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(Breaking) Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag() with ImGuiItemFlags_ButtonRepeat.
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@ -46,6 +46,8 @@ Breaking changes:
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- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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It is expected that for a vast majority of users this is automatically set by core
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library and/or platform backend so it won't have any effect.
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- Obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag()/PopItemFlag()
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with ImGuiItemFlags_ButtonRepeat. Kept inline redirecting functions (will obsolete).
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- Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
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- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
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11
imgui.cpp
11
imgui.cpp
@ -430,6 +430,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2024/07/15 (1.91.0) - obsoleted PushButtonRepeat()/PopButtonRepeat() in favor of using new PushItemFlag(ImGuiItemFlags_ButtonRepeat, ...)/PopItemFlag().
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- 2024/07/02 (1.91.0) - commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
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- commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
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@ -7630,16 +7631,6 @@ void ImGui::PopTabStop()
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PopItemFlag();
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}
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void ImGui::PushButtonRepeat(bool repeat)
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{
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PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat);
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}
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void ImGui::PopButtonRepeat()
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{
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PopItemFlag();
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}
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void ImGui::PushTextWrapPos(float wrap_pos_x)
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{
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ImGuiWindow* window = GetCurrentWindow();
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5
imgui.h
5
imgui.h
@ -441,8 +441,6 @@ namespace ImGui
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IMGUI_API void PopItemFlag();
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IMGUI_API void PushTabStop(bool tab_stop); // == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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IMGUI_API void PopTabStop();
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IMGUI_API void PushButtonRepeat(bool repeat); // in repeat mode, any button-like function behave with a repeating behavior (using io.KeyRepeatDelay/io.KeyRepeatRate values). Note that you can call IsItemActive() after any button to tell if it is being held.
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IMGUI_API void PopButtonRepeat();
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// Parameters stacks (current window)
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IMGUI_API void PushItemWidth(float item_width); // push width of items for common large "item+label" widgets. >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -FLT_MIN always align width to the right side).
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@ -3314,6 +3312,9 @@ struct ImGuiPlatformImeData
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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{
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// OBSOLETED in 1.91.0 (from July 2024)
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static inline void PushButtonRepeat(bool repeat) { PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat); }
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static inline void PopButtonRepeat() { PopItemFlag(); }
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// OBSOLETED in 1.90.0 (from September 2023)
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static inline bool BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags window_flags = 0) { return BeginChild(id, size, ImGuiChildFlags_FrameStyle, window_flags); }
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static inline void EndChildFrame() { EndChild(); }
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@ -662,11 +662,11 @@ static void ShowDemoWindowWidgets()
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IMGUI_DEMO_MARKER("Widgets/Basic/Buttons (Repeating)");
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static int counter = 0;
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float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
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ImGui::PushButtonRepeat(true);
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ImGui::PushItemFlag(ImGuiItemFlags_ButtonRepeat, true);
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if (ImGui::ArrowButton("##left", ImGuiDir_Left)) { counter--; }
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ImGui::SameLine(0.0f, spacing);
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if (ImGui::ArrowButton("##right", ImGuiDir_Right)) { counter++; }
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ImGui::PopButtonRepeat();
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ImGui::PopItemFlag();
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ImGui::SameLine();
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ImGui::Text("%d", counter);
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@ -2581,7 +2581,7 @@ static void ShowDemoWindowWidgets()
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ImGui::BeginDisabled(true);
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if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
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if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button
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if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater)
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if (item_type == 2) { ImGui::PushItemFlag(ImGuiItemFlags_ButtonRepeat, true); ret = ImGui::Button("ITEM: Button"); ImGui::PopItemFlag(); } // Testing button (with repeater)
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if (item_type == 3) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox
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if (item_type == 4) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item
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if (item_type == 5) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing)
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@ -5875,7 +5875,6 @@ static void ShowDemoWindowTables()
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// Show data
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// FIXME-TABLE FIXME-NAV: How we can get decent up/down even though we have the buttons here?
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ImGui::PushButtonRepeat(true);
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#if 1
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// Demonstrate using clipper for large vertical lists
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ImGuiListClipper clipper;
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@ -5960,7 +5959,6 @@ static void ShowDemoWindowTables()
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ImGui::PopID();
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}
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}
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ImGui::PopButtonRepeat();
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// Store some info to display debug details below
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table_scroll_cur = ImVec2(ImGui::GetScrollX(), ImGui::GetScrollY());
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