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Tests: Adding imgui-test engine hooks (experimental) to provide missing widget state to the testing system.
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20
imgui.cpp
20
imgui.cpp
@ -957,14 +957,6 @@ static void UpdateMouseWheel();
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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}
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// Test engine hooks (imgui-test)
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//#define IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg);
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] CONTEXT AND MEMORY ALLOCATORS
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//-----------------------------------------------------------------------------
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@ -2607,10 +2599,6 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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// declare their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
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bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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{
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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ImGuiTestEngineHook_ItemAdd(bb, id, nav_bb_arg);
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#endif
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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@ -2632,6 +2620,10 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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window->DC.LastItemRect = bb;
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window->DC.LastItemStatusFlags = 0;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_ItemAdd(id, bb);
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#endif
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// Clipping test
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const bool is_clipped = IsClippedEx(bb, id, false);
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if (is_clipped)
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@ -3130,7 +3122,7 @@ void ImGui::NewFrame()
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IM_ASSERT(GImGui != NULL && "No current context. Did you call ImGui::CreateContext() or ImGui::SetCurrentContext()?");
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ImGuiContext& g = *GImGui;
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PreNewFrame();
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#endif
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@ -3305,7 +3297,7 @@ void ImGui::NewFrame()
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SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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#ifdef IMGUI_ENABLE_TEST_ENGINE_HOOKS
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_PostNewFrame();
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#endif
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}
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@ -314,6 +314,14 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
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ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui-test only]
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ImGuiItemStatusFlags_Openable = 1 << 10, //
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ImGuiItemStatusFlags_Opened = 1 << 11, //
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ImGuiItemStatusFlags_Checkable = 1 << 12, //
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ImGuiItemStatusFlags_Checked = 1 << 13 //
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#endif
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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@ -1329,6 +1337,18 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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// Test engine hooks (imgui-test)
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//#define IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiID id, const ImRect& bb);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
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#else
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
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#endif
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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@ -913,6 +913,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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if (label_size.x > 0.0f)
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RenderText(text_bb.Min, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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}
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@ -4760,6 +4761,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// (Ideally we'd want to add a flag for the user to specify if we want the hit test to be done up to the right side of the content or not)
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const ImRect interact_bb = display_frame ? frame_bb : ImRect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + text_width + style.ItemSpacing.x*2, frame_bb.Max.y);
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bool is_open = TreeNodeBehaviorIsOpen(id, flags);
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bool is_leaf = (flags & ImGuiTreeNodeFlags_Leaf) != 0;
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// Store a flag for the current depth to tell if we will allow closing this node when navigating one of its child.
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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@ -4775,6 +4777,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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{
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -4784,13 +4787,13 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// - OpenOnArrow .................... single-click on arrow to open
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// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowItemOverlap) ? ImGuiButtonFlags_AllowItemOverlap : 0);
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if (!(flags & ImGuiTreeNodeFlags_Leaf))
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if (!is_leaf)
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button_flags |= ImGuiButtonFlags_PressedOnDragDropHold;
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
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if (!(flags & ImGuiTreeNodeFlags_Leaf))
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if (!is_leaf)
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{
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bool toggled = false;
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if (pressed)
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@ -4858,7 +4861,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (flags & ImGuiTreeNodeFlags_Bullet)
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RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
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else if (!(flags & ImGuiTreeNodeFlags_Leaf))
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else if (!is_leaf)
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RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
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if (g.LogEnabled)
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LogRenderedText(&text_pos, ">");
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@ -4867,6 +4870,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushRawID(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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}
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@ -5650,6 +5654,8 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (want_close && IsPopupOpen(id))
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ClosePopupToLevel(g.CurrentPopupStack.Size);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
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if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
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{
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// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
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@ -5729,6 +5735,8 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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if (selected)
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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}
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