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Tables: Fix rendering of row bg and line separators (#3293, broken by fixes #3163, code was accidently relying on SetCurrentChannel not updating rectangle)
+ Used shortcut in PushTableBackground/PopTableBackground
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@ -1316,7 +1316,7 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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// matches, by e.g. calling SetCursorScreenPos().
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// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
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// we could do better but it's going to be rare and probably not worth the hassle.
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// Columns for which the draw chnanel(s) haven't been merged with other will use their own ImDrawCmd.
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// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
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//
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// This function is particularly tricky to understand.. take a breath.
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void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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@ -1658,7 +1658,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
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}
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if (bg_col != 0 || border_col != 0)
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{
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window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
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}
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// Draw background
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// We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
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@ -1896,6 +1899,9 @@ void ImGui::PushTableBackground()
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiTable* table = g.CurrentTable;
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// Set cmd header ahead to avoid SetCurrentChannel+PushClipRect doing an unnecessary AddDrawCmd/Pop
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window->DrawList->_CmdHeader.ClipRect = table->HostClipRect.ToVec4();
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table->DrawSplitter.SetCurrentChannel(window->DrawList, 0);
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PushClipRect(table->HostClipRect.Min, table->HostClipRect.Max, false);
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}
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@ -1906,6 +1912,10 @@ void ImGui::PopTableBackground()
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiTable* table = g.CurrentTable;
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ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
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// Set cmd header ahead to avoid SetCurrentChannel+PopClipRect doing an unnecessary AddDrawCmd/Pop
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ImVec4 pop_clip_rect = window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 2];
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window->DrawList->_CmdHeader.ClipRect = pop_clip_rect;
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table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent);
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PopClipRect();
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}
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