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Examples: Vulkan: Added support for io.DisplayPos.
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@ -10,6 +10,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Draw: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
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@ -266,21 +267,22 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data)
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VkViewport viewport;
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viewport.x = 0;
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viewport.y = 0;
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viewport.width = ImGui::GetIO().DisplaySize.x;
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viewport.height = ImGui::GetIO().DisplaySize.y;
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viewport.width = io.DisplaySize.x;
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viewport.height = io.DisplaySize.y;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(g_CommandBuffer, 0, 1, &viewport);
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}
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// Setup scale and translation:
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// (Our visible imgui space lies from io.DisplayPos (top left) to io.DisplayPos+io.DisplaySize (bottom right). io.DisplayPos is typically (0,0) for single viewport applications.)
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{
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float scale[2];
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scale[0] = 2.0f/io.DisplaySize.x;
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scale[1] = 2.0f/io.DisplaySize.y;
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scale[0] = 2.0f / io.DisplaySize.x;
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scale[1] = 2.0f / io.DisplaySize.y;
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float translate[2];
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translate[0] = -1.0f;
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translate[1] = -1.0f;
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translate[0] = -1.0f - io.DisplayPos.x * scale[0];
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translate[1] = -1.0f - io.DisplayPos.y * scale[1];
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vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
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vkCmdPushConstants(g_CommandBuffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
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}
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@ -300,12 +302,16 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data)
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}
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else
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{
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// Apply scissor/clipping rectangle
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// FIXME: We could clamp width/height based on clamped min/max values.
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VkRect2D scissor;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x) > 0 ? (int32_t)(pcmd->ClipRect.x) : 0;
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y) > 0 ? (int32_t)(pcmd->ClipRect.y) : 0;
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scissor.offset.x = (int32_t)(pcmd->ClipRect.x - io.DisplayPos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - io.DisplayPos.y) : 0;
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scissor.offset.y = (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - io.DisplayPos.y) : 0;
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scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
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scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
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vkCmdSetScissor(g_CommandBuffer, 0, 1, &scissor);
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// Draw
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vkCmdDrawIndexed(g_CommandBuffer, pcmd->ElemCount, 1, idx_offset, vtx_offset, 0);
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}
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idx_offset += pcmd->ElemCount;
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@ -420,6 +426,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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ImGui_ImplVulkan_VkResult(err);
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vkUnmapMemory(g_Device, g_UploadBufferMemory);
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}
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// Copy to Image:
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{
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VkImageMemoryBarrier copy_barrier[1] = {};
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