mouse_button)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
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{
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ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
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IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
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OpenPopupEx(id);
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return true;
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}
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return false;
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}
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void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.empty())
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return;
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// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
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// Don't close our own child popup windows.
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int n = 0;
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if (ref_window)
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{
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for (n = 0; n < g.OpenPopupStack.Size; n++)
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{
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ImGuiPopupRef& popup = g.OpenPopupStack[n];
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if (!popup.Window)
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continue;
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IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
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if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
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continue;
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// Trim the stack if popups are not direct descendant of the reference window (which is often the NavWindow)
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bool has_focus = false;
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for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow);
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if (!has_focus)
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break;
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}
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}
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if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the block below
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ClosePopupToLevel(n);
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}
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void ImGui::ClosePopupToLevel(int remaining)
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{
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IM_ASSERT(remaining >= 0);
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ImGuiContext& g = *GImGui;
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ImGuiWindow* focus_window = (remaining > 0) ? g.OpenPopupStack[remaining-1].Window : g.OpenPopupStack[0].ParentWindow;
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if (g.NavLayer == 0)
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focus_window = NavRestoreLastChildNavWindow(focus_window);
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FocusWindow(focus_window);
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focus_window->DC.NavHideHighlightOneFrame = true;
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g.OpenPopupStack.resize(remaining);
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}
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void ImGui::ClosePopup(ImGuiID id)
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{
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if (!IsPopupOpen(id))
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return;
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ImGuiContext& g = *GImGui;
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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ClosePopupToLevel(popup_idx);
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}
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//-----------------------------------------------------------------------------
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// NAVIGATION
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//-----------------------------------------------------------------------------
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