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Internals: ensure ButtonBehavior() is called with non 0 id.
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@ -509,7 +509,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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// Alternate registration spot, for when caller didn't use ItemAdd()
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if (id != 0 && g.LastItemData.ID != id)
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if (g.LastItemData.ID != id)
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IMGUI_TEST_ENGINE_ITEM_ADD(id, bb, NULL);
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#endif
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@ -537,6 +537,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
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if (hovered)
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{
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IM_ASSERT(id != 0); // Lazily check inside rare path.
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// Poll mouse buttons
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// - 'mouse_button_clicked' is generally carried into ActiveIdMouseButton when setting ActiveId.
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// - Technically we only need some values in one code path, but since this is gated by hovered test this is fine.
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