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TabBar: Amend previous commit. Fix tab reordering when tab bar has scrolling.
Some tidying up with helpers + honor 16-bit offsets as with other tab bar features (unlikely single reorder can reach that but consistent)
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@ -110,6 +110,8 @@ Other Changes:
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- Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing.
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- Scrolling: Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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frame and then immediately standling still (would only affect automation/bots). [@rokups]
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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consistent with the compile-time default. (#3922)
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- DragScalar: Add default value for v_speed argument to match higher-level functions. (#3922) [@eliasdaler]
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@ -2098,6 +2098,7 @@ enum ImGuiTabBarFlagsPrivate_
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// Extend ImGuiTabItemFlags_
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing,
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ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Track whether p_open was set or not (we'll need this info on the next frame to recompute ContentWidth during layout)
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ImGuiTabItemFlags_Button = 1 << 21, // Used by TabItemButton, change the tab item behavior to mimic a button
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ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
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@ -2146,7 +2147,7 @@ struct IMGUI_API ImGuiTabBar
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float ScrollingRectMinX;
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float ScrollingRectMaxX;
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ImGuiID ReorderRequestTabId;
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ImS8 ReorderRequestDir;
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ImS16 ReorderRequestOffset;
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ImS8 BeginCount;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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@ -2696,7 +2697,7 @@ namespace ImGui
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IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiTabItemFlags tab_flags, ImGuiWindow* window);
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IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset);
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IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
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IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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@ -6975,12 +6975,17 @@ ImGuiTabBar::ImGuiTabBar()
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LastTabItemIdx = -1;
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}
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static inline int TabItemGetSectionIdx(const ImGuiTabItem* tab)
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{
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return (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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}
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static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs)
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{
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const ImGuiTabItem* a = (const ImGuiTabItem*)lhs;
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const ImGuiTabItem* b = (const ImGuiTabItem*)rhs;
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const int a_section = (a->Flags & ImGuiTabItemFlags_Leading) ? 0 : (a->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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const int b_section = (b->Flags & ImGuiTabItemFlags_Leading) ? 0 : (b->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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const int a_section = TabItemGetSectionIdx(a);
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const int b_section = TabItemGetSectionIdx(b);
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if (a_section != b_section)
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return a_section - b_section;
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return (int)(a->IndexDuringLayout - b->IndexDuringLayout);
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@ -7156,11 +7161,11 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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tab->IndexDuringLayout = (ImS16)tab_dst_n;
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// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
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int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int curr_tab_section_n = TabItemGetSectionIdx(tab);
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if (tab_dst_n > 0)
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{
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ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1];
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int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int prev_tab_section_n = TabItemGetSectionIdx(prev_tab);
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if (curr_tab_section_n == 0 && prev_tab_section_n != 0)
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need_sort_by_section = true;
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if (prev_tab_section_n == 2 && curr_tab_section_n != 2)
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@ -7232,7 +7237,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0;
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tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
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int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int section_n = TabItemGetSectionIdx(tab);
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ImGuiTabBarSection* section = §ions[section_n];
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section->Width += tab->ContentWidth + (section_n == curr_section_n ? g.Style.ItemInnerSpacing.x : 0.0f);
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curr_section_n = section_n;
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@ -7287,7 +7292,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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if (shrinked_width < 0.0f)
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continue;
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int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
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int section_n = TabItemGetSectionIdx(tab);
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sections[section_n].Width -= (tab->Width - shrinked_width);
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tab->Width = shrinked_width;
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}
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@ -7470,7 +7475,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
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ImGuiTabItem* tab = TabBarFindTabByID(tab_bar, tab_id);
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if (tab == NULL)
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return;
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if (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing))
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if (tab->Flags & ImGuiTabItemFlags_SectionMask_)
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return;
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ImGuiContext& g = *GImGui;
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@ -7499,56 +7504,48 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
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}
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}
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void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir)
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void ImGui::TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset)
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{
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IM_ASSERT(dir == -1 || dir == +1);
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IM_ASSERT(offset != 0);
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IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
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tab_bar->ReorderRequestTabId = tab->ID;
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tab_bar->ReorderRequestDir = (ImS8)dir;
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tab_bar->ReorderRequestOffset = (ImS16)offset;
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}
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void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos)
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void ImGui::TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* src_tab, ImVec2 mouse_pos)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
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if ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) == 0)
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return;
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int source_idx = tab_bar->Tabs.index_from_ptr(tab);
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float bar_x = tab_bar->BarRect.Min.x;
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int dir = bar_x + tab->Offset > mouse_pos.x ? -1 : +1;
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int target_idx = source_idx;
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const bool is_central_section = (src_tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0;
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const float bar_offset = tab_bar->BarRect.Min.x - (is_central_section ? tab_bar->ScrollingTarget : 0);
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for (int i = source_idx; 0 <= i && i < tab_bar->Tabs.Size; i += dir)
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// Count number of contiguous tabs we are crossing over
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const int dir = (bar_offset + src_tab->Offset) > mouse_pos.x ? -1 : +1;
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const int src_idx = tab_bar->Tabs.index_from_ptr(src_tab);
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int dst_idx = src_idx;
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for (int i = src_idx; i >= 0 && i < tab_bar->Tabs.Size; i += dir)
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{
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const ImGuiTabItem* target_tab = &tab_bar->Tabs[i];
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// Reorder only within tab groups with _Leading, _Trailing flag or without either of them.
