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MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data.
Less confusing for most users, less casting.
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38
imgui.h
38
imgui.h
@ -265,8 +265,9 @@ typedef ImWchar32 ImWchar;
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typedef ImWchar16 ImWchar;
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#endif
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// Multi-Selection item index or identifier when using SetNextItemSelectionUserData()/BeginMultiSelect()
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// (Most users are likely to use this store an item INDEX but this may be used to store a POINTER as well.)
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// Multi-Selection item index or identifier when using BeginMultiSelect()
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// - Used by SetNextItemSelectionUserData() + and inside ImGuiMultiSelectIO structure.
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// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER as well. Read comments near ImGuiMultiSelectIO for details.
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typedef ImS64 ImGuiSelectionUserData;
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// Callback and functions types
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@ -670,7 +671,7 @@ namespace ImGui
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// Multi-selection system for Selectable() and TreeNode() functions.
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// - This enables standard multi-selection/range-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc.) in a way that also allow a clipper to be used.
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// - Read comments near ImGuiMultiSelectIO for details.
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// - ImGuiSelectionUserData is often used to store your item index. Read comments near ImGuiMultiSelectIO for details.
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IMGUI_API ImGuiMultiSelectIO* BeginMultiSelect(ImGuiMultiSelectFlags flags);
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IMGUI_API ImGuiMultiSelectIO* EndMultiSelect();
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IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data);
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@ -2754,18 +2755,25 @@ enum ImGuiMultiSelectFlags_
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// For small selection set (<100 items), you might want to not bother with using the clipper, as the cost you should
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// be negligible (as least on Dear ImGui side).
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// If you are not sure, always start without clipping and you can work your way to the optimized version afterwards.
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// - The void* RangeSrcItem/RangeDstItem value represent a selectable object. They are the value you pass to SetNextItemSelectionUserData().
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// Most likely you will want to store an index here.
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// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end points and you will need to interpolate
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// between them to honor range selection. But the code never assume that sortable integers are used (you may store pointers to your object,
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// and then from the pointer have your own way of iterating from RangeSrcItem to RangeDstItem).
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// About ImGuiSelectionUserData:
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// - This is your application-defined identifier in a selection set:
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// - For each item is submitted by your calls to SetNextItemSelectionUserData().
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// - In return we store them into RangeSrcItem/RangeDstItem and other fields ImGuiMultiSelectIO.
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// - Most applications will store an object INDEX, hence the chosen name and type.
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// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end points
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// and you will need to interpolate between them to honor range selection.
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// - However it is perfectly possible to store a POINTER inside this value! The multi-selection system never assume
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// that you identify items by indices, and never attempt to interpolate between two ImGuiSelectionUserData values.
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// - As most users will want to cast this to integer, for convenience and to reduce confusion we use ImS64 instead
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// of void*, being syntactically easier to downcast. But feel free to reinterpret_cast a pointer into this.
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// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
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// Usage flow:
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (2) [If using clipper] Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 6.
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// LOOP - (3) [If using clipper] Set RangeSrcPassedBy=true if the RangeSrcItem item is part of the items clipped before the first submitted/visible item.
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// This is because for range-selection we need to know if we are currently "inside" or "outside" the range.
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// - If you are using integer indices, this is easy to compute: if (clipper.DisplayStart > data->RangeSrcItem) { data->RangeSrcPassedBy = true; }
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// - If you are using pointers, you may need additional processing in each clipper step to tell if current DisplayStart comes after RangeSrcItem..
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// - If you are using integer indices in ImGuiSelectionUserData, this is easy to compute: if (clipper.DisplayStart > data->RangeSrcItem) { data->RangeSrcPassedBy = true; }
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// - If you are using pointers in ImGuiSelectionUserData, you may need additional processing in each clipper step to tell if current DisplayStart comes after RangeSrcItem..
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// - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls. (optionally call IsItemToggledSelection() if you need that info immediately for displaying your item, before EndMultiSelect())
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (6) Honor Clear/SelectAll/SetRange requests by updating your selection data. Same code as Step 2.
