Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example

Now Unicode text input works in this example.
This commit is contained in:
Daniel Gibson 2015-07-16 05:16:22 +02:00
parent be8fb858cc
commit b7d1b91e4b

View File

@ -118,9 +118,7 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
case SDL_TEXTINPUT:
{
ImGuiIO& io = ImGui::GetIO();
unsigned int c = event->text.text[0];
if (c > 0 && c < 0x10000)
io.AddInputCharacter((unsigned short)c);
io.AddInputCharactersUTF8(event->text.text);
return true;
}
case SDL_KEYDOWN: