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Docking: Adjusting the docking popup menu position so it tends to stay within the same viewport.
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@ -10845,8 +10845,8 @@ static void ImGui::DockNodeUpdate(ImGuiDockNode* node)
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DockNodeGetHostWindowTitle(node, window_label, IM_ARRAYSIZE(window_label));
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_DockNodeHost;
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window_flags |= ImGuiWindowFlags_NoFocusOnAppearing;
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window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
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window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse;
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window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoCollapse;
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window_flags |= ImGuiWindowFlags_NoTitleBar;
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
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Begin(window_label, NULL, window_flags);
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@ -11032,7 +11032,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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// Collapse button changes shape and display a list
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if (IsPopupOpen("#TabListMenu"))
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{
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SetNextWindowPos(ImVec2(node->Pos.x - style.FramePadding.x, node->Pos.y + GetFrameHeight()));
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// Try to position the menu so it is more likely to stays within the same viewport
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SetNextWindowPos(ImVec2(node->Pos.x, node->Pos.y + GetFrameHeight()));
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if (BeginPopup("#TabListMenu"))
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{
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is_focused = true;
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