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Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)
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@ -53,6 +53,7 @@ Other Changes:
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- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
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- Drag and Drop: Calling BeginTooltip() between a BeginDragSource()/EndDragSource() or BeginDropTarget()/EndDropTarget() uses adjusted tooltip
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settings matching the one created when calling BeginDragSource() without the ImGuiDragDropFlags_SourceNoPreviewTooltip flag. (#143)
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- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
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- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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37
imgui.cpp
37
imgui.cpp
@ -3903,6 +3903,10 @@ void ImGui::NewFrame()
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// Mark rendering data as invalid to prevent user who may have a handle on it to use it
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g.DrawData.Clear();
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// Drag and drop keep the source ID alive so even if the source disappear our state is consistent
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if (g.DragDropActive && g.DragDropPayload.SourceId == g.ActiveId)
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KeepAliveID(g.DragDropPayload.SourceId);
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// Clear reference to active widget if the widget isn't alive anymore
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if (!g.HoveredIdPreviousFrame)
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g.HoveredIdTimer = 0.0f;
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@ -3924,13 +3928,7 @@ void ImGui::NewFrame()
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if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
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g.ScalarAsInputTextId = 0;
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// Elapse drag & drop payload
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount)
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{
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ClearDragDrop();
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g.DragDropPayloadBufHeap.clear();
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memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
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}
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// Drag and drop
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g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
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g.DragDropAcceptIdCurr = 0;
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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@ -4426,7 +4424,6 @@ void ImGui::EndFrame()
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
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g.FrameScopeActive = false;
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
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@ -4445,6 +4442,22 @@ void ImGui::EndFrame()
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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// Drag and Drop: Elapse payload at the end of the frame if mouse has been released
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if (g.DragDropActive && g.DragDropPayload.DataFrameCount + 1 < g.FrameCount && !IsMouseDown(g.DragDropMouseButton))
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{
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ClearDragDrop();
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g.DragDropPayloadBufHeap.clear();
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memset(&g.DragDropPayloadBufLocal, 0, sizeof(g.DragDropPayloadBufLocal));
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}
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// Drag and Drop: Fallback for source tooltip. This is not ideal but better than nothing.
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if (g.DragDropActive && g.DragDropSourceFrameCount < g.FrameCount)
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{
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g.DragDropWithinSourceOrTarget = true;
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SetTooltip("...");
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g.DragDropWithinSourceOrTarget = false;
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}
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// Initiate moving window
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if (g.ActiveId == 0 && g.HoveredId == 0)
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{
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@ -4505,6 +4518,7 @@ void ImGui::EndFrame()
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memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
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memset(g.IO.NavInputs, 0, sizeof(g.IO.NavInputs));
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g.FrameScopeActive = false;
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g.FrameCountEnded = g.FrameCount;
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}
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@ -5277,7 +5291,11 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_
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void ImGui::SetTooltipV(const char* fmt, va_list args)
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{
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BeginTooltipEx(0, true);
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ImGuiContext& g = *GImGui;
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if (g.DragDropWithinSourceOrTarget)
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BeginTooltip();
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else
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BeginTooltipEx(0, true);
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TextV(fmt, args);
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EndTooltip();
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}
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@ -13689,6 +13707,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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g.DragDropSourceFlags = flags;
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g.DragDropMouseButton = mouse_button;
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}
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g.DragDropSourceFrameCount = g.FrameCount;
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g.DragDropWithinSourceOrTarget = true;
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if (!(flags & ImGuiDragDropFlags_SourceNoPreviewTooltip))
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@ -710,6 +710,7 @@ struct ImGuiContext
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bool DragDropActive;
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bool DragDropWithinSourceOrTarget;
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ImGuiDragDropFlags DragDropSourceFlags;
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int DragDropSourceFrameCount;
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int DragDropMouseButton;
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ImGuiPayload DragDropPayload;
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ImRect DragDropTargetRect;
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@ -830,6 +831,7 @@ struct ImGuiContext
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DragDropActive = DragDropWithinSourceOrTarget = false;
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DragDropSourceFlags = 0;
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DragDropSourceFrameCount = -1;
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DragDropMouseButton = -1;
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DragDropTargetId = 0;
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DragDropAcceptFlags = 0;
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