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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
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// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
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// Note that options such as IMGUI_API, IM_VEC2_CLASS_EXTRA or ImDrawIdx needs to be defined consistently everywhere you include imgui.h, not only for the imgui*.cpp compilation units.
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// C) Many compile-time options have an effect on data structures. They need defined consistently _everywhere_ imgui.h is included,
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// not only for the imgui*.cpp compilation units. Defining those options in imconfig.h will ensure they correctly get used everywhere.
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//-----------------------------------------------------------------------------
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#pragma once
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// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/1269
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// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
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// This library is free but I need your support to sustain development and maintenance.
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// If you work for a company, please consider financial support, see Readme. For individuals: https://www.patreon.com/imgui
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// If you work for a company, please consider financial support, see README. For individuals: https://www.patreon.com/imgui
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// It is recommended that you don't modify imgui.cpp! It will become difficult for you to update the library.
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// Note that 'ImGui::' is a namespace and so you can add functions into it from your own source files without modifying imgui.h or imgui.cpp.
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// You may include imgui_internal.h to access internal data structures, but it doesn't come with any guarantee of forward compatibility.
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// Discussing your changes on the GitHub Issue Tracker may lead you to a better solution or official support for them.
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/*
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