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@ -2780,19 +2788,19 @@ struct ImGuiMultiSelectIO
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bool RequestClear; // ms:w, app:r / / ms:w, app:r // 1. Request app/user to clear selection.
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bool RequestSelectAll; // ms:w, app:r / / ms:w, app:r // 2. Request app/user to select all.
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bool RequestSetRange; // / / ms:w, app:r // 3. Request app/user to select/unselect [RangeSrcItem..RangeDstItem] items, based on RangeSelected. In practice, only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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void* RequestFocusItem; // app:w / app:r / app:r // (If using deletion) 4. Request user to focus item. This is actually only manipulated in user-space, but we provide storage to facilitate implementing a deletion idiom (see demo).
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ImGuiSelectionUserData RequestFocusItem; // app:w / app:r / app:r // (If using deletion) 4. Request user to focus item. This is actually only manipulated in user-space, but we provide storage to facilitate implementing a deletion idiom (see demo).
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// STATE/ARGUMENTS -------------------------// BEGIN / LOOP / END
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void* RangeSrcItem; // ms:w / app:r / ms:w, app:r // Begin: Last known SetNextItemSelectionUserData() value for RangeSrcItem. End: parameter from RequestSetRange request.
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void* RangeDstItem; // / / ms:w, app:r // End: parameter from RequestSetRange request.
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ImGuiSelectionUserData RangeSrcItem; // ms:w / app:r / ms:w, app:r // Begin: Last known SetNextItemSelectionUserData() value for RangeSrcItem. End: parameter from RequestSetRange request.
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ImGuiSelectionUserData RangeDstItem; // / / ms:w, app:r // End: parameter from RequestSetRange request.
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ImS8 RangeDirection; // / / ms:w, app:r // End: parameter from RequestSetRange request. +1 if RangeSrcItem came before RangeDstItem, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values. If your void* values are storing indices you will never need this.
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bool RangeSelected; // / / ms:w, app:r // End: parameter from RequestSetRange request. true = Select Range, false = Unselect Range.
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bool RangeSrcPassedBy; // / ms:rw app:w / ms:r // (If using clipper) Need to be set by app/user if RangeSrcItem was part of the clipped set before submitting the visible items. Ignore if not clipping.
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bool RangeSrcReset; // app:w / app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
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bool NavIdSelected; // ms:w, app:r / / // (If using deletion) Last known selection state for NavId (if part of submitted items).
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void* NavIdItem; // ms:w, app:r / / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
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ImGuiSelectionUserData NavIdItem; // ms:w, app:r / / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
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ImGuiMultiSelectIO() { Clear(); }
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void Clear() { memset(this, 0, sizeof(*this)); RequestFocusItem = NavIdItem = RangeSrcItem = RangeDstItem = (void*)-1; }
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void Clear() { memset(this, 0, sizeof(*this)); RequestFocusItem = NavIdItem = RangeSrcItem = RangeDstItem = (ImGuiSelectionUserData)-1; }
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};
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//-----------------------------------------------------------------------------
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@ -2802,7 +2802,7 @@ struct ExampleSelection
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{
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if (ms_io->RequestClear) { Clear(); }
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if (ms_io->RequestSelectAll) { SelectAll(items_count); }
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if (ms_io->RequestSetRange) { SetRange((int)(intptr_t)ms_io->RangeSrcItem, (int)(intptr_t)ms_io->RangeDstItem, ms_io->RangeSelected ? 1 : 0); }
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if (ms_io->RequestSetRange) { SetRange((int)ms_io->RangeSrcItem, (int)ms_io->RangeDstItem, ms_io->RangeSelected ? 1 : 0); }
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}
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void DebugTooltip()
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@ -2827,19 +2827,19 @@ struct ExampleSelection
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QueueDeletion = false;
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// If current item is not selected.
