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Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.
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@ -145,6 +145,8 @@ Docking+Viewports Branch:
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docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy flag to consider docking hierarchy in the test.
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- IsWindowHovered: Fixed using ImGuiHoveredFlags_ChildWindows (without _RootWindow) from leaking the
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docking hierarchy. Added ImGuiHoveredFlags_DockHierarchy flag to consider docking hierarchy in the test.
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- Docking: Improved resizing system so that non-central zone are better at keeping their fixed size.
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The algorithm is still not handling the repartition of size idealy for nested sibling, but it got better.
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- Docking: Fixed settings load issue when mouse wheeling. (#4310)
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- Docking: Fixed manually created floating node with a central node from not hiding when windows are gone.
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- Docking + Drag and Drop: Fixed using BeginDragDropSource() or BeginDragDropTarget() inside a Begin()
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43
imgui.cpp
43
imgui.cpp
@ -12627,6 +12627,7 @@ namespace ImGui
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static void DockNodeUpdate(ImGuiDockNode* node);
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static void DockNodeUpdateForRootNode(ImGuiDockNode* node);
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static void DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node);
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static void DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node);
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static void DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_window);
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static void DockNodeAddTabBar(ImGuiDockNode* node);
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static void DockNodeRemoveTabBar(ImGuiDockNode* node);
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@ -13301,6 +13302,7 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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// - DockNodeFindInfo()
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// - DockNodeFindWindowByID()
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// - DockNodeUpdateFlagsAndCollapse()
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// - DockNodeUpdateHasCentralNodeFlag()
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// - DockNodeUpdateVisibleFlag()
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// - DockNodeStartMouseMovingWindow()
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// - DockNodeUpdate()
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@ -13338,7 +13340,7 @@ ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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AuthorityForPos = AuthorityForSize = ImGuiDataAuthority_DockNode;
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AuthorityForViewport = ImGuiDataAuthority_Auto;
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IsVisible = true;
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IsFocused = HasCloseButton = HasWindowMenuButton = false;
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IsFocused = HasCloseButton = HasWindowMenuButton = HasCentralNodeChild = false;
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WantCloseAll = WantLockSizeOnce = WantMouseMove = WantHiddenTabBarUpdate = WantHiddenTabBarToggle = false;
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MarkedForPosSizeWrite = false;
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}
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@ -13625,6 +13627,7 @@ static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node)
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// There is the possibility that one of our child becoming empty will delete itself and moving its sibling contents into 'node'.
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// If 'node->ChildNode[0]' delete itself, then 'node->ChildNode[1]->Windows' will be moved into 'node'
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// If 'node->ChildNode[1]' delete itself, then 'node->ChildNode[0]->Windows' will be moved into 'node' and the "remove inactive windows" loop will have run twice on those windows (harmless)
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node->HasCentralNodeChild = false;
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if (node->ChildNodes[0])
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DockNodeUpdateFlagsAndCollapse(node->ChildNodes[0]);
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if (node->ChildNodes[1])
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@ -13684,6 +13687,25 @@ static void ImGui::DockNodeUpdateFlagsAndCollapse(ImGuiDockNode* node)
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DockNodeUpdateVisibleFlag(node);
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}
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// This is rarely called as DockNodeUpdateForRootNode() generally does it most frames.
