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In-code FAQ: added comment about reading WantCaptureMouse / WantCaptureKeyboard
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@ -36,6 +36,7 @@
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- limited layout features, intricate layouts are typically crafted in code
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- occasionally use statically sized buffers for string manipulations - won't crash, but some long text may be clipped
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END-USER GUIDE
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==============
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@ -58,6 +59,7 @@
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- ESCAPE to revert text to its original value
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- You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!)
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PROGRAMMER GUIDE
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================
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@ -105,6 +107,10 @@
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// swap video buffer, etc.
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}
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- after calling ImGui::NewFrame() you can read back 'ImGui::GetIO().WantCaptureMouse' and 'ImGui::GetIO().WantCaptureKeyboard' to tell
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if ImGui wants to use your inputs. so typically can hide the mouse inputs from the rest of your application if ImGui is using it.
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API BREAKING CHANGES
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====================
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@ -122,6 +128,7 @@
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- 2014/08/30 (1.09) moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite
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- 2014/08/28 (1.09) changed the behavior of IO.PixelCenterOffset following various rendering fixes
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TROUBLESHOOTING & FREQUENTLY ASKED QUESTIONS
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============================================
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@ -179,6 +186,7 @@
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- tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug"
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- tip: read the ShowTestWindow() code for more example of how to use ImGui!
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ISSUES & TODO-LIST
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==================
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