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Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e
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@ -180,16 +180,6 @@ static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
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}
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// Functions
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static const char* ImGui_ImplGlfw_GetClipboardText(void*)
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{
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return glfwGetClipboardString(NULL);
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}
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static void ImGui_ImplGlfw_SetClipboardText(void*, const char* text)
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{
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glfwSetClipboardString(NULL, text);
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}
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static ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int key)
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{
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switch (key)
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@ -591,8 +581,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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bd->Time = 0.0;
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
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platform_io.Platform_SetClipboardTextFn = [](ImGuiContext*, const char* text) { glfwSetClipboardString(NULL, text); };
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platform_io.Platform_GetClipboardTextFn = [](ImGuiContext*) { return glfwGetClipboardString(NULL); };
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#ifdef __EMSCRIPTEN__
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platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
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#endif
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