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if ((target_tab->Flags & ImGuiTabItemFlags_Leading) != (tab->Flags & ImGuiTabItemFlags_Leading))
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// Reordered tabs must share the same section
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const ImGuiTabItem* dst_tab = &tab_bar->Tabs[i];
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if (dst_tab->Flags & ImGuiTabItemFlags_NoReorder)
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break;
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if ((target_tab->Flags & ImGuiTabItemFlags_Trailing) != (tab->Flags & ImGuiTabItemFlags_Trailing))
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if ((dst_tab->Flags & ImGuiTabItemFlags_SectionMask_) != (src_tab->Flags & ImGuiTabItemFlags_SectionMask_))
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break;
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dst_idx = i;
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// Do not reorder past tabs with _NoReorder flag.
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if (target_tab->Flags & ImGuiTabItemFlags_NoReorder)
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break;
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target_idx = i; // target_tab can be swapped with dragged tab.
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// Current tab is destination tab under mouse position. Also include space after tab, so when mouse cursor is
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// between tabs we would not continue checking further tabs that are not hovered.
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if (dir > 0 && mouse_pos.x < bar_x + target_tab->Offset + target_tab->Width + g.Style.ItemInnerSpacing.x) // End of tab is past mouse_pos.
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break;
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if (dir < 0 && mouse_pos.x > bar_x + target_tab->Offset - g.Style.ItemInnerSpacing.x) // Mouse pos is past start of tab.
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// Include spacing after tab, so when mouse cursor is between tabs we would not continue checking further tabs that are not hovered.
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const float x1 = bar_offset + dst_tab->Offset - g.Style.ItemInnerSpacing.x;
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const float x2 = bar_offset + dst_tab->Offset + dst_tab->Width + g.Style.ItemInnerSpacing.x;
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//GetForegroundDrawList()->AddRect(ImVec2(x1, tab_bar->BarRect.Min.y), ImVec2(x2, tab_bar->BarRect.Max.y), IM_COL32(255, 0, 0, 255));
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if ((dir < 0 && mouse_pos.x > x1) || (dir > 0 && mouse_pos.x < x2))
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break;
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}
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if (target_idx != source_idx)
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{
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tab_bar->ReorderRequestTabId = tab->ID;
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tab_bar->ReorderRequestDir = (ImS8)(target_idx - source_idx);
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}
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if (dst_idx != src_idx)
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TabBarQueueReorder(tab_bar, src_tab, dst_idx - src_idx);
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}
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bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
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@ -7558,30 +7555,23 @@ bool ImGui::TabBarProcessReorder(ImGuiTabBar* tab_bar)
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return false;
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//IM_ASSERT(tab_bar->Flags & ImGuiTabBarFlags_Reorderable); // <- this may happen when using debug tools
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int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestDir;
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int tab2_order = tab_bar->GetTabOrder(tab1) + tab_bar->ReorderRequestOffset;
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if (tab2_order < 0 || tab2_order >= tab_bar->Tabs.Size)
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return false;
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// Reordered TabItem must share the same position flags than target
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// Reordered tabs must share the same section
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// (Note: TabBarQueueReorderFromMousePos() also has a similar test but since we allow direct calls to TabBarQueueReorder() we do it here too)
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ImGuiTabItem* tab2 = &tab_bar->Tabs[tab2_order];
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if (tab2->Flags & ImGuiTabItemFlags_NoReorder)
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return false;
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if ((tab1->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) != (tab2->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)))
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if ((tab1->Flags & ImGuiTabItemFlags_SectionMask_) != (tab2->Flags & ImGuiTabItemFlags_SectionMask_))
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return false;
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ImGuiTabItem item_tmp = *tab1;
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ImGuiTabItem* src, *dst;
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if (tab_bar->ReorderRequestDir > 0)
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{
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dst = tab1;
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src = tab1 + 1;
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}
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else
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{
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dst = tab2 + 1;
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src = tab2;
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}
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memmove(dst, src, abs(tab_bar->ReorderRequestDir) * sizeof(ImGuiTabItem));
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ImGuiTabItem* src_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 + 1 : tab2;
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ImGuiTabItem* dst_tab = (tab_bar->ReorderRequestOffset > 0) ? tab1 : tab2 + 1;
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const int move_count = (tab_bar->ReorderRequestOffset > 0) ? tab_bar->ReorderRequestOffset : -tab_bar->ReorderRequestOffset;
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memmove(dst_tab, src_tab, move_count * sizeof(ImGuiTabItem));
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*tab2 = item_tmp;
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if (tab_bar->Flags & ImGuiTabBarFlags_SaveSettings)
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@ -7874,7 +7864,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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const ImVec2 backup_main_cursor_pos = window->DC.CursorPos;
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// Layout
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const bool is_central_section = (tab->Flags & (ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing)) == 0;
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const bool is_central_section = (tab->Flags & ImGuiTabItemFlags_SectionMask_) == 0;
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size.x = tab->Width;
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if (is_central_section)
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window->DC.CursorPos = tab_bar->BarRect.Min + ImVec2(IM_FLOOR(tab->Offset - tab_bar->ScrollingAnim), 0.0f);
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@ -7964,7 +7954,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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if (distance_from_edge_y >= threshold_y)
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undocking_tab = true;
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else if (drag_distance_from_edge_x > threshold_x)
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if ((tab_bar->ReorderRequestDir < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestDir > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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if ((tab_bar->ReorderRequestOffset < 0 && tab_bar->GetTabOrder(tab) == 0) || (tab_bar->ReorderRequestOffset > 0 && tab_bar->GetTabOrder(tab) == tab_bar->Tabs.Size - 1))
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undocking_tab = true;
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}
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