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Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
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@ -69,6 +69,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- widgets: selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection)
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- widgets: checkbox: checkbox with custom glyph inside frame.
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- widgets: coloredit: keep reporting as active when picker is on?
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- widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow.
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- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
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- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
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@ -231,6 +232,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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- style: global scale setting.
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- style: FramePadding could be different for up vs down (#584)
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- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
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- style: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438, #707, #1223)
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- style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners.
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20
imgui.h
20
imgui.h
@ -790,7 +790,7 @@ enum ImGuiTreeNodeFlags_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiTreeNodeFlags_AllowOverlapMode = ImGuiTreeNodeFlags_AllowItemOverlap
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, ImGuiTreeNodeFlags_AllowOverlapMode = ImGuiTreeNodeFlags_AllowItemOverlap // [renamed in 1.53]
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#endif
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};
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@ -801,7 +801,7 @@ enum ImGuiSelectableFlags_
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ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
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ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
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ImGuiSelectableFlags_Disabled = 1 << 3 // Cannot be selected, display greyed out text
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ImGuiSelectableFlags_Disabled = 1 << 3 // Cannot be selected, display grayed out text
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};
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// Flags for ImGui::BeginCombo()
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@ -1106,7 +1106,8 @@ enum ImGuiStyleVar_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiStyleVar_Count_ = ImGuiStyleVar_COUNT, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding
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, ImGuiStyleVar_Count_ = ImGuiStyleVar_COUNT // [renamed in 1.60]
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, ImGuiStyleVar_ChildWindowRounding = ImGuiStyleVar_ChildRounding // [renamed in 1.53]
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#endif
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};
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@ -1151,7 +1152,7 @@ enum ImGuiColorEditFlags_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex
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, ImGuiColorEditFlags_RGB = ImGuiColorEditFlags_DisplayRGB, ImGuiColorEditFlags_HSV = ImGuiColorEditFlags_DisplayHSV, ImGuiColorEditFlags_HEX = ImGuiColorEditFlags_DisplayHex // [renamed in 1.69]
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#endif
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};
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@ -1172,7 +1173,7 @@ enum ImGuiMouseCursor_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiMouseCursor_Count_ = ImGuiMouseCursor_COUNT
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, ImGuiMouseCursor_Count_ = ImGuiMouseCursor_COUNT // [renamed in 1.60]
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#endif
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};
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@ -1188,7 +1189,7 @@ enum ImGuiCond_
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
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, ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing // [renamed in 1.51]
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#endif
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};
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@ -1535,7 +1536,6 @@ namespace ImGui
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{
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// OBSOLETED in 1.71 (from May 2019)
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static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); }
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// OBSOLETED in 1.70 (from May 2019)
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static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; }
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// OBSOLETED in 1.69 (from Mar 2019)
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@ -1570,7 +1570,7 @@ namespace ImGui
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static inline bool IsMouseHoveringAnyWindow() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
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static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
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}
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typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETE in 1.63 (from Aug 2018): made the names consistent
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typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
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typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
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#endif
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@ -2153,7 +2153,7 @@ struct ImFontAtlas
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int CustomRectIds[1]; // Identifiers of custom texture rectangle used by ImFontAtlas/ImDrawList
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETE 1.67+
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typedef ImFontGlyphRangesBuilder GlyphRangesBuilder; // OBSOLETED in 1.67+
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#endif
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};
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@ -2207,7 +2207,7 @@ struct ImFont
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IMGUI_API void SetFallbackChar(ImWchar c);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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typedef ImFontGlyph Glyph; // OBSOLETE 1.52+
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typedef ImFontGlyph Glyph; // OBSOLETED in 1.52+
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#endif
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};
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@ -6460,7 +6460,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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}
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// Compute width
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const float width_avail = tab_bar->BarRect.GetWidth();
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const float initial_offset_x = 0.0f; // g.Style.ItemInnerSpacing.x;
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const float width_avail = ImMax(tab_bar->BarRect.GetWidth() - initial_offset_x, 0.0f);
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float width_excess = (width_avail < width_total_contents) ? (width_total_contents - width_avail) : 0.0f;
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if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown))
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{
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@ -6480,7 +6481,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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}
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// Layout all active tabs
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float offset_x = 0.0f;
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float offset_x = initial_offset_x;
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tab_bar->OffsetNextTab = offset_x; // This is used by non-reorderable tab bar where the submission order is always honored.
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for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
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{
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ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
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@ -6490,7 +6492,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
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offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
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}
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tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
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tab_bar->OffsetNextTab = 0.0f;
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// Horizontal scrolling buttons
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const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
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