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Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
Now Unicode text input works in this example.
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@ -118,9 +118,7 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
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case SDL_TEXTINPUT:
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{
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ImGuiIO& io = ImGui::GetIO();
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unsigned int c = event->text.text[0];
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if (c > 0 && c < 0x10000)
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io.AddInputCharacter((unsigned short)c);
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io.AddInputCharactersUTF8(event->text.text);
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return true;
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}
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case SDL_KEYDOWN:
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