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Worked on single-frame click.
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3f16a524c8
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@ -11638,6 +11638,7 @@ static void ImGui::UpdateViewportsNewFrame()
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// - when releasing a moving window we will revert to aiming behind (at viewport_hovered)
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// - when we are between viewports, our dragged preview will tend to show in the last viewport _even_ if we don't have tooltips in their viewports (when lacking monitor info)
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// - consider the case of holding on a menu item to browse child menus: even thou a mouse button is held, there's no active id because menu items only react on mouse release.
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// FIXME-VIEWPORT: This is essentially broken, when ImGuiBackendFlags_HasMouseHoveredViewport is set we want to trust when viewport_hovered==NULL and use that.
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const bool is_mouse_dragging_with_an_expected_destination = g.DragDropActive;
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if (is_mouse_dragging_with_an_expected_destination && viewport_hovered == NULL)
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viewport_hovered = g.MouseLastHoveredViewport;
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@ -12970,7 +12971,6 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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{
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ID = id;
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WindowMenuButtonId = ImHashStr("#COLLAPSE", 0, ID);
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SharedFlags = LocalFlags = ImGuiDockNodeFlags_None;
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ParentNode = ChildNodes[0] = ChildNodes[1] = NULL;
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TabBar = NULL;
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@ -13823,8 +13823,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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// Docking/Collapse button
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if (has_window_menu_button)
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{
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IMGUI_TEST_ENGINE_ID_INFO(node->WindowMenuButtonId, ImGuiDataType_String, "#COLLAPSE");
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if (CollapseButton(node->WindowMenuButtonId, window_menu_button_pos, node))
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if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node)) // == DockNodeGetWindowMenuButtonId(node)
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OpenPopup("#WindowMenu");
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if (IsItemActive())
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focus_tab_id = tab_bar->SelectedTabId;
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@ -1227,7 +1227,6 @@ enum ImGuiDockNodeState
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struct IMGUI_API ImGuiDockNode
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{
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ImGuiID ID;
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ImGuiID WindowMenuButtonId; // == ImHashStr("#COLLAPSE", ID)
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ImGuiDockNodeFlags SharedFlags; // Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node)
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ImGuiDockNodeFlags LocalFlags; // Flags specific to this node
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ImGuiDockNodeState State;
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@ -2592,9 +2591,10 @@ namespace ImGui
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IMGUI_API bool DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, bool split_outer, ImVec2* out_pos);
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IMGUI_API bool DockNodeBeginAmendTabBar(ImGuiDockNode* node);
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IMGUI_API void DockNodeEndAmendTabBar();
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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inline int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; }
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inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; }
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inline ImGuiDockNode* DockNodeGetRootNode(ImGuiDockNode* node) { while (node->ParentNode) node = node->ParentNode; return node; }
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inline int DockNodeGetDepth(const ImGuiDockNode* node) { int depth = 0; while (node->ParentNode) { node = node->ParentNode; depth++; } return depth; }
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inline ImGuiID DockNodeGetWindowMenuButtonId(const ImGuiDockNode* node) { return ImHashStr("#COLLAPSE", 0, node->ID); }
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inline ImGuiDockNode* GetWindowDockNode() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DockNode; }
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IMGUI_API bool GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window);
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IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
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IMGUI_API void BeginDockableDragDropSource(ImGuiWindow* window);
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