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Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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@ -38,6 +38,7 @@ Breaking Changes:
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- Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.OptResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
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The feature is not currently enabled by default because it is not satisfying enough.
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- Style: Renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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Other Changes:
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@ -190,7 +190,7 @@
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io.MouseDown[1] = my_mouse_buttons[1];
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// Call NewFrame(), after this point you can use ImGui::* functions anytime
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// (So you want to try calling Newframe() as early as you can in your mainloop to be able to use imgui everywhere)
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// (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use imgui everywhere)
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ImGui::NewFrame();
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// Most of your application code here
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@ -305,6 +305,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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@ -2907,7 +2908,7 @@ ImDrawData* ImGui::GetDrawData()
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return g.DrawData.Valid ? &g.DrawData : NULL;
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}
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float ImGui::GetTime()
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double ImGui::GetTime()
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{
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return GImGui->Time;
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}
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@ -3667,7 +3668,7 @@ static void ImGui::UpdateMouseInputs()
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g.IO.MouseDoubleClicked[i] = false;
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if (g.IO.MouseClicked[i])
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{
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if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
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if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime)
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{
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ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f);
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if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
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@ -3808,6 +3809,7 @@ void ImGui::NewFrame()
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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// Setup current font and draw list
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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4
imgui.h
4
imgui.h
@ -525,7 +525,7 @@ namespace ImGui
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API float GetTime();
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IMGUI_API double GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
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IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
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@ -1162,7 +1162,7 @@ struct ImGuiIO
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ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
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ImVec2 MouseClickedPos[5]; // Position at time of clicking
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float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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bool MouseClicked[5]; // Mouse button went from !Down to Down
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bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
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bool MouseReleased[5]; // Mouse button went from Down to !Down
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@ -819,7 +819,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
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static float values[90] = { 0 };
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static int values_offset = 0;
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static float refresh_time = 0.0f;
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static double refresh_time = 0.0;
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if (!animate || refresh_time == 0.0f)
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refresh_time = ImGui::GetTime();
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while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
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@ -3020,8 +3020,8 @@ static void ShowExampleAppLog(bool* p_open)
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static ExampleAppLog log;
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// Demo: add random items (unless Ctrl is held)
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static float last_time = -1.0f;
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float time = ImGui::GetTime();
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static double last_time = -1.0;
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double time = ImGui::GetTime();
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if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
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{
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const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
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@ -616,7 +616,7 @@ struct ImGuiContext
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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ImDrawListSharedData DrawListSharedData;
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float Time;
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double Time;
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int FrameCount;
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int FrameCountEnded;
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int FrameCountRendered;
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