mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 08:49:02 +08:00
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
This commit is contained in:
parent
136dbdfd95
commit
ed94edfd8e
@ -352,15 +352,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
|
||||
g_MouseWheel = 0.0f;
|
||||
|
||||
// Hide/show hardware mouse cursor
|
||||
if (io.MouseDrawCursor)
|
||||
{
|
||||
// imgui draws cursor itself
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
|
@ -41,6 +41,7 @@ static void ImGui_ImplGlfw_RenderDrawLists(ImDrawList** const cmd_lists, int cmd
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context
|
||||
|
||||
// Setup orthographic projection matrix
|
||||
const float width = ImGui::GetIO().DisplaySize.x;
|
||||
@ -256,15 +257,7 @@ void ImGui_ImplGlfw_NewFrame()
|
||||
g_MouseWheel = 0.0f;
|
||||
|
||||
// Hide/show hardware mouse cursor
|
||||
if (io.MouseDrawCursor)
|
||||
{
|
||||
// imgui draws cursor itself
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
|
Loading…
Reference in New Issue
Block a user