Docking: Removed context parameter from internal DockBuilderXXX api at it is expected we transition it to be public facing. (#2109)

This commit is contained in:
omar 2018-10-05 16:14:51 +02:00
parent 407822e6a5
commit cb76c086e0
2 changed files with 47 additions and 38 deletions

View File

@ -9776,8 +9776,9 @@ void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx)
void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
{
DockBuilderRemoveNodeDockedWindows(ctx, root_id, clear_persistent_docking_references);
DockBuilderRemoveNodeChildNodes(ctx, root_id);
IM_ASSERT(ctx == GImGui);
DockBuilderRemoveNodeDockedWindows(root_id, clear_persistent_docking_references);
DockBuilderRemoveNodeChildNodes(root_id);
}
// This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch
@ -11666,7 +11667,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc
// It is expected that those functions are all called _before_ the dockspace node submission.
//-----------------------------------------------------------------------------
void ImGui::DockBuilderDockWindow(ImGuiContext*, const char* window_name, ImGuiID node_id)
void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
{
ImGuiID window_id = ImHash(window_name, 0);
if (ImGuiWindow* window = FindWindowByID(window_id))
@ -11684,33 +11685,37 @@ void ImGui::DockBuilderDockWindow(ImGuiContext*, const char* window_name, ImGuiI
}
}
ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id)
ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id)
{
ImGuiContext* ctx = GImGui;
return DockContextFindNodeByID(ctx, node_id);
}
void ImGui::DockBuilderAddNode(ImGuiContext* ctx, ImGuiID id, ImVec2 ref_size, ImGuiDockNodeFlags flags)
void ImGui::DockBuilderAddNode(ImGuiID id, ImVec2 ref_size, ImGuiDockNodeFlags flags)
{
ImGuiContext* ctx = GImGui;
DockSpace(id, ImVec2(0,0), flags | ImGuiDockNodeFlags_KeepAliveOnly);
ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
node->SizeRef = node->Size = ref_size;
node->LastFrameAlive = -1;
}
void ImGui::DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id)
void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
{
ImGuiContext* ctx = GImGui;
ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
if (node == NULL)
return;
DockBuilderRemoveNodeDockedWindows(ctx, node_id, true);
DockBuilderRemoveNodeChildNodes(ctx, node_id);
DockBuilderRemoveNodeDockedWindows(node_id, true);
DockBuilderRemoveNodeChildNodes(node_id);
if (node->IsCentralNode && node->ParentNode)
node->ParentNode->IsCentralNode = true;
DockContextRemoveNode(ctx, node, true);
}
void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID root_id)
void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
{
ImGuiContext* ctx = GImGui;
ImGuiDockContext* dc = ctx->DockContext;
ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
@ -11763,9 +11768,10 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID root_id)
}
}
void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_persistent_docking_references)
{
// Clear references in settings
ImGuiContext* ctx = GImGui;
ImGuiContext& g = *ctx;
if (clear_persistent_docking_references)
{
@ -11797,8 +11803,9 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID root_i
}
}
ImGuiID ImGui::DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_other)
ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_other)
{
ImGuiContext* ctx = GImGui;
IM_ASSERT(split_dir != ImGuiDir_None);
ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
@ -11829,8 +11836,9 @@ ImGuiID ImGui::DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID id, ImGuiDir spli
return id_at_dir;
}
static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
{
ImGuiContext* ctx = GImGui;
ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
dst_node->Flags = src_node->Flags;
dst_node->Pos = src_node->Pos;
@ -11846,7 +11854,7 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* s
for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++)
if (src_node->ChildNodes[child_n])
{
dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(ctx, src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
dst_node->ChildNodes[child_n]->ParentNode = dst_node;
}
@ -11854,8 +11862,9 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* s
return dst_node;
}
void ImGui::DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
{
ImGuiContext* ctx = GImGui;
IM_ASSERT(src_node_id != 0);
IM_ASSERT(dst_node_id != 0);
IM_ASSERT(out_node_remap_pairs != NULL);
@ -11864,15 +11873,14 @@ void ImGui::DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID
IM_ASSERT(src_node != NULL);
out_node_remap_pairs->clear();