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static void ImGui::DockNodeUpdateHasCentralNodeChild(ImGuiDockNode* node)
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{
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node->HasCentralNodeChild = false;
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if (node->ChildNodes[0])
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DockNodeUpdateHasCentralNodeChild(node->ChildNodes[0]);
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if (node->ChildNodes[1])
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DockNodeUpdateHasCentralNodeChild(node->ChildNodes[1]);
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if (node->IsRootNode())
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{
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ImGuiDockNode* mark_node = node->CentralNode;
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while (mark_node)
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{
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mark_node->HasCentralNodeChild = true;
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mark_node = mark_node->ParentNode;
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}
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}
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}
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static void ImGui::DockNodeUpdateVisibleFlag(ImGuiDockNode* node)
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{
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// Update visibility flag
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@ -13733,6 +13755,13 @@ static void ImGui::DockNodeUpdateForRootNode(ImGuiDockNode* node)
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break;
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}
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}
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ImGuiDockNode* mark_node = node->CentralNode;
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while (mark_node)
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{
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mark_node->HasCentralNodeChild = true;
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mark_node = mark_node->ParentNode;
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}
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}
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static void DockNodeSetupHostWindow(ImGuiDockNode* node, ImGuiWindow* host_window)
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@ -14791,6 +14820,7 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
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DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node);
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DockSettingsRenameNodeReferences(parent_node->ID, parent_node->ChildNodes[split_inheritor_child_idx]->ID);
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DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(parent_node));
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DockNodeTreeUpdatePosSize(parent_node, parent_node->Pos, parent_node->Size);
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// Flags transfer (e.g. this is where we transfer the ImGuiDockNodeFlags_CentralNode property)
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@ -14914,12 +14944,12 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
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}
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// 3) If one window is the central node (~ use remaining space, should be made explicit!), use explicit size from the other, and remainder for the central node
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else if (child_0->SizeRef[axis] != 0.0f && child_1->IsCentralNode())
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else if (child_0->SizeRef[axis] != 0.0f && child_1->HasCentralNodeChild)
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{
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child_0_size[axis] = ImMin(size_avail - size_min_each, child_0->SizeRef[axis]);
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child_1_size[axis] = (size_avail - child_0_size[axis]);
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}
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else if (child_1->SizeRef[axis] != 0.0f && child_0->IsCentralNode())
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else if (child_1->SizeRef[axis] != 0.0f && child_0->HasCentralNodeChild)
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{
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child_1_size[axis] = ImMin(size_avail - size_min_each, child_1->SizeRef[axis]);
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child_0_size[axis] = (size_avail - child_1_size[axis]);
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@ -15696,6 +15726,7 @@ void ImGui::DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_docks
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}
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}
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// FIXME-DOCK: This is awkward because in series of split user is likely to loose access to its root node.
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void ImGui::DockBuilderFinish(ImGuiID root_id)
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{
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ImGuiContext* ctx = GImGui;
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@ -15759,6 +15790,7 @@ static ImGuiDockNode* ImGui::DockContextBindNodeToWindow(ImGuiContext* ctx, ImGu
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ancestor_node = ancestor_node->ParentNode;
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}
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IM_ASSERT(ancestor_node->Size.x > 0.0f && ancestor_node->Size.y > 0.0f);
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DockNodeUpdateHasCentralNodeChild(DockNodeGetRootNode(ancestor_node));
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DockNodeTreeUpdatePosSize(ancestor_node, ancestor_node->Pos, ancestor_node->Size, true);
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}
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@ -16993,11 +17025,12 @@ void ImGui::DebugNodeDockNode(ImGuiDockNode* node, const char* label)
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DebugNodeWindow(node->HostWindow, "HostWindow");
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DebugNodeWindow(node->VisibleWindow, "VisibleWindow");
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BulletText("SelectedTabID: 0x%08X, LastFocusedNodeID: 0x%08X", node->SelectedTabId, node->LastFocusedNodeId);
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BulletText("Misc:%s%s%s%s%s",
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BulletText("Misc:%s%s%s%s%s%s",
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node->IsDockSpace() ? " IsDockSpace" : "",
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node->IsCentralNode() ? " IsCentralNode" : "",
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is_alive ? " IsAlive" : "", is_active ? " IsActive" : "",
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node->WantLockSizeOnce ? " WantLockSizeOnce" : "");
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node->WantLockSizeOnce ? " WantLockSizeOnce" : "",
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node->HasCentralNodeChild ? " HasCentralNodeChild" : "");
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if (TreeNode("flags", "Flags Merged: 0x%04X, Local: 0x%04X, InWindows: 0x%04X, Shared: 0x%04X", node->MergedFlags, node->LocalFlags, node->LocalFlagsInWindows, node->SharedFlags))
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{
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if (BeginTable("flags", 4))
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@ -1377,6 +1377,7 @@ struct IMGUI_API ImGuiDockNode
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bool IsFocused :1;
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bool HasCloseButton :1; // Provide space for a close button (if any of the docked window has one). Note that button may be hidden on window without one.
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bool HasWindowMenuButton :1;
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bool HasCentralNodeChild :1;
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bool WantCloseAll :1; // Set when closing all tabs at once.
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bool WantLockSizeOnce :1;
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bool WantMouseMove :1; // After a node extraction we need to transition toward moving the newly created host window
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