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https://github.com/ocornut/imgui.git
synced 2024-12-01 03:19:12 +08:00
Docking: Removed context parameter from internal DockBuilderXXX api at it is expected we transition it to be public facing. (#2109)
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parent
407822e6a5
commit
cb76c086e0
63
imgui.cpp
63
imgui.cpp
@ -9776,8 +9776,9 @@ void ImGui::DockContextOnLoadSettings(ImGuiContext* ctx)
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void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
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{
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DockBuilderRemoveNodeDockedWindows(ctx, root_id, clear_persistent_docking_references);
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DockBuilderRemoveNodeChildNodes(ctx, root_id);
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IM_ASSERT(ctx == GImGui);
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DockBuilderRemoveNodeDockedWindows(root_id, clear_persistent_docking_references);
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DockBuilderRemoveNodeChildNodes(root_id);
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}
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// This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch
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@ -11666,7 +11667,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc
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// It is expected that those functions are all called _before_ the dockspace node submission.
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//-----------------------------------------------------------------------------
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void ImGui::DockBuilderDockWindow(ImGuiContext*, const char* window_name, ImGuiID node_id)
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void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
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{
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ImGuiID window_id = ImHash(window_name, 0);
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if (ImGuiWindow* window = FindWindowByID(window_id))
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@ -11684,33 +11685,37 @@ void ImGui::DockBuilderDockWindow(ImGuiContext*, const char* window_name, ImGuiI
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}
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}
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ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id)
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ImGuiDockNode* ImGui::DockBuilderGetNode(ImGuiID node_id)
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{
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ImGuiContext* ctx = GImGui;
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return DockContextFindNodeByID(ctx, node_id);
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}
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void ImGui::DockBuilderAddNode(ImGuiContext* ctx, ImGuiID id, ImVec2 ref_size, ImGuiDockNodeFlags flags)
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void ImGui::DockBuilderAddNode(ImGuiID id, ImVec2 ref_size, ImGuiDockNodeFlags flags)
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{
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ImGuiContext* ctx = GImGui;
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DockSpace(id, ImVec2(0,0), flags | ImGuiDockNodeFlags_KeepAliveOnly);
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
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node->SizeRef = node->Size = ref_size;
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node->LastFrameAlive = -1;
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}
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void ImGui::DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id)
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void ImGui::DockBuilderRemoveNode(ImGuiID node_id)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, node_id);
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if (node == NULL)
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return;
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DockBuilderRemoveNodeDockedWindows(ctx, node_id, true);
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DockBuilderRemoveNodeChildNodes(ctx, node_id);
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DockBuilderRemoveNodeDockedWindows(node_id, true);
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DockBuilderRemoveNodeChildNodes(node_id);
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if (node->IsCentralNode && node->ParentNode)
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node->ParentNode->IsCentralNode = true;
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DockContextRemoveNode(ctx, node, true);
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}
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void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID root_id)
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void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockContext* dc = ctx->DockContext;
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ImGuiDockNode* root_node = root_id ? DockContextFindNodeByID(ctx, root_id) : NULL;
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@ -11763,9 +11768,10 @@ void ImGui::DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID root_id)
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}
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}
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void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID root_id, bool clear_persistent_docking_references)
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void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiID root_id, bool clear_persistent_docking_references)
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{
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// Clear references in settings
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ImGuiContext* ctx = GImGui;
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ImGuiContext& g = *ctx;
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if (clear_persistent_docking_references)
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{
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@ -11797,8 +11803,9 @@ void ImGui::DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID root_i
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}
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}
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ImGuiID ImGui::DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_other)
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ImGuiID ImGui::DockBuilderSplitNode(ImGuiID id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_other)
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{
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ImGuiContext* ctx = GImGui;
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IM_ASSERT(split_dir != ImGuiDir_None);
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ImGuiDockNode* node = DockContextFindNodeByID(ctx, id);
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@ -11829,8 +11836,9 @@ ImGuiID ImGui::DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID id, ImGuiDir spli
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return id_at_dir;
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}
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static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
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static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiDockNode* src_node, ImGuiID dst_node_id_if_known, ImVector<ImGuiID>* out_node_remap_pairs)
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{
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ImGuiContext* ctx = GImGui;
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ImGuiDockNode* dst_node = ImGui::DockContextAddNode(ctx, dst_node_id_if_known);
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dst_node->Flags = src_node->Flags;
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dst_node->Pos = src_node->Pos;
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@ -11846,7 +11854,7 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* s
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for (int child_n = 0; child_n < IM_ARRAYSIZE(src_node->ChildNodes); child_n++)
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if (src_node->ChildNodes[child_n])
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{
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dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(ctx, src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
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dst_node->ChildNodes[child_n] = DockBuilderCopyNodeRec(src_node->ChildNodes[child_n], 0, out_node_remap_pairs);
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dst_node->ChildNodes[child_n]->ParentNode = dst_node;
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}
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@ -11854,8 +11862,9 @@ static ImGuiDockNode* DockBuilderCopyNodeRec(ImGuiContext* ctx, ImGuiDockNode* s
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return dst_node;
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}
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void ImGui::DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
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void ImGui::DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs)
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{
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ImGuiContext* ctx = GImGui;
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IM_ASSERT(src_node_id != 0);
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IM_ASSERT(dst_node_id != 0);
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IM_ASSERT(out_node_remap_pairs != NULL);
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@ -11864,15 +11873,14 @@ void ImGui::DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID
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IM_ASSERT(src_node != NULL);
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out_node_remap_pairs->clear();
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DockBuilderRemoveNode(ctx, dst_node_id);
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DockBuilderCopyNodeRec(ctx, src_node, dst_node_id, out_node_remap_pairs);
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DockBuilderRemoveNode(dst_node_id);
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DockBuilderCopyNodeRec(src_node, dst_node_id, out_node_remap_pairs);
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IM_ASSERT((out_node_remap_pairs->Size % 2) == 0);
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}
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void ImGui::DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name)
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void ImGui::DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name)
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{
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(void)ctx;
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ImGuiWindow* src_window = FindWindowByName(src_name);
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if (src_window == NULL)
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return;
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@ -11901,7 +11909,7 @@ void ImGui::DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_nam
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}
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// FIXME: Will probably want to change this signature, in particular how the window remapping pairs are passed.