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if (ms_io->NavIdSelected == false) // Here 'NavIdSelected' should be == to 'GetSelected(ms_io->NavIdData)'
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if (ms_io->NavIdSelected == false) // Here 'NavIdSelected' should be == to 'GetSelected(ms_io->NavIdData)'
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{
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ms_io->RangeSrcReset = true; // Request to recover RangeSrc from NavId next frame. Would be ok to reset even without the !NavIdSelected test but it would take an extra frame to recover RangeSrc when deleting a selected item.
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return (int)(intptr_t)ms_io->NavIdItem; // Request to land on same item after deletion.
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ms_io->RangeSrcReset = true; // Request to recover RangeSrc from NavId next frame. Would be ok to reset even without the !NavIdSelected test but it would take an extra frame to recover RangeSrc when deleting a selected item.
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return (int)ms_io->NavIdItem; // Request to land on same item after deletion.
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}
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// If current item is selected: land on first unselected item after RangeSrc.
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for (int n = (int)(intptr_t)ms_io->RangeSrcItem + 1; n < items.Size; n++)
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for (int n = (int)ms_io->RangeSrcItem + 1; n < items.Size; n++)
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if (!GetSelected(n))
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return n;
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// If current item is selected: otherwise return last unselected item.
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for (int n = IM_MIN((int)(intptr_t)ms_io->RangeSrcItem, items.Size) - 1; n >= 0; n--)
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for (int n = IM_MIN((int)ms_io->RangeSrcItem, items.Size) - 1; n >= 0; n--)
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if (!GetSelected(n))
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return n;
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@ -2860,7 +2860,7 @@ struct ExampleSelection
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IM_UNUSED(ms_io);
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ImVector<ITEM_TYPE> new_items;
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new_items.reserve(items.Size - SelectionSize);
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int next_focus_idx_in_old_selection = (int)(intptr_t)ms_io->RequestFocusItem;
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int next_focus_idx_in_old_selection = (int)ms_io->RequestFocusItem;
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int next_focus_idx_in_new_selection = -1;
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for (int n = 0; n < items.Size; n++)
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{
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@ -3016,8 +3016,8 @@ static void ShowDemoWindowMultiSelect()
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// FIXME-MULTISELECT: If pressing Delete + another key we have ambiguous behavior.
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const bool want_delete = (selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete);
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if (want_delete)
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ms_io->RequestFocusItem = (void*)(intptr_t)selection.ApplyDeletionPreLoop(ms_io, items);
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const int next_focus_item_idx = (int)(intptr_t)ms_io->RequestFocusItem;
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ms_io->RequestFocusItem = selection.ApplyDeletionPreLoop(ms_io, items);
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const int next_focus_item_idx = (int)ms_io->RequestFocusItem;
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for (int n = 0; n < items.Size; n++)
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{
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@ -3138,7 +3138,7 @@ static void ShowDemoWindowMultiSelect()
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const bool want_delete = selection.QueueDeletion || ((selection.GetSize() > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
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if (want_delete)
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selection.ApplyDeletionPreLoop(ms_io, items);
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const int next_focus_item_idx = (int)(intptr_t)ms_io->RequestFocusItem;
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const int next_focus_item_idx = (int)ms_io->RequestFocusItem;
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if (show_in_table)
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{
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@ -3162,7 +3162,7 @@ static void ShowDemoWindowMultiSelect()
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{
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// IF clipping is used: you need to set 'RangeSrcPassedBy = true' if RangeSrc was passed over.
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// If you submit all items this is unnecessary as this is one by SetNextItemSelectionUserData()
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if (use_clipper && clipper.DisplayStart > (int)(intptr_t)ms_io->RangeSrcItem)
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if (use_clipper && !ms_io->RangeSrcPassedBy && clipper.DisplayStart > ms_io->RangeSrcItem)
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ms_io->RangeSrcPassedBy = true;
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const int item_begin = use_clipper ? clipper.DisplayStart : 0;
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@ -3254,7 +3254,7 @@ static void ShowDemoWindowMultiSelect()
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// If clipping is used: you need to set 'RangeSrcPassedBy = true' if RangeSrc was passed over.
