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Begin: Fixed appending into a child window with a second Begin() from a different window stack querying the wrong window for the window->Collapsed test.
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@ -4106,12 +4106,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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else
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else
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flags = window->Flags;
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flags = window->Flags;
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window = first_begin_of_the_frame ? (!g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// Add to stack
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// Add to stack
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ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindowStack.push_back(window);
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SetCurrentWindow(window);
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SetCurrentWindow(window);
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CheckStacksSize(window, true);
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CheckStacksSize(window, true);
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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if (flags & ImGuiWindowFlags_Popup)
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if (flags & ImGuiWindowFlags_Popup)
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