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@ -164,9 +164,10 @@
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- query focus information with IsWindowFocused(), IsAnyWindowFocused(), IsAnyItemFocused() functions.
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The reality is more complex than what those flags can express. Please discuss your issues and usage scenario in the thread above.
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As we head toward more keyboard-oriented development this aspect will need to be improved.
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- It is recommended that you enable the 'io.NavMovesMouse' option. Enabling it instructs ImGui that it can request moving your move cursor to track navigated items and ease readability.
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- It is recommended that you enable the 'io.NavMovesMouse' option. Enabling it instructs ImGui that it can move your move cursor to track navigated items and ease readability.
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When enabled and using directional navigation (with d-pad or arrow keys), the NewFrame() functions may alter 'io.MousePos' and set 'io.WantMoveMouse' to notify you that it did so.
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When that happens your back-end will need to move the OS mouse cursor on the next frame. The examples binding in examples/ do that.
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When that happens your back-end NEEDS to move the OS or underlying mouse cursor on the next frame. The examples binding in examples/ do that.
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(Important: It you set 'io.NavMovesMouse' to true but don't honor 'io.WantMoveMouse' properly, imgui will misbehave as it will think your mouse is moving back and forth.)
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// Application init
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io.NavMovesMouse = true;
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@ -9794,7 +9795,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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want_open = true;
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g.NavMoveRequest = false;
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}
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if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveRequest && g.NavMoveDir == ImGuiNavDir_Left) // Nav-Left to close
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if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveRequest && g.NavMoveDir == ImGuiNavDir_Left && IsPopupOpen(id)) // Nav-Left to close
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{
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want_close = true;
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g.NavMoveRequest = false;
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