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Added BeginPopupContextVoid() helper for completeness (#126)
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parent
235cca4f97
commit
dcc7df2b21
10
imgui.cpp
10
imgui.cpp
@ -3185,13 +3185,21 @@ bool ImGui::BeginPopupContextItem(const char* str_id, int button)
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bool ImGui::BeginPopupContextWindow(bool in_empty_space_only, const char* str_id, int button)
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bool ImGui::BeginPopupContextWindow(bool in_empty_space_only, const char* str_id, int button)
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{
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{
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if (str_id == NULL) str_id = "window_context_menu";
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if (!str_id) str_id = "window_context_menu";
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if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(button))
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if (ImGui::IsMouseHoveringWindow() && ImGui::IsMouseClicked(button))
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if (!in_empty_space_only || !ImGui::IsAnyItemHovered())
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if (!in_empty_space_only || !ImGui::IsAnyItemHovered())
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ImGui::OpenPopup(str_id);
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ImGui::OpenPopup(str_id);
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return ImGui::BeginPopup(str_id);
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return ImGui::BeginPopup(str_id);
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}
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}
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bool ImGui::BeginPopupContextVoid(const char* str_id, int button)
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{
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if (!str_id) str_id = "void_context_menu";
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if (!ImGui::IsMouseHoveringAnyWindow() && ImGui::IsMouseClicked(button))
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ImGui::OpenPopup(str_id);
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return ImGui::BeginPopup(str_id);
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}
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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3
imgui.h
3
imgui.h
@ -170,7 +170,8 @@ namespace ImGui
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopupContextItem(const char* str_id, int button = 1); // open popup when clicked on last item
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IMGUI_API bool BeginPopupContextItem(const char* str_id, int button = 1); // open popup when clicked on last item
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IMGUI_API bool BeginPopupContextWindow(bool in_void_only = false, const char* str_id = "window_context_menu", int button = 1); // open popup when clicked on current window
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IMGUI_API bool BeginPopupContextWindow(bool in_empty_space_only = false, const char* str_id = "window_context_menu", int button = 1); // open popup when clicked on current window
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = "void_context_menu", int button = 1); // open popup when clicked in void (no window)
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IMGUI_API void EndPopup();
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IMGUI_API void EndPopup();
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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