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void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
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void ImGui::DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs)
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{
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IM_ASSERT(src_dockspace_id != 0);
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IM_ASSERT(dst_dockspace_id != 0);
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@ -11912,7 +11920,7 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
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// FIXME: When overwriting dst_dockspace_id, windows that aren't part of our dockspace family but that are docked in a same node will be split apart,
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// whereas we could attempt to at least keep them together in a new, same floating node.
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ImVector<ImGuiID> node_remap_pairs;
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ImGui::DockBuilderCopyNode(ctx, src_dockspace_id, dst_dockspace_id, &node_remap_pairs);
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DockBuilderCopyNode(src_dockspace_id, dst_dockspace_id, &node_remap_pairs);
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// Attempt to transition all the upcoming windows associated to dst_dockspace_id into the newly created hierarchy of dock nodes
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// (The windows associated to src_dockspace_id are staying in place)
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@ -11942,14 +11950,14 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
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if (dst_dock_id != 0)
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{
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// Docked windows gets redocked into the new node hierarchy.
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IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", dst_window_name, src_dock_id, dst_dock_id);
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ImGui::DockBuilderDockWindow(ctx, dst_window_name, dst_dock_id);
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//IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", dst_window_name, src_dock_id, dst_dock_id);
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DockBuilderDockWindow(dst_window_name, dst_dock_id);
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}
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else
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{
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// Floating windows gets their settings transferred (regardless of whether the new window already exist or not)
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// When this is leading to a Copy and not a Move, we would get two overlapping floating windows. Could we possibly dock them together?
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ImGui::DockBuilderCopyWindowSettings(ctx, src_window_name, dst_window_name);
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DockBuilderCopyWindowSettings(src_window_name, dst_window_name);
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}
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}
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@ -11959,7 +11967,7 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
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if (ImGuiID src_dock_id = node_remap_pairs[dock_remap_n])
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{
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ImGuiID dst_dock_id = node_remap_pairs[dock_remap_n + 1];
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ImGuiDockNode* dock_node = ImGui::DockBuilderGetNode(ctx, src_dock_id);
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ImGuiDockNode* dock_node = DockBuilderGetNode(src_dock_id);
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for (int window_n = 0; window_n < dock_node->Windows.Size; window_n++)
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{
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ImGuiWindow* window = dock_node->Windows[window_n];
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@ -11967,14 +11975,15 @@ void ImGui::DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id
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continue;
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// Docked windows gets redocked into the new node hierarchy.
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IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
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ImGui::DockBuilderDockWindow(ctx, window->Name, dst_dock_id);
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//IMGUI_DEBUG_LOG("Remap window '%s' %08X -> %08X\n", window->Name, src_dock_id, dst_dock_id);
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DockBuilderDockWindow(window->Name, dst_dock_id);
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}
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}
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}
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void ImGui::DockBuilderFinish(ImGuiContext* ctx, ImGuiID root_id)
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void ImGui::DockBuilderFinish(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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//DockContextRebuild(ctx);
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DockContextBuildAddWindowsToNodes(ctx, root_id);
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}
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@ -1486,17 +1486,17 @@ namespace ImGui
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IMGUI_API void ShowDockingDebug();
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// Docking - Builder function needs to be generally called before the DockSpace() node is submitted.
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IMGUI_API void DockBuilderDockWindow(ImGuiContext* ctx, const char* window_name, ImGuiID node_id);
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiContext* ctx, ImGuiID node_id);
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IMGUI_API void DockBuilderAddNode(ImGuiContext* ctx, ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
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IMGUI_API void DockBuilderRemoveNode(ImGuiContext* ctx, ImGuiID node_id); // Remove node and all its child, undock all windows
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IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiContext* ctx, ImGuiID node_id, bool clear_persistent_docking_references = true);
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiContext* ctx, ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiContext* ctx, ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
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IMGUI_API void DockBuilderCopyDockspace(ImGuiContext* ctx, ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
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IMGUI_API void DockBuilderCopyNode(ImGuiContext* ctx, ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
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IMGUI_API void DockBuilderCopyWindowSettings(ImGuiContext* ctx, const char* src_name, const char* dst_name);
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IMGUI_API void DockBuilderFinish(ImGuiContext* ctx, ImGuiID node_id);
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IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);
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IMGUI_API void DockBuilderAddNode(ImGuiID node_id, ImVec2 ref_size, ImGuiDockNodeFlags flags = 0);
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IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
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IMGUI_API void DockBuilderRemoveNodeDockedWindows(ImGuiID node_id, bool clear_persistent_docking_references = true);
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_dir, ImGuiID* out_id_other);
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IMGUI_API void DockBuilderCopyDockspace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
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IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
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IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name);
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IMGUI_API void DockBuilderFinish(ImGuiID node_id);
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// Drag and Drop
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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