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Tables: Fixed a manual resize path not marking settings as dirty, TableSortSpecsSanitize() doesn't need to test table->IsInitializing
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@ -1247,9 +1247,9 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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// Rules:
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// - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
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// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column froward sizing to left-side of fixed column.
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// - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column forward sizing to left-side of fixed column.
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// - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move.
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table->IsSettingsDirty = true;
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if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed)
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{
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// [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure
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@ -1285,7 +1285,6 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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column_0->WidthRequest = column_0_width;
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TableUpdateColumnsWeightFromWidth(table);
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}
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table->IsSettingsDirty = true;
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}
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// Columns where the contents didn't stray off their local clip rectangle can be merged into a same draw command.
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@ -2294,6 +2293,8 @@ bool ImGui::TableGetColumnIsSorted(int column_n)
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void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
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{
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IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable);
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// Clear SortOrder from hidden column and verify that there's no gap or duplicate.
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int sort_order_count = 0;
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ImU64 sort_order_mask = 0x00;
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@ -2339,8 +2340,8 @@ void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
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}
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}
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// Fallback default sort order (if no column has the ImGuiTableColumnFlags_DefaultSort flag)
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if (sort_order_count == 0 && table->IsInitializing)
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// Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag)
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if (sort_order_count == 0)
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for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
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{
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ImGuiTableColumn* column = &table->Columns[column_n];
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