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Settings: Added Clear Settings in Metrics. (#2188) + Preserve last loaded copy in internal buffer used for save (so it can be browsed easily).
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imgui.cpp
56
imgui.cpp
@ -9598,6 +9598,19 @@ void ImGui::LogButtons()
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//-----------------------------------------------------------------------------
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// [SECTION] SETTINGS
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//-----------------------------------------------------------------------------
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// - UpdateSettings() [Internal]
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// - MarkIniSettingsDirty() [Internal]
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// - CreateNewWindowSettings() [Internal]
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// - FindWindowSettings() [Internal]
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// - FindOrCreateWindowSettings() [Internal]
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// - FindSettingsHandler() [Internal]
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// - ClearIniSettings() [Internal]
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// - LoadIniSettingsFromDisk()
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// - LoadIniSettingsFromMemory()
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// - SaveIniSettingsToDisk()
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// - SaveIniSettingsToMemory()
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// - WindowSettingsHandler_***() [Internal]
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//-----------------------------------------------------------------------------
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// Called by NewFrame()
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void ImGui::UpdateSettings()
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@ -9680,16 +9693,6 @@ ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name)
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return CreateNewWindowSettings(name);
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}
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void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
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{
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size_t file_data_size = 0;
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
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if (!file_data)
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return;
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LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
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IM_FREE(file_data);
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}
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ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
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{
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ImGuiContext& g = *GImGui;
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@ -9700,6 +9703,25 @@ ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
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return NULL;
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}
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void ImGui::ClearIniSettings()
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{
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ImGuiContext& g = *GImGui;
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g.SettingsIniData.clear();
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for (int i = 0; i != g.Windows.Size; i++)
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g.Windows[i]->SettingsOffset = -1;
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g.SettingsWindows.clear();
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}
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void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
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{
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size_t file_data_size = 0;
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char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_data_size);
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if (!file_data)
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return;
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LoadIniSettingsFromMemory(file_data, (size_t)file_data_size);
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IM_FREE(file_data);
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}
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// Zero-tolerance, no error reporting, cheap .ini parsing
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void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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{
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@ -9711,10 +9733,11 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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// For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
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if (ini_size == 0)
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ini_size = strlen(ini_data);
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char* buf = (char*)IM_ALLOC(ini_size + 1);
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char* buf_end = buf + ini_size;
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g.SettingsIniData.Buf.resize((int)ini_size + 1);
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char* const buf = g.SettingsIniData.Buf.Data;
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char* const buf_end = buf + ini_size;
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memcpy(buf, ini_data, ini_size);
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buf[ini_size] = 0;
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buf_end[0] = 0;
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void* entry_data = NULL;
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ImGuiSettingsHandler* entry_handler = NULL;
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@ -9752,8 +9775,10 @@ void ImGui::LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size)
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entry_handler->ReadLineFn(&g, entry_handler, entry_data, line);
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}
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}
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IM_FREE(buf);
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g.SettingsLoaded = true;
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// [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary)
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memcpy(buf, ini_data, ini_size);
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}
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void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
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@ -10407,6 +10432,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Settings
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if (ImGui::TreeNode("Settings"))
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{
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if (ImGui::SmallButton("Clear"))
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ImGui::ClearIniSettings();
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ImGui::SameLine();
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if (ImGui::SmallButton("Save to disk"))
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ImGui::SaveIniSettingsToDisk(g.IO.IniFilename);
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ImGui::SameLine();
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@ -1718,6 +1718,7 @@ namespace ImGui
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// Settings
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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IMGUI_API void ClearIniSettings();
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IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
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IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
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IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
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