DockBuilderRemoveNode(ctx, dst_node_id);
DockBuilderCopyNodeRec(ctx, src_node, dst_node_id, out_node_remap_pairs);
DockBuilderRemoveNode(dst_node_id);
DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs);
IM_ASSERT((out_node_remap_pairs->Size % 2) == 0);
}
void ImGui::DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name)
void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name)
{
(void)ctx;
ImGuiWindow* src_window = FindWindowByName(src_name);
if (src_window == NULL)
return;
@ -11901,7 +11909,7 @@ void ImGui::DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_nam
}
// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed.
void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
void ImGui::DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
{
IM_ASSERT(src_dockspace_id != 0);
IM_ASSERT(dst_dockspace_id != 0);
@ -11912,7 +11920,7 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
// FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace family but that are docked in a same node will be split apart,
// whereas we could attempt to at least keep them together in a new, same floating node.
ImVector<ImGuiID> node_remap_pairs;
ImGui::DockBuilderCopyNode(ctx, src_dockspace_id, dst_dockspace_id, &node_remap_pairs);
DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs);
// Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes
// (The windows associated to src_dockspace_id are staying in place)
@ -11942,14 +11950,14 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
if (dst_dock_id != 0)
{
// Docked windows gets redocked into the new node hierarchy.
IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", dst_window_name, src_dock_id, dst_dock_id);
ImGui::DockBuilderDockWindow(ctx, dst_window_name, dst_dock_id);
//IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", dst_window_name, src_dock_id, dst_dock_id);
DockBuilderDockWindow(dst_window_name, dst_dock_id);
}
else
{
// Floating windows gets their settings transferred (regardless of whether the new window already exist or not)
// When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together?
ImGui::DockBuilderCopyWindowSettings(ctx, src_window_name, dst_window_name);
DockBuilderCopyWindowSettings(src_window_name, dst_window_name);
}
}
@ -11959,7 +11967,7 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n])
{
ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1];
ImGuiDockNode* dock_node = ImGui::DockBuilderGetNode(ctx, src_dock_id);
ImGuiDockNode* dock_node = DockBuilderGetNode(src_dock_id);
for (int window_n = 0; window_n < dock_node->Windows.Size; window_n++)
{
ImGuiWindow* window = dock_node->Windows[window_n];
@ -11967,14 +11975,15 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
continue;
// Docked windows gets redocked into the new node hierarchy.
IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
ImGui::DockBuilderDockWindow(ctx, window->Name, dst_dock_id);
//IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
DockBuilderDockWindow(window->Name, dst_dock_id);
}
}
}
void ImGui::DockBuilderFinish(ImGuiContext* ctx, ImGuiID root_id)
void ImGui::DockBuilderFinish(ImGuiID root_id)
{
ImGuiContext* ctx = GImGui;
//DockContextRebuild(ctx);
DockContextBuildAddWindowsToNodes(ctx, root_id);
}

View File

@ -1486,17 +1486,17 @@ namespace ImGui
IMGUI_API void ShowDockingDebug();
// Docking - Builder function needs to be generally called before the DockSpace() node is submitted.
IMGUI_API void DockBuilderDockWindow(ImGuiContext* ctx, const char* window_name, ImGuiID node_id);
IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id);
IMGUI_API void DockBuilderAddNode(ImGuiContext* ctx, ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
IMGUI_API void DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id); // Remove node and all its child, undock all windows
IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID node_id, bool clear_persistent_docking_references = true);
IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
IMGUI_API void DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
IMGUI_API void DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
IMGUI_API void DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name);
IMGUI_API void DockBuilderFinish(ImGuiContext* ctx, ImGuiID node_id);
IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);
IMGUI_API void DockBuilderAddNode(ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
IMGUI_API void DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name);
IMGUI_API void DockBuilderFinish(ImGuiID node_id);
// Drag and Drop
IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);