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InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
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@ -51,6 +51,7 @@ Other Changes:
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by the clipper to display. (#3841)
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by the clipper to display. (#3841)
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- Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper.
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- Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper.
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(an additional ItemSpacing.y was declared, affecting scrollbar range).
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(an additional ItemSpacing.y was declared, affecting scrollbar range).
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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- Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse.
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- Nav: pressing Esc to exit a child window reactivates the Nav highlight if it was disabled by mouse.
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@ -9717,8 +9717,9 @@ void ImGui::NavMoveRequestApplyResult()
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}
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}
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}
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}
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ClearActiveID();
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g.NavWindow = result->Window;
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g.NavWindow = result->Window;
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if (g.ActiveId != result->ID)
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ClearActiveID();
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if (g.NavId != result->ID)
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if (g.NavId != result->ID)
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{
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{
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// Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId)
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// Don't set NavJustMovedToId if just landed on the same spot (which may happen with ImGuiNavMoveFlags_AllowCurrentNavId)
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@ -12188,7 +12189,7 @@ void ImGui::UpdateDebugToolStackQueries()
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// Update queries. The steps are: -1: query Stack, >= 0: query each stack item
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// Update queries. The steps are: -1: query Stack, >= 0: query each stack item
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// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
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// We can only perform 1 ID Info query every frame. This is designed so the GetID() tests are cheap and constant-time
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const ImGuiID query_id = g.ActiveId ? g.ActiveId : g.HoveredIdPreviousFrame;
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const ImGuiID query_id = g.HoveredIdPreviousFrame ? g.HoveredIdPreviousFrame : g.ActiveId;
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if (tool->QueryId != query_id)
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if (tool->QueryId != query_id)
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{
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{
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tool->QueryId = query_id;
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tool->QueryId = query_id;
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18506
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#define IMGUI_VERSION_NUM 18507
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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