BeginChildFrame() / EndChildFrame() helpers.

This commit is contained in:
ocornut 2015-02-10 21:21:23 +00:00
parent 1e9f6cce7f
commit e7f51172c1
2 changed files with 20 additions and 0 deletions

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@ -2530,6 +2530,23 @@ void ImGui::EndChild()
} }
} }
// Helper to create a child window / scrolling region that looks like a normal widget frame.
void ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size)
{
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
ImGui::BeginChild(id, size);
}
void ImGui::EndChildFrame()
{
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
static ImGuiWindow* FindWindowByName(const char* name) static ImGuiWindow* FindWindowByName(const char* name)
{ {
// FIXME-OPT: Consider optimizing this (e.g. sorted hashes to window pointers) // FIXME-OPT: Consider optimizing this (e.g. sorted hashes to window pointers)

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@ -336,6 +336,9 @@ namespace ImGui
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation. IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation.
IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame.
IMGUI_API void EndChildFrame();
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v); IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);