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Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.
The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833) Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough. Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits)
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@ -54,9 +54,16 @@ Breaking Changes:
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The value is unused in master branch but will be used by the multi-viewport feature. (#2851) [@obfuscate]
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The value is unused in master branch but will be used by the multi-viewport feature. (#2851) [@obfuscate]
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Other Changes:
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Other Changes:
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- ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). (#2864, #2711). [@lewa-j]
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- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
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- InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. (#787)
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- InputText: Filter out ASCII 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578)
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- InputText: Filter out ASCII 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. (#2578)
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- Layout: Fixed a couple of subtle bounding box vertical positioning issues relating to the handling of text
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baseline alignment. The issue would generally manifest when laying out multiple items on a same line,
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with varying heights and text baseline offsets.
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Some specific examples, e.g. a button with regular frame padding followed by another item with a
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multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc.
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The second item was correctly offset to match text baseline, and would interact/display correctly,
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but it wouldn't push the contents area boundary low enough.
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- ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). (#2864, #2711). [@lewa-j]
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- TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow
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- TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow
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incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
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incorrectly locating the arrow hit position to the left of the frame. (#2451, #2438, #1897)
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- DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
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- DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the data
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@ -65,6 +72,7 @@ Other Changes:
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- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
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- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
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- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
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- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
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- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
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- Examples: Emscripten: Removed NO_FILESYSTEM from Makefile, seems to fail on some setup. (#2734) [@Funto]
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- Backends: OSX: Fix using Backspace key. (#2578, #2817, #2818) [@DiligentGraphics]
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- Backends: OSX: Fix using Backspace key. (#2578, #2817, #2818) [@DiligentGraphics]
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- Backends: GLFW: Previously installed user callbacks are now restored on shutdown. (#2836) [@malte-v]
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- Backends: GLFW: Previously installed user callbacks are now restored on shutdown. (#2836) [@malte-v]
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@ -2777,8 +2777,13 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
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if (window->SkipItems)
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if (window->SkipItems)
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return;
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return;
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// We increase the height in this function to accommodate for baseline offset.
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// In theory we should be offsetting the starting position (window->DC.CursorPos), that will be the topic of a larger refactor,
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// but since ItemSize() is not yet an API that moves the cursor (to handle e.g. wrapping) enlarging the height has the same effect.
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const float offset_to_match_baseline_y = (text_baseline_y >= 0) ? ImMax(0.0f, window->DC.CurrLineTextBaseOffset - text_baseline_y) : 0.0f;
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const float line_height = ImMax(window->DC.CurrLineSize.y, size.y + offset_to_match_baseline_y);
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// Always align ourselves on pixel boundaries
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// Always align ourselves on pixel boundaries
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const float line_height = ImMax(window->DC.CurrLineSize.y, size.y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x;
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window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x;
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y;
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y;
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@ -6913,7 +6918,7 @@ void ImGui::EndGroup()
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}
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}
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window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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window->DC.CurrLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
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ItemSize(group_bb.GetSize(), 0.0f);
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ItemSize(group_bb.GetSize());
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ItemAdd(group_bb, 0);
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ItemAdd(group_bb, 0);
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// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
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// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
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@ -1543,8 +1543,8 @@ namespace ImGui
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IMGUI_API void PushOverrideID(ImGuiID id);
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IMGUI_API void PushOverrideID(ImGuiID id);
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// Basic Helpers for widget code
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// Basic Helpers for widget code
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IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = 0.0f);
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IMGUI_API void ItemSize(const ImVec2& size, float text_baseline_y = -1.0f);
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IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = 0.0f);
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IMGUI_API void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f);
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
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IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
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@ -213,7 +213,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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text_size.y = (pos - text_pos).y;
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text_size.y = (pos - text_pos).y;
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ImRect bb(text_pos, text_pos + text_size);
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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ItemSize(text_size, 0.0f);
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ItemAdd(bb, 0);
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ItemAdd(bb, 0);
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}
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}
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else
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else
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@ -222,7 +222,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
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ImRect bb(text_pos, text_pos + text_size);
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ImRect bb(text_pos, text_pos + text_size);
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ItemSize(text_size);
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ItemSize(text_size, 0.0f);
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if (!ItemAdd(bb, 0))
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if (!ItemAdd(bb, 0))
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return;
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return;
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@ -359,17 +359,18 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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const char* text_begin = g.TempBuffer;
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
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const float text_base_offset_y = ImMax(0.0f, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding
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const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
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ImVec2 pos = window->DC.CursorPos;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
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pos.y += window->DC.CurrLineTextBaseOffset;
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ItemSize(bb);
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ItemSize(total_size, 0.0f);
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const ImRect bb(pos, pos + total_size);
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if (!ItemAdd(bb, 0))
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if (!ItemAdd(bb, 0))
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return;
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return;
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// Render
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// Render
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), text_col);
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RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, g.FontSize*0.5f), text_col);
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RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false);
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RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text_begin, text_end, false);
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}
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}
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@ -691,7 +692,7 @@ bool ImGui::ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size, ImGuiBu
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const ImGuiID id = window->GetID(str_id);
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const ImGuiID id = window->GetID(str_id);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
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const float default_size = GetFrameHeight();
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const float default_size = GetFrameHeight();
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ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : 0.0f);
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ItemSize(size, (size.y >= default_size) ? g.Style.FramePadding.y : -1.0f);
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if (!ItemAdd(bb, id))
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if (!ItemAdd(bb, id))
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return false;
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return false;
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@ -5211,7 +5212,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
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const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
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const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
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const ImVec2 padding = (display_frame || (flags & ImGuiTreeNodeFlags_FramePadding)) ? style.FramePadding : ImVec2(style.FramePadding.x, ImMin(window->DC.CurrLineTextBaseOffset, style.FramePadding.y));
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if (!label_end)
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if (!label_end)
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label_end = FindRenderedTextEnd(label);
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label_end = FindRenderedTextEnd(label);
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@ -5236,7 +5237,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
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const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser
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const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser
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ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y);
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ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y);
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ItemSize(ImVec2(text_width, frame_height), text_offset_y);
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ItemSize(ImVec2(text_width, frame_height), padding.y);
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// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
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// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
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ImRect interact_bb = frame_bb;
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ImRect interact_bb = frame_bb;
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@ -5507,7 +5508,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 pos = window->DC.CursorPos;
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pos.y += window->DC.CurrLineTextBaseOffset;
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pos.y += window->DC.CurrLineTextBaseOffset;
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ImRect bb_inner(pos, pos + size);
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ImRect bb_inner(pos, pos + size);
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ItemSize(size);
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ItemSize(size, 0.0f);
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// Fill horizontal space.
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// Fill horizontal space.
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ImVec2 window_padding = window->WindowPadding;
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ImVec2 window_padding = window->WindowPadding;
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@ -6438,7 +6439,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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tab_bar->FramePadding = g.Style.FramePadding;
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tab_bar->FramePadding = g.Style.FramePadding;
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// Layout
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// Layout
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ItemSize(ImVec2(tab_bar->OffsetMaxIdeal, tab_bar->BarRect.GetHeight()));
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ItemSize(ImVec2(tab_bar->OffsetMaxIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
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window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
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window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
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// Draw separator
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// Draw separator
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