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AA branch: render axis aligned rect bypassing the AA path
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parent
b30d08d63a
commit
d3c0bfefb3
44
imgui.cpp
44
imgui.cpp
@ -8949,6 +8949,22 @@ void ImDrawList::PrimReserve(unsigned int idx_count, unsigned int vtx_count)
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idx_write = &idx_buffer[idx_buffer_size];
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}
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void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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{
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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const ImVec2 b(c.x, a.y);
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const ImVec2 d(a.x, c.y);
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idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
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idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
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vtx_write[0].pos = a; vtx_write[0].uv = uv; vtx_write[0].col = col;
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vtx_write[1].pos = b; vtx_write[1].uv = uv; vtx_write[1].col = col;
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vtx_write[2].pos = c; vtx_write[2].uv = uv; vtx_write[2].col = col;
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vtx_write[3].pos = d; vtx_write[3].uv = uv; vtx_write[3].col = col;
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vtx_write += 4;
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vtx_current_idx += 4;
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idx_write += 6;
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}
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void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
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{
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const ImVec2 b(c.x, a.y);
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@ -8968,7 +8984,7 @@ void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a
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static ImVector<ImVec2> GTempPolyData;
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, bool closed)
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void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, bool closed, bool anti_aliased)
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{
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(void)thickness; // Unsupported
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@ -8984,8 +9000,10 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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count = points_count-1;
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}
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const bool aa_enabled = !ImGui::GetIO().KeyCtrl;
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if (aa_enabled)
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if (ImGui::GetIO().KeyCtrl)
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anti_aliased = false;
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if (anti_aliased)
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{
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// Anti-aliased stroke
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const float AA_SIZE = 1.0f;
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@ -9101,12 +9119,14 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
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}
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}
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
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void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
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{
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const ImVec2 uv = GImGui->FontTexUvWhitePixel;
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const bool aa_enabled = !ImGui::GetIO().KeyCtrl;
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if (aa_enabled)
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if (ImGui::GetIO().KeyCtrl)
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anti_aliased = false;
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if (anti_aliased)
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{
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// Anti-aliased Fill
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const float AA_SIZE = 1.0f;
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@ -9278,8 +9298,16 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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{
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if ((col >> 24) == 0)
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return;
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PathRect(a, b, rounding, rounding_corners);
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PathFill(col);
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if (rounding > 0.0f)
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{
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PathRect(a, b, rounding, rounding_corners);
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PathFill(col);
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}
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else
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{
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PrimReserve(6, 4);
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PrimRect(a, b, col);
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}
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}
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void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
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13
imgui.h
13
imgui.h
@ -1045,17 +1045,17 @@ struct ImDrawList
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IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
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IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed, bool anti_aliased);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col, bool anti_aliased);
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// Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
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inline void PathClear() { path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
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inline void PathClear() { path.resize(0); }
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inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
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IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
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IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
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IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
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inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col, true); PathClear(); }
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inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed, true); PathClear(); }
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// Advanced
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IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
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@ -1063,6 +1063,7 @@ struct ImDrawList
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// Internal helpers
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IMGUI_API void PrimReserve(unsigned int idx_count, unsigned int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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IMGUI_API void UpdateClipRect();
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IMGUI_API void UpdateTextureID();
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