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CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600)
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@ -51,6 +51,7 @@ Other Changes:
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- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
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- ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple
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options. (#2587, broken in 1.69 by #2384).
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- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
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collapsing/docking button to the other side of the title bar.
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@ -361,6 +361,12 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
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};
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// Extend ImGuiTreeNodeFlags_
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enum ImGuiTreeNodeFlagsPrivate_
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{
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ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20
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};
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enum ImGuiSeparatorFlags_
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{
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ImGuiSeparatorFlags_None = 0,
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@ -5131,8 +5131,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (display_frame)
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{
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// Framed header expand a little outside the default padding
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frame_bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1;
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frame_bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1;
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frame_bb.Min.x -= (float)(int)(window->WindowPadding.x * 0.5f) - 1;
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frame_bb.Max.x += (float)(int)(window->WindowPadding.x * 0.5f) - 1;
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}
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const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing
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@ -5229,6 +5229,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
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RenderNavHighlight(frame_bb, id, nav_highlight_flags);
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RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
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if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
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frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
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if (g.LogEnabled)
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{
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// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
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@ -5355,7 +5357,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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return false;
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ImGuiID id = window->GetID(label);
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bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap : 0), label);
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flags |= ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton : 0);
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bool is_open = TreeNodeBehavior(id, flags, label);
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if (p_open)
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{
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// Create a small overlapping close button
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@ -5364,8 +5367,9 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
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ImGuiContext& g = *GImGui;
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ImGuiItemHoveredDataBackup last_item_backup;
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float button_size = g.FontSize;
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ImVec2 button_pos = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x * 2.0f - button_size, window->DC.LastItemRect.Min.y);
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if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), button_pos))
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float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
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float button_y = window->DC.LastItemRect.Min.y;
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if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y)))
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*p_open = false;
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last_item_backup.Restore();
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}
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