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// If you submit all items this is unnecessary as this is one by SetNextItemSelectionUserData()
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// Here we essentially notify before EndMultiSelect() that RangeSrc is still present in our data set.
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if (use_clipper && items.Size > (int)(intptr_t)ms_io->RangeSrcItem)
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if (use_clipper && !ms_io->RangeSrcPassedBy && items.Size > ms_io->RangeSrcItem)
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ms_io->RangeSrcPassedBy = true;
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if (show_in_table)
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@ -1741,11 +1741,11 @@ struct IMGUI_API ImGuiMultiSelectState
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int LastFrameActive; // Last used frame-count, for GC.
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ImS8 RangeSelected; // -1 (don't have) or true/false
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ImS8 NavIdSelected; // -1 (don't have) or true/false
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void* RangeSrcItem; //
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void* NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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ImGuiSelectionUserData RangeSrcItem; //
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ImGuiSelectionUserData NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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ImGuiMultiSelectState() { Init(0); }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = (void*)-1; }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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@ -7128,7 +7128,7 @@ static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSe
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ImGuiContext& g = *GImGui;
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if (data->RequestClear) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestClear\n", function);
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if (data->RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSelectAll\n", function);
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSetRange %p..%p = %d (dir %+d)\n", function, data->RangeSrcItem, data->RangeDstItem, data->RangeSelected, data->RangeDirection);
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSetRange %p..%p = %d (dir %+d)\n", function, (void*)data->RangeSrcItem, (void*)data->RangeDstItem, data->RangeSelected, data->RangeDirection);
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}
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// Return ImGuiMultiSelectIO structure. Lifetime: valid until corresponding call to EndMultiSelect().
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@ -7174,7 +7174,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
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if (ms->KeyMods & ImGuiMod_Shift)
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ms->IsSetRange = true;
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if (ms->IsSetRange)
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IM_ASSERT(storage->RangeSrcItem != (void*)-1); // Not ready -> could clear?
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IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid); // Not ready -> could clear?
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if ((ms->KeyMods & (ImGuiMod_Ctrl | ImGuiMod_Shift)) == 0)
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ms->BeginIO.RequestClear = true;
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}
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@ -7207,15 +7207,15 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->IsFocused)
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{
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if (ms->BeginIO.RangeSrcReset || (ms->BeginIO.RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != (void*)-1))
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if (ms->BeginIO.RangeSrcReset || (ms->BeginIO.RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != ImGuiSelectionUserData_Invalid))
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{
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IMGUI_DEBUG_LOG_SELECTION("[selection] EndMultiSelect: Reset RangeSrcItem.\n"); // Will set be to NavId.
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ms->Storage->RangeSrcItem = (void*)-1;
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ms->Storage->RangeSrcItem = ImGuiSelectionUserData_Invalid;
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}
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if (ms->NavIdPassedBy == false && ms->Storage->NavIdItem != (void*)-1)
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if (ms->NavIdPassedBy == false && ms->Storage->NavIdItem != ImGuiSelectionUserData_Invalid)
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{
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IMGUI_DEBUG_LOG_SELECTION("[selection] EndMultiSelect: Reset NavIdItem.\n");
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ms->Storage->NavIdItem = (void*)-1;
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ms->Storage->NavIdItem = ImGuiSelectionUserData_Invalid;
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ms->Storage->NavIdSelected = -1;
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}
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}
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@ -7255,7 +7255,7 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
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{
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// Auto updating RangeSrcPassedBy for cases were clipper is not used (done before ItemAdd() clipping)
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g.NextItemData.ItemFlags |= ImGuiItemFlags_HasSelectionUserData | ImGuiItemFlags_IsMultiSelect;
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if (ms->BeginIO.RangeSrcItem == (void*)selection_user_data)
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if (ms->BeginIO.RangeSrcItem == selection_user_data)
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ms->BeginIO.RangeSrcPassedBy = true;
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}
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else
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@ -7273,7 +7273,7 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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ImGuiMultiSelectState* storage = ms->Storage;
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IM_ASSERT(g.NextItemData.FocusScopeId == g.CurrentFocusScopeId && "Forgot to call SetNextItemSelectionUserData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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void* item_data = (void*)g.NextItemData.SelectionUserData;
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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// Apply Clear/SelectAll requests requested by BeginMultiSelect().
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// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
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@ -7293,7 +7293,7 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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if (is_range_dst)
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{
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ms->RangeDstPassedBy = true;
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if (storage->RangeSrcItem == (void*)-1) // If we don't have RangeSrc, assign RangeSrc = RangeDst
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if (storage->RangeSrcItem == ImGuiSelectionUserData_Invalid) // If we don't have RangeSrc, assign RangeSrc = RangeDst
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{
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storage->RangeSrcItem = item_data;
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storage->RangeSelected = selected ? 1 : 0;
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@ -7302,7 +7302,7 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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const bool is_range_src = storage->RangeSrcItem == item_data;
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if (is_range_src || is_range_dst || ms->BeginIO.RangeSrcPassedBy != ms->RangeDstPassedBy)
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{
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IM_ASSERT(storage->RangeSrcItem != (void*)-1 && storage->RangeSelected != -1);
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IM_ASSERT(storage->RangeSrcItem != ImGuiSelectionUserData_Invalid && storage->RangeSelected != -1);
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selected = (storage->RangeSelected != 0);
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}
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else if ((ms->KeyMods & ImGuiMod_Ctrl) == 0)
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@ -7330,13 +7330,13 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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if (!ms->IsFocused && !hovered)
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return;
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void* item_data = (void*)g.NextItemData.SelectionUserData;
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ImGuiSelectionUserData item_data = g.NextItemData.SelectionUserData;
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const bool is_multiselect = (ms->Flags & ImGuiMultiSelectFlags_SingleSelect) == 0;
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bool is_ctrl = (ms->KeyMods & ImGuiMod_Ctrl) != 0;
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bool is_shift = (ms->KeyMods & ImGuiMod_Shift) != 0;
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if (g.NavId == id && storage->RangeSrcItem == (void*)-1)
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if (g.NavId == id && storage->RangeSrcItem == ImGuiSelectionUserData_Invalid)
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{
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storage->RangeSrcItem = item_data;
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storage->RangeSelected = selected; // Will be updated at the end of this function anyway.
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@ -7398,7 +7398,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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// Shift+Arrow always select
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// Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)
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//IM_ASSERT(storage->HasRangeSrc && storage->HasRangeValue);
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ms->EndIO.RangeSrcItem = (storage->RangeSrcItem != (void*)-1) ? storage->RangeSrcItem : item_data;
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ms->EndIO.RangeSrcItem = (storage->RangeSrcItem != ImGuiSelectionUserData_Invalid) ? storage->RangeSrcItem : item_data;
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ms->EndIO.RangeSelected = (is_ctrl && storage->RangeSelected != -1) ? (storage->RangeSelected != 0) : true;
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ms->EndIO.RangeDirection = ms->BeginIO.RangeSrcPassedBy ? +1 : -1;
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}
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@ -7459,8 +7459,8 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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if (!is_active) { PopStyleColor(); }
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if (!open)
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return;
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Text("RangeSrcItem = %p, RangeSelected = %d", storage->RangeSrcItem, storage->RangeSelected);
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Text("NavIdData = %p, NavIdSelected = %d", storage->NavIdItem, storage->NavIdSelected);
|
||||
Text("RangeSrcItem = %p, RangeSelected = %d", (void*)storage->RangeSrcItem, storage->RangeSelected);
|
||||
Text("NavIdData = %p, NavIdSelected = %d", (void*)storage->NavIdItem, storage->NavIdSelected);
|
||||
TreePop();
|
||||
#else
|
||||
IM_UNUSED(storage);
|
||||
|
Loading…
Reference in New Issue